import { Enemy } from "../game/Enemy"; const Constants = { //是否是测试包 isDebug: false, //游戏名字 gameName: "GunfightShoot", //本地缓存KEY值 localCache: { playerData: 'WOS_GS_PlayerData', //玩家基础数据缓存 settingData: 'WOS_GS_SettingData', //设置相关数据 }, //通知事件类型 eventName: { magazine_num_change:'magazine_num_change', //弹夹子弹颗数发生变化 enemy_num_change: 'enemy_num_change', //敌人数量发生变化 gun_num_change: 'gun_num_change', //枪的数量发生变化 }, //音效 audios: { BGM: "bgm/BGM", //背景音乐 bgm_1: "bgm/bgm_1", //背景音乐1 bgm_2: "bgm/bgm_2", //背景音乐2 bgm_3: "bgm/bgm_3", //背景音乐3 buy: "sound/buy", //购买 click: "sound/click", //点击 dart: "sound/dart", //飞镖 Enemy_attack: "sound/Enemy_attack", loss: "sound/loss", Oildrum_explosion: "sound/Oildrum_explosion", reload: "sound/reload", reward: "sound/reward", Tank_Attack: "sound/Tank_Attack", Tank_Explosion: "sound/Tank_Explosion", upgrade: "sound/upgrade", victory: "sound/victory", head_shot: "sound/head_shot", enemy_die: "sound/enemy_die" }, //动态bun bundleName: { audios: `audios`,//音乐资源 prefabs: `prefabs`,//预制体 data: `data`,//数据资源包 resources: `resources`,//系统自带的bundle资源包 }, //主页面,不会消除释放,可以相互动态切换pop mainUIs: { main: `page/main`,//主要页面 }, //popUIs弹出的页面,需要单个消除释放 popUIs: { settingUI: `ui/settingUI`,//设置节点界面 gunfightShootUI: `ui/gunfightShootUI`,//枪械射击页面 storeUI: `ui/storeUI`,//商店页面 arsenalUI: `ui/arsenalUI`,//武器库页面 tossBoomerangUI: `ui/tossBoomerangUI`,//扔飞镖页面 upgradeGunUI: `ui/upgradeGunUI`,//升级枪的页面 buyBoomerangUI: `ui/buyBoomerangUI`,//购买飞镖商店的页面 obtainUI: `ui/obtainUI`,//领取奖励的页面 pauseUI: `ui/pauseUI`,//游戏暂停的页面 settleUI: `ui/settleUI`,//游戏失败和成功结算的页面 }, //场景名称ScenesName scenesName: { load: 'scenes/launch',//游戏开始 game: 'scenes/game'//游戏进入 }, gold: `goldLable`,//金币 diamond: `diamondLable`,//钻石 levelTask: `levelTask`,//关卡任务数据 //战斗时间 battleTime: 60, //放置奖励额外观看视频的次数 hangupRewardVideoCount: 3, //召唤伙伴观看视频的次数 summonHuoBanVideoCount: 2, //境界试炼单日看广告的最大次数 trialVideoCount: 2, //封魔塔单日看广告的最大次数 towerVideoCount: 2, //挑战魔王单日看广告的最大次数 bossVideoCount: 2, }; export { Constants }