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[null,"欧美Q版简约风格"]
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[{"$nulls":6},"界面以及按钮参考左图所示"]
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["游戏画风参考"]
[]
[]
[null,"欧美Q版简约风格"]
[]
[]
[{"$nulls":6},"人物建筑等建模可以参考口袋奇兵"]
[{"$nulls":6},"人物采用二头身（2.5头身）"]
[{"$nulls":6},"类似大头兵的感觉"]
[{"$nulls":6},"部分细节可以省略简约一点"]
[]
[]
[]
[]
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[{"$nulls":6},"界面以及按钮参考左图所示"]
[{"$nulls":6},"枪战类题材不要过于Q版"]
[]
[]
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[]
["武器"]
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[null,"狙击枪"]
[]
["编号","名称",null,"描述",{"$nulls":4},"动画需求",{"$nulls":4},"参考"]
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[1,"98K",null,"可以参考游戏（香肠派对）的枪械风格，或者和平精英枪械Q版化一点\n瞄准镜根据编号依次进阶，瞄准镜同样参考（香肠排队/和平精英）"]
[]
[]
[]
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[2,"M24"]
[]
[]
[]
[]
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[3,"AWM"]
[]
[]
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[4,"巴雷特M82A1"]
[]
[]
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[null,"步枪"]
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["编号","名称",null,"描述",{"$nulls":4},"动画需求",{"$nulls":4},"参考"]
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[1,"M416",null,"参考香肠派对里的M4A1"]
[]
[]
[]
[]
[]
[2,"AKM",null,"参考香肠派对里的AKM"]
[]
[]
[]
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[null,"连狙"]
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[1,"VSS",null,"同样参考香肠派对和和平精英\nsks需要增加瞄准镜"]
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[2,"SKS"]
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["编号","名称",null,"描述",{"$nulls":4},"动画需求",{"$nulls":4},"参考"]
[]
[1,"普通兵",null,"常规作战服，手持手枪",{"$nulls":4},"1.基本动作：行走/奔跑\n2.战斗动作：瞄准/射击/靠近掩体\n3.受击与死亡动作：受击会根据部位产生相应的反应动作/死亡符合物理规律慢慢倒下"]
[]
[]
[]
[]
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[2,"狙击兵",null,"迷彩色作战服，手持狙击枪",{"$nulls":4},"1.基本动作：行走/奔跑\n2.战斗动作：瞄准/射击/靠近掩体\n3.受击与死亡动作：受击会根据部位产生相应的反应动作/死亡符合物理规律慢慢倒下"]
[]
[]
[]
[]
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[3,"盾牌兵",null,"身型略高于普通兵和狙击兵，穿着\n重型作战服，手持盾牌和手枪",{"$nulls":4},"1.基本动作：行走/奔跑\n2.战斗动作：瞄准/射击/举盾\n3.受击与死亡动作：受击会根据部位产生相应的反应动作/死亡符合物理规律慢慢倒下"]
[]
[]
[]
[]
[]
[4,"狙击队长（BOSS）",null,"身型高于盾牌兵但纤细一点，身穿吉利服，手持狙击枪",{"$nulls":4},"1.基本动作：行走/奔跑\n2.战斗动作：瞄准/射击/靠近掩体\n3.受击与死亡动作：受击会根据部位产生相应的反应动作/死亡符合物理规律慢慢倒下"]
[]
[]
[]
[]
[]
[5,"机枪队长（BOSS）",null,"身型等于狙击队长但壮士一点，头戴士官帽穿着高级作战服服，手持机关枪",{"$nulls":4},"1.基本动作：行走/奔跑\n2.战斗动作：瞄准/射击/靠近掩体\n3.受击与死亡动作：受击会根据部位产生相应的反应动作/死亡符合物理规律慢慢倒下"]
[]
[]
[]
[]
[]
[6,"坦克（BOSS）",null,"结合整体画风，细节不用太多，Q版简约风",{"$nulls":4},"1.行驶动画：前进（车身轻微俯仰动作）/转向（转向动作要自然、流畅，符合坦克的机械结构特点）\n2.攻击动画：炮塔转向玩家开火，炮管会有后坐动作\n3.坦克炸毁状态"]
[]
[]
[]
[]
[]
[7,"将军（BOSS）",null,"身型适中协调，头戴将军帽穿着将军服，手持手枪",{"$nulls":4},"1.基本动作：行走/奔跑\n2.战斗动作：瞄准/射击/靠近掩体\n3.受击与死亡动作：受击会根据部位产生相应的反应动作/死亡符合物理规律慢慢倒下"]
[]
[]
[]
[]
[]
[8,"玩家",null,"特种兵服饰，黑色风格，可以简约一点但要带点细节",{"$nulls":4},"1.基础动作：架枪站立呼吸状态\n2.换弹动作：伸手换子弹"]
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[]
["编号","名称",null,"描述",{"$nulls":4},"动画需求",{"$nulls":4},"参考"]
[]
[1,"场景",null,"扔飞镖的场景，四周是墙，8个靶子挂在墙上",{"$nulls":4},"靶子需要伴随外发光"]
[]
[]
[]
[]
[]
[1,"飞镖",null,"生活中常规的飞镖"]
[]
[]
[]
[]
[]
[1,"扔飞镖动画",null,"飞镖飞向靶子，命中靶子后出现奖励弹窗",{"$nulls":4},"镜头跟随飞镖（飞镖再空中旋转）刚开始慢镜头逐渐到正常速度，飞镖飞行命中靶子"]
{"$rows_empty":7}
["场景（待外星人项目场景建组建模完成看看能不能共用，如不能再补充"]

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[1,"通用旋转光效",null,"2D特效"]
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[]
[]
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[2,"油桶爆炸",null,"3D特效"]
[]
[]
[]
[]
[]
[3,"火箭筒子弹爆炸",null,"3D特效"]
[]
[]
[]
[]
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[5,"扔飞镖动画",null,"3D特效，镜头跟随飞镖（飞镖旋转）由慢镜头到正常速度飞过去击中靶子"]
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[{"$nulls":9},"·"]
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[{"$nulls":9},"·"]