woso_javan hace 1 mes
padre
commit
3c1b3c6807

+ 0 - 227
temp/programming/packer-driver/targets/editor/chunks/51/51edb8357144130ef32611136d9888a1937fa8f2.js

@@ -1,227 +0,0 @@
-System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6"], function (_export, _context) {
-  "use strict";
-
-  var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, Prefab, _decorator, assetManager, instantiate, sys, resLoader, EventDispatcher, GlobalConfig, GameEvent, LevelModel, AliensGlobalInstance, _dec, _class, _class2, _crd, ccclass, property, LevelManager;
-
-  function _reportPossibleCrUseOfresLoader(extras) {
-    _reporterNs.report("resLoader", "db://assets/core_tgx/base/ResLoader", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfEventDispatcher(extras) {
-    _reporterNs.report("EventDispatcher", "db://assets/core_tgx/easy_ui_framework/EventDispatcher", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfGlobalConfig(extras) {
-    _reporterNs.report("GlobalConfig", "../../../start/Config/GlobalConfig", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfGameEvent(extras) {
-    _reporterNs.report("GameEvent", "../Enum/GameEvent", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfLevelModel(extras) {
-    _reporterNs.report("LevelModel", "../Model/LevelModel", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfAliensGlobalInstance(extras) {
-    _reporterNs.report("AliensGlobalInstance", "../AliensGlobalInstance", _context.meta, extras);
-  }
-
-  return {
-    setters: [function (_unresolved_) {
-      _reporterNs = _unresolved_;
-    }, function (_cc) {
-      _cclegacy = _cc.cclegacy;
-      __checkObsolete__ = _cc.__checkObsolete__;
-      __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
-      Prefab = _cc.Prefab;
-      _decorator = _cc._decorator;
-      assetManager = _cc.assetManager;
-      instantiate = _cc.instantiate;
-      sys = _cc.sys;
-    }, function (_unresolved_2) {
-      resLoader = _unresolved_2.resLoader;
-    }, function (_unresolved_3) {
-      EventDispatcher = _unresolved_3.EventDispatcher;
-    }, function (_unresolved_4) {
-      GlobalConfig = _unresolved_4.GlobalConfig;
-    }, function (_unresolved_5) {
-      GameEvent = _unresolved_5.GameEvent;
-    }, function (_unresolved_6) {
-      LevelModel = _unresolved_6.LevelModel;
-    }, function (_unresolved_7) {
-      AliensGlobalInstance = _unresolved_7.AliensGlobalInstance;
-    }],
-    execute: function () {
-      _crd = true;
-
-      _cclegacy._RF.push({}, "d8df8/0FEdJ8ItD7vCAkvpi", "LevelMgr", undefined);
-
-      __checkObsolete__(['Node', 'Prefab', '_decorator', 'assetManager', 'find', 'instantiate', 'sys']);
-
-      ({
-        ccclass,
-        property
-      } = _decorator);
-
-      _export("LevelManager", LevelManager = (_dec = ccclass('LevelManager'), _dec(_class = (_class2 = class LevelManager {
-        constructor() {
-          this.levelModel = null;
-          this.currentLevel = null;
-          this.randomLevel = 0;
-        }
-
-        static get instance() {
-          if (!this._instance) this._instance = new LevelManager();
-          return this._instance;
-        }
-
-        initilizeModel() {
-          this.levelModel = new (_crd && LevelModel === void 0 ? (_reportPossibleCrUseOfLevelModel({
-            error: Error()
-          }), LevelModel) : LevelModel)();
-          this.preloadLevel();
-          this.registerEvent();
-        }
-
-        registerEvent() {
-          // EventDispatcher.instance.on(GameEvent.EVENT_BATTLE_SUCCESS_LEVEL_UP, this.levelUpHandler, this);
-          (_crd && EventDispatcher === void 0 ? (_reportPossibleCrUseOfEventDispatcher({
-            error: Error()
-          }), EventDispatcher) : EventDispatcher).instance.on((_crd && GameEvent === void 0 ? (_reportPossibleCrUseOfGameEvent({
-            error: Error()
-          }), GameEvent) : GameEvent).EVENT_BATTLE_FAIL_LEVEL_RESET, this.restartLevelHandler, this);
-        }
-
-        async loadAsyncLevel(level) {
-          return new Promise((resolve, reject) => {
-            const bundle = assetManager.getBundle((_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({
-              error: Error()
-            }), resLoader) : resLoader).gameBundleName);
-
-            if (!bundle) {
-              console.error("module_nut is null!");
-              reject();
-            }
-
-            console.log('加载的level:', level);
-            (_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({
-              error: Error()
-            }), resLoader) : resLoader).loadAsync((_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({
-              error: Error()
-            }), resLoader) : resLoader).gameBundleName, `Prefabs/Levels/level_${level}`, Prefab).then(prefab => {
-              resolve(prefab);
-            });
-          });
-        }
-        /** 预加载关卡*/
-
-
-        async preloadLevel() {
-          const bundle = assetManager.getBundle((_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({
-            error: Error()
-          }), resLoader) : resLoader).gameBundleName);
-
-          for (let i = 1; i <= (_crd && GlobalConfig === void 0 ? (_reportPossibleCrUseOfGlobalConfig({
-            error: Error()
-          }), GlobalConfig) : GlobalConfig).levelTotal; i++) {
-            bundle.preload(`Prefabs/Levels/level_${i}`, Prefab, null, () => {// console.log(`Level:${i} 预加载完成!`);
-            });
-          }
-        }
-
-        async levelUpHandler() {
-          this.clearLevelData();
-          this.upgradeLevel();
-          await this.gameStart();
-        }
-
-        async restartLevelHandler() {
-          this.clearLevelData();
-          await this.gameStart();
-        }
-
-        async gameStart() {
-          if (!this.levelModel) return;
-          const {
-            level
-          } = this.levelModel;
-          await this.loadLevel(level);
-        }
-        /** 清除关卡数据*/
-
-
-        clearLevelData() {
-          this.levelModel.clearLevel();
-        }
-
-        upgradeLevel(up = 1) {
-          this.levelModel.level += up;
-          sys.localStorage.setItem('alient_level', this.levelModel.level.toString());
-
-          if (this.levelModel.level > (_crd && GlobalConfig === void 0 ? (_reportPossibleCrUseOfGlobalConfig({
-            error: Error()
-          }), GlobalConfig) : GlobalConfig).levelTotal) {
-            const randomLevelList = this.levelModel.randomLevelList; // 随机选择一个值
-
-            let randomIndex = Math.floor(Math.random() * randomLevelList.length);
-            let randomLevel = randomLevelList[randomIndex]; // 如果随机到的关卡和当前关卡相同,则重新随机
-
-            while (randomLevel === this.randomLevel && randomLevelList.length > 1) {
-              randomIndex = Math.floor(Math.random() * randomLevelList.length);
-              randomLevel = randomLevelList[randomIndex];
-            }
-
-            this.randomLevel = randomLevel;
-            console.log(`随机真实关卡level: ${this.randomLevel}`);
-            this.levelModel.levelConfig.init(this.randomLevel);
-          } else {
-            this.levelModel.levelConfig.init(this.levelModel.level);
-          }
-
-          (_crd && EventDispatcher === void 0 ? (_reportPossibleCrUseOfEventDispatcher({
-            error: Error()
-          }), EventDispatcher) : EventDispatcher).instance.emit((_crd && GameEvent === void 0 ? (_reportPossibleCrUseOfGameEvent({
-            error: Error()
-          }), GameEvent) : GameEvent).EVENT_BATTLE_SUCCESS_LEVEL_UP);
-        }
-
-        async loadLevel(level) {
-          let levelPrefab = null;
-
-          if (this.levelModel.level > (_crd && GlobalConfig === void 0 ? (_reportPossibleCrUseOfGlobalConfig({
-            error: Error()
-          }), GlobalConfig) : GlobalConfig).levelTotal) {
-            console.log('随机关卡加载 this.randomLevel: ' + this.randomLevel);
-            levelPrefab = await this.loadAsyncLevel(this.randomLevel);
-          } else {
-            levelPrefab = await this.loadAsyncLevel(level);
-          }
-
-          if (this.currentLevel) {
-            this.currentLevel.destroy();
-          }
-
-          if (!levelPrefab) {
