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@@ -6,7 +6,6 @@ import { PoolManager } from '../../core/manager/PoolManager';
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import { Sundries } from '../../game/Sundries';
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import { Enemy } from '../../game/Enemy';
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import { GameEnums } from '../../data/GameEnums';
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-import { GunAttribute, userIns } from '../../data/UserData';
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const { ccclass, property } = _decorator;
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//玩家所用子弹 98k m24 awm BarrettM82A1 重狙子弹
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@@ -79,7 +78,7 @@ export class Bullet1 extends BulletBase {
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* @param len 检测
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*/
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private rayPreCheck() {
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- let screenPos: Vec3 = this.stabilityGetBulletPos(140);
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+ let screenPos: Vec3 = this.stabilityGetBulletPos(100);
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const r = geometry.Ray.create();
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Game.I.camera.screenPointToRay(screenPos.x, screenPos.y, r);
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const hasHit = PhysicsSystem.instance.raycast(r, 0xffffffff, 100000, true);
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