c0a180f8d1a67c7fefb0d691e2103b426b86ee1e.js 3.9 KB

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  1. System.register(["cc"], function (_export, _context) {
  2. "use strict";
  3. var _cclegacy, _crd, Constants;
  4. return {
  5. setters: [function (_cc) {
  6. _cclegacy = _cc.cclegacy;
  7. }],
  8. execute: function () {
  9. _crd = true;
  10. _cclegacy._RF.push({}, "4a3bcEnd5lFHLu3h+MfE2Jl", "Constants", undefined);
  11. _export("Constants", Constants = {
  12. //是否是测试包
  13. isDebug: true,
  14. //游戏名字
  15. gameName: "GunfightShoot",
  16. //本地缓存KEY值
  17. localCache: {
  18. playerData: 'WOSPlayerData',
  19. //玩家基础数据缓存
  20. settingData: 'WOSSettingData' //设置相关数据
  21. },
  22. //通知事件类型
  23. eventName: {
  24. magazine_num_change: 'magazine_num_change',
  25. //弹夹子弹颗数发生变化
  26. battele_end: 'battele-end',
  27. //战斗结束
  28. slide_receive_change: 'slide_receive_change' //侧边栏领取奖励UI变化
  29. },
  30. //音效
  31. audios: {
  32. BGM: "bgm/BGM",
  33. //背景音乐
  34. bgm_1: "bgm/bgm_1",
  35. //背景音乐1
  36. bgm_2: "bgm/bgm_2",
  37. //背景音乐2
  38. bgm_3: "bgm/bgm_3",
  39. //背景音乐3
  40. buy: "sound/buy",
  41. //购买
  42. click: "sound/click",
  43. //点击
  44. dart: "sound/dart",
  45. //飞镖
  46. Enemy_attack: "sound/Enemy_attack",
  47. loss: "sound/loss",
  48. Oildrum_explosion: "sound/Oildrum_explosion",
  49. reload: "sound/reload",
  50. reward: "sound/reward",
  51. Tank_Attack: "sound/Tank_Attack",
  52. Tank_Explosion: "sound/Tank_Explosion",
  53. upgrade: "sound/upgrade",
  54. victory: "sound/victory"
  55. },
  56. //动态bun
  57. bundleName: {
  58. audios: "audios",
  59. //音乐资源
  60. prefabs: "prefabs",
  61. //预制体
  62. data: "data",
  63. //数据资源包
  64. resources: "resources" //系统自带的bundle资源包
  65. },
  66. //主页面,不会消除释放,可以相互动态切换pop
  67. mainUIs: {
  68. main: "page/main" //主要页面
  69. },
  70. //popUIs弹出的页面,需要单个消除释放
  71. popUIs: {
  72. settingUI: "ui/settingUI",
  73. //设置节点界面
  74. gunfightShootUI: "ui/gunfightShootUI",
  75. //枪械射击页面
  76. storeUI: "ui/storeUI",
  77. //商店页面
  78. arsenalUI: "ui/arsenalUI",
  79. //武器库页面
  80. tossBoomerangUI: "ui/tossBoomerangUI",
  81. //扔飞镖页面
  82. upgradeGunUI: "ui/upgradeGunUI",
  83. //升级枪的页面
  84. buyBoomerangUI: "ui/buyBoomerangUI",
  85. //购买飞镖商店的页面
  86. obtainUI: "ui/obtainUI",
  87. //领取奖励的页面
  88. pauseUI: "ui/pauseUI",
  89. //游戏暂停的页面
  90. failUI: "ui/failUI",
  91. //游戏失败的页面
  92. successUI: "ui/successUI" //游戏成功的页面
  93. },
  94. //场景名称ScenesName
  95. scenesName: {
  96. load: 'scenes/launch',
  97. //游戏开始
  98. game: 'scenes/game' //游戏进入
  99. },
  100. gold: "goldLable",
  101. //金币
  102. diamond: "diamondLable",
  103. //钻石
  104. levelTask: "levelTask",
  105. //关卡任务数据
  106. //战斗时间
  107. battleTime: 60,
  108. //放置奖励额外观看视频的次数
  109. hangupRewardVideoCount: 3,
  110. //召唤伙伴观看视频的次数
  111. summonHuoBanVideoCount: 2,
  112. //境界试炼单日看广告的最大次数
  113. trialVideoCount: 2,
  114. //封魔塔单日看广告的最大次数
  115. towerVideoCount: 2,
  116. //挑战魔王单日看广告的最大次数
  117. bossVideoCount: 2
  118. });
  119. _cclegacy._RF.pop();
  120. _crd = false;
  121. }
  122. };
  123. });
  124. //# sourceMappingURL=c0a180f8d1a67c7fefb0d691e2103b426b86ee1e.js.map