4d0cea441def5155a76a46f0b9e8121ddb941de9.js 8.3 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Camera, Node, GMap, Player, Utils, Logger, ResUtil, userIns, BuildEnemys, autoBind, BaseExp, PoolManager, _dec, _dec2, _class, _class2, _descriptor, _class3, _crd, ccclass, property, Game;
  4. function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); }
  5. function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; }
  6. function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); }
  7. function _reportPossibleCrUseOfGMap(extras) {
  8. _reporterNs.report("GMap", "./GMap", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfPlayer(extras) {
  11. _reporterNs.report("Player", "./Player", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfUtils(extras) {
  14. _reporterNs.report("Utils", "../utils/Utils", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfLogger(extras) {
  17. _reporterNs.report("Logger", "../extend/Logger", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfResUtil(extras) {
  20. _reporterNs.report("ResUtil", "../utils/ResUtil", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfuserIns(extras) {
  23. _reporterNs.report("userIns", "../data/UserData", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfBuildEnemys(extras) {
  26. _reporterNs.report("BuildEnemys", "./BuildEnemys", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfautoBind(extras) {
  29. _reporterNs.report("autoBind", "../extend/AutoBind", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfBaseExp(extras) {
  32. _reporterNs.report("BaseExp", "../core/base/BaseExp", _context.meta, extras);
  33. }
  34. function _reportPossibleCrUseOfPoolManager(extras) {
  35. _reporterNs.report("PoolManager", "../core/manager/PoolManager", _context.meta, extras);
  36. }
  37. return {
  38. setters: [function (_unresolved_) {
  39. _reporterNs = _unresolved_;
  40. }, function (_cc) {
  41. _cclegacy = _cc.cclegacy;
  42. __checkObsolete__ = _cc.__checkObsolete__;
  43. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  44. _decorator = _cc._decorator;
  45. Camera = _cc.Camera;
  46. Node = _cc.Node;
  47. }, function (_unresolved_2) {
  48. GMap = _unresolved_2.GMap;
  49. }, function (_unresolved_3) {
  50. Player = _unresolved_3.Player;
  51. }, function (_unresolved_4) {
  52. Utils = _unresolved_4.Utils;
  53. }, function (_unresolved_5) {
  54. Logger = _unresolved_5.Logger;
  55. }, function (_unresolved_6) {
  56. ResUtil = _unresolved_6.ResUtil;
  57. }, function (_unresolved_7) {
  58. userIns = _unresolved_7.userIns;
  59. }, function (_unresolved_8) {
  60. BuildEnemys = _unresolved_8.BuildEnemys;
  61. }, function (_unresolved_9) {
  62. autoBind = _unresolved_9.autoBind;
  63. }, function (_unresolved_10) {
  64. BaseExp = _unresolved_10.BaseExp;
  65. }, function (_unresolved_11) {
  66. PoolManager = _unresolved_11.PoolManager;
  67. }],
  68. execute: function () {
  69. _crd = true;
  70. _cclegacy._RF.push({}, "7cbce+aOVZL972hLyFS15iz", "Game", undefined);
  71. __checkObsolete__(['_decorator', 'Camera', 'Node']);
  72. ({
  73. ccclass,
  74. property
  75. } = _decorator);
  76. _export("Game", Game = (_dec = ccclass('Game'), _dec2 = (_crd && autoBind === void 0 ? (_reportPossibleCrUseOfautoBind({
  77. error: Error()
  78. }), autoBind) : autoBind)({
  79. type: Node,
  80. tooltip: "map节点的位置"
  81. }), _dec(_class = (_class2 = (_class3 = class Game extends (_crd && BaseExp === void 0 ? (_reportPossibleCrUseOfBaseExp({
  82. error: Error()
  83. }), BaseExp) : BaseExp) {
  84. constructor() {
  85. super(...arguments);
  86. _initializerDefineProperty(this, "map_pos", _descriptor, this);
  87. /*是否暂停游戏*/
  88. this.isPause = false;
  89. /**是否游戏结束*/
  90. this._isGameOver = false;
  91. //当前地图场景
  92. this.map = null;
  93. //创建敌人的组建
  94. this.buildEnemys = null;
  95. //玩家组建
  96. this.player = null;
  97. //主角摄像机
  98. this.camera = null;
  99. //Canvas2D节点
  100. this.canvas = null;
  101. }
  102. set isGameOver(value) {
  103. if (value) {
  104. this.gameEnd();
  105. }
  106. this._isGameOver = value;
  107. }
  108. get isGameOver() {
  109. return this._isGameOver;
  110. }
  111. start() {
  112. Game.I = this;
  113. this.canvas = this.node.parent.getChildByName('Canvas');
  114. this.canvas.active = true;
  115. this.map_pos.active = true; //加载map
  116. this.loadMap((_crd && userIns === void 0 ? (_reportPossibleCrUseOfuserIns({
  117. error: Error()
  118. }), userIns) : userIns).getCurLevelData().map);
  119. }
  120. /**
  121. * 加载map
  122. */
  123. loadMap(name) {
  124. if ((_crd && Utils === void 0 ? (_reportPossibleCrUseOfUtils({
  125. error: Error()
  126. }), Utils) : Utils).isNull(name)) return;
  127. if (this.map) {
  128. if (this.map.name === name) return;
  129. (_crd && PoolManager === void 0 ? (_reportPossibleCrUseOfPoolManager({
  130. error: Error()
  131. }), PoolManager) : PoolManager).putNode(this.map.node);
  132. this.map = null;
  133. }
  134. (_crd && Logger === void 0 ? (_reportPossibleCrUseOfLogger({
  135. error: Error()
  136. }), Logger) : Logger).log("\u52A0\u8F7D\u5730\u56FE:" + name);
  137. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  138. error: Error()
  139. }), ResUtil) : ResUtil).loadRes("map/" + name).then(map => {
  140. map.parent = this.map_pos.parent;
  141. map.worldPosition = this.map_pos.worldPosition;
  142. this.map = map.getComponent(_crd && GMap === void 0 ? (_reportPossibleCrUseOfGMap({
  143. error: Error()
  144. }), GMap) : GMap); //创建敌人的组建
  145. this.buildEnemys = this.map.getComponent(_crd && BuildEnemys === void 0 ? (_reportPossibleCrUseOfBuildEnemys({
  146. error: Error()
  147. }), BuildEnemys) : BuildEnemys); //玩家组建
  148. this.player = this.map.getComponentInChildren(_crd && Player === void 0 ? (_reportPossibleCrUseOfPlayer({
  149. error: Error()
  150. }), Player) : Player); //主角摄像机
  151. var cameraNode = (_crd && Utils === void 0 ? (_reportPossibleCrUseOfUtils({
  152. error: Error()
  153. }), Utils) : Utils).findName(map, 'mainCamera');
  154. this.camera = cameraNode.getComponent(Camera);
  155. });
  156. }
  157. /**
  158. * 游戏结束回收
  159. */
  160. gameEnd() {
  161. this.buildEnemys.recycle();
  162. }
  163. }, _class3.I = void 0, _class3), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "map_pos", [_dec2], {
  164. configurable: true,
  165. enumerable: true,
  166. writable: true,
  167. initializer: function initializer() {
  168. return null;
  169. }
  170. })), _class2)) || _class));
  171. _cclegacy._RF.pop();
  172. _crd = false;
  173. }
  174. };
  175. });
  176. //# sourceMappingURL=4d0cea441def5155a76a46f0b9e8121ddb941de9.js.map