-            console.log(`关卡预设不存在 level: ${level}.`);
-            return;
-          }
-
-          const levels = (_crd && AliensGlobalInstance === void 0 ? (_reportPossibleCrUseOfAliensGlobalInstance({
-            error: Error()
-          }), AliensGlobalInstance) : AliensGlobalInstance).instance.levels;
-          this.currentLevel = instantiate(levelPrefab);
-          levels.removeAllChildren();
-          levels.addChild(this.currentLevel);
-          return this.currentLevel;
-        }
-
-      }, _class2._instance = null, _class2)) || _class));
-
-      _cclegacy._RF.pop();
-
-      _crd = false;
-    }
-  };
-});
-//# sourceMappingURL=51edb8357144130ef32611136d9888a1937fa8f2.js.map

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temp/programming/packer-driver/targets/editor/chunks/51/51edb8357144130ef32611136d9888a1937fa8f2.js.map


+ 0 - 126
temp/programming/packer-driver/targets/editor/chunks/92/92c5780ba4c42e5dde57f9e640efed7ad3fbec83.js

@@ -1,126 +0,0 @@
-System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3"], function (_export, _context) {
-  "use strict";
-
-  var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, JsonUtil, Tablelevels_config, GlobalConfig, sys, LevelModel, _crd;
-
-  function _reportPossibleCrUseOfJsonUtil(extras) {
-    _reporterNs.report("JsonUtil", "db://assets/core_tgx/base/utils/JsonUtil", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfTablelevels_config(extras) {
-    _reporterNs.report("Tablelevels_config", "../../../module_basic/table/Tablelevels_config", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfGlobalConfig(extras) {
-    _reporterNs.report("GlobalConfig", "../../../start/Config/GlobalConfig", _context.meta, extras);
-  }
-
-  _export("LevelModel", void 0);
-
-  return {
-    setters: [function (_unresolved_) {
-      _reporterNs = _unresolved_;
-    }, function (_cc) {
-      _cclegacy = _cc.cclegacy;
-      __checkObsolete__ = _cc.__checkObsolete__;
-      __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
-      sys = _cc.sys;
-    }, function (_unresolved_2) {
-      JsonUtil = _unresolved_2.JsonUtil;
-    }, function (_unresolved_3) {
-      Tablelevels_config = _unresolved_3.Tablelevels_config;
-    }, function (_unresolved_4) {
-      GlobalConfig = _unresolved_4.GlobalConfig;
-    }],
-    execute: function () {
-      _crd = true;
-
-      _cclegacy._RF.push({}, "2655e5Cq2JG0qLO/zyZVxzy", "LevelModel", undefined);
-
-      __checkObsolete__(['sys']);
-
-      /**关卡数据模型
-       */
-      _export("LevelModel", LevelModel = class LevelModel {
-        constructor() {
-          this.levelConfig = void 0;
-
-          /** 当前关卡等级*/
-          this.level = 1;
-
-          /** 储存每关星星结算*/
-          this.levelStarsMap = new Map();
-
-          /** 保存可随机的关卡*/
-          this.randomLevelList = [];
-
-          /** 输赢*/
-          this.isWin = false;
-
-          /** 是否结束*/
-          this.isEnd = false;
-          this.levelConfig = new (_crd && Tablelevels_config === void 0 ? (_reportPossibleCrUseOfTablelevels_config({
-            error: Error()
-          }), Tablelevels_config) : Tablelevels_config)();
-          this.getRandomLevelList();
-          const isDebug = (_crd && GlobalConfig === void 0 ? (_reportPossibleCrUseOfGlobalConfig({
-            error: Error()
-          }), GlobalConfig) : GlobalConfig).isDebug;
-
-          if (isDebug) {
-            this.level = (_crd && GlobalConfig === void 0 ? (_reportPossibleCrUseOfGlobalConfig({
-              error: Error()
-            }), GlobalConfig) : GlobalConfig).initilizeLevel;
-          } else {
-            const level = sys.localStorage.getItem('alient_level');
-
-            if (!level) {
-              this.level = 1;
-            } else {
-              if (level > (_crd && GlobalConfig === void 0 ? (_reportPossibleCrUseOfGlobalConfig({
-                error: Error()
-              }), GlobalConfig) : GlobalConfig).levelTotal) {
-                const randomLevel = this.randomLevelList[Math.floor(Math.random() * this.randomLevelList.length - 1)];
