import { _decorator, director, Label, profiler, ProgressBar } from 'cc'; import { csvMgr } from '../core/csv/CsvManager'; import i18n from '../core/i18n/runtime-scripts/LanguageData'; import { audioMgr } from '../core/manager/AudioManager'; import { bundleMgr } from '../core/manager/BundleManager'; import { autoBind } from '../extend/AutoBind'; import { Constants } from '../data/Constants'; import { BaseExp } from '../core/base/BaseExp'; import { userIns } from '../data/UserData'; import { ResUtil } from '../utils/ResUtil'; import PlatformSystem from '../platform/PlatformSystem'; const { ccclass, property } = _decorator; @ccclass('Launch') export class Launch extends BaseExp { @autoBind({type:Label,tooltip:"资源加载lable"}) public load_label: Label; @autoBind({type: ProgressBar,tooltip: "加载进度"}) public progressBar: ProgressBar = null!; async start() { this.load_label.string = i18n("main.加载中..."); //初始化平台接口 PlatformSystem.initialize(); //关闭FPS展示 profiler.hideStats() Constants.isDebug ? profiler.showStats() : profiler.hideStats(); //先加载配置资源包 更新进度条 await bundleMgr.preloadConfigAllRes((progress) => { this.progressBar.progress = progress.totalProgress; }); //加载音效 await audioMgr.initialize(); //调用事例 加载所有CSV表 await csvMgr.loadAll(); //加载map await ResUtil.loadRes(`map/${userIns.getCurLevelData().map}`); //进入游戏场景 director.loadScene(Constants.scenesName.game); } }