-                this.level = randomLevel;
-              } else {
-                this.level = parseInt(level);
-              }
-            }
-          }
-
-          ;
-          this.levelConfig.init(this.level);
-        }
-        /** 可随机的关卡合集*/
-
-
-        getRandomLevelList() {
-          const table = (_crd && JsonUtil === void 0 ? (_reportPossibleCrUseOfJsonUtil({
-            error: Error()
-          }), JsonUtil) : JsonUtil).get((_crd && Tablelevels_config === void 0 ? (_reportPossibleCrUseOfTablelevels_config({
-            error: Error()
-          }), Tablelevels_config) : Tablelevels_config).TableName);
-
-          if (!table) {
-            console.warn('Get level table is fail!');
-          }
-
-          this.randomLevelList = Object.values(table).filter(item => item['random'] == 1).map(item => item['level']); // console.log('随机关卡列表:', this.randomLevelList);
-        }
-        /** 清除关卡数据*/
-
-
-        clearLevel() {
-          this.isWin = false;
-          this.isEnd = false;
-        }
-
-      });
-
-      _cclegacy._RF.pop();
-
-      _crd = false;
-    }
-  };
-});
-//# sourceMappingURL=92c5780ba4c42e5dde57f9e640efed7ad3fbec83.js.map

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temp/programming/packer-driver/targets/editor/chunks/92/92c5780ba4c42e5dde57f9e640efed7ad3fbec83.js.map


+ 0 - 258
temp/programming/packer-driver/targets/preview/chunks/51/51edb8357144130ef32611136d9888a1937fa8f2.js

@@ -1,258 +0,0 @@
-System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6"], function (_export, _context) {
-  "use strict";
-
-  var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, Prefab, _decorator, assetManager, instantiate, sys, resLoader, EventDispatcher, GlobalConfig, GameEvent, LevelModel, AliensGlobalInstance, _dec, _class, _class2, _crd, ccclass, property, LevelManager;
-
-  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
-
-  function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
-
-  function _reportPossibleCrUseOfresLoader(extras) {
-    _reporterNs.report("resLoader", "db://assets/core_tgx/base/ResLoader", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfEventDispatcher(extras) {
-    _reporterNs.report("EventDispatcher", "db://assets/core_tgx/easy_ui_framework/EventDispatcher", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfGlobalConfig(extras) {
-    _reporterNs.report("GlobalConfig", "../../../start/Config/GlobalConfig", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfGameEvent(extras) {
-    _reporterNs.report("GameEvent", "../Enum/GameEvent", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfLevelModel(extras) {
-    _reporterNs.report("LevelModel", "../Model/LevelModel", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfAliensGlobalInstance(extras) {
-    _reporterNs.report("AliensGlobalInstance", "../AliensGlobalInstance", _context.meta, extras);
-  }
-
-  return {
-    setters: [function (_unresolved_) {
-      _reporterNs = _unresolved_;
-    }, function (_cc) {
-      _cclegacy = _cc.cclegacy;
-      __checkObsolete__ = _cc.__checkObsolete__;
-      __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
-      Prefab = _cc.Prefab;
-      _decorator = _cc._decorator;
-      assetManager = _cc.assetManager;
-      instantiate = _cc.instantiate;
-      sys = _cc.sys;
-    }, function (_unresolved_2) {
-      resLoader = _unresolved_2.resLoader;
-    }, function (_unresolved_3) {
-      EventDispatcher = _unresolved_3.EventDispatcher;
-    }, function (_unresolved_4) {
-      GlobalConfig = _unresolved_4.GlobalConfig;
-    }, function (_unresolved_5) {
-      GameEvent = _unresolved_5.GameEvent;
-    }, function (_unresolved_6) {
-      LevelModel = _unresolved_6.LevelModel;
-    }, function (_unresolved_7) {
-      AliensGlobalInstance = _unresolved_7.AliensGlobalInstance;
-    }],
-    execute: function () {
-      _crd = true;
-
-      _cclegacy._RF.push({}, "d8df8/0FEdJ8ItD7vCAkvpi", "LevelMgr", undefined);
-
-      __checkObsolete__(['Node', 'Prefab', '_decorator', 'assetManager', 'find', 'instantiate', 'sys']);
-
-      ({
-        ccclass,
-        property
-      } = _decorator);
-
-      _export("LevelManager", LevelManager = (_dec = ccclass('LevelManager'), _dec(_class = (_class2 = class LevelManager {
-        constructor() {
-          this.levelModel = null;
-          this.currentLevel = null;
-          this.randomLevel = 0;
-        }
-
-        static get instance() {
-          if (!this._instance) this._instance = new LevelManager();
-          return this._instance;
-        }
-
-        initilizeModel() {
-          this.levelModel = new (_crd && LevelModel === void 0 ? (_reportPossibleCrUseOfLevelModel({
-            error: Error()
-          }), LevelModel) : LevelModel)();
-          this.preloadLevel();
-          this.registerEvent();
-        }
-
-        registerEvent() {
-          // EventDispatcher.instance.on(GameEvent.EVENT_BATTLE_SUCCESS_LEVEL_UP, this.levelUpHandler, this);
-          (_crd && EventDispatcher === void 0 ? (_reportPossibleCrUseOfEventDispatcher({
-            error: Error()
-          }), EventDispatcher) : EventDispatcher).instance.on((_crd && GameEvent === void 0 ? (_reportPossibleCrUseOfGameEvent({
-            error: Error()
-          }), GameEvent) : GameEvent).EVENT_BATTLE_FAIL_LEVEL_RESET, this.restartLevelHandler, this);
-        }
-
-        loadAsyncLevel(level) {
-          return _asyncToGenerator(function* () {
-            return new Promise((resolve, reject) => {
-              var bundle = assetManager.getBundle((_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({
-                error: Error()
-              }), resLoader) : resLoader).gameBundleName);
-
-              if (!bundle) {
-                console.error("module_nut is null!");
-                reject();
-              }
-
-              console.log('加载的level:', level);
-              (_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({
-                error: Error()
-              }), resLoader) : resLoader).loadAsync((_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({
-                error: Error()
-              }), resLoader) : resLoader).gameBundleName, "Prefabs/Levels/level_" + level, Prefab).then(prefab => {
-                resolve(prefab);
-              });
-            });
-          })();
-        }
-        /** 预加载关卡*/
-
-
-        preloadLevel() {
-          return _asyncToGenerator(function* () {
-            var bundle = assetManager.getBundle((_crd && resLoader === void 0 ? (_reportPossibleCrUseOfresLoader({
-              error: Error()
-            }), resLoader) : resLoader).gameBundleName);
-
-            for (var i = 1; i <= (_crd && GlobalConfig === void 0 ? (_reportPossibleCrUseOfGlobalConfig({
-              error: Error()
-            }), GlobalConfig) : GlobalConfig).levelTotal; i++) {
-              bundle.preload("Prefabs/Levels/level_" + i, Prefab, null, () => {// console.log(`Level:${i} 预加载完成!`);
-              });
-            }
-          })();
-        }
-
-        levelUpHandler() {
-          var _this = this;
-
-          return _asyncToGenerator(function* () {
-            _this.clearLevelData();
-
-            _this.upgradeLevel();
-
-            yield _this.gameStart();
-          })();
-        }
-
-        restartLevelHandler() {
-          var _this2 = this;
-
-          return _asyncToGenerator(function* () {
-            _this2.clearLevelData();
-
-            yield _this2.gameStart();
-          })();
-        }
-
-        gameStart() {
-          var _this3 = this;
-
-          return _asyncToGenerator(function* () {
-            if (!_this3.levelModel) return;
-            var {
-              level
-            } = _this3.levelModel;
-            yield _this3.loadLevel(level);
-          })();
-        }
-        /** 清除关卡数据*/
-
-
-        clearLevelData() {
-          this.levelModel.clearLevel();
-        }
-
-        upgradeLevel(up) {
-          if (up === void 0) {
-            up = 1;
-          }
-
-          this.levelModel.level += up;
-          sys.localStorage.setItem('alient_level', this.levelModel.level.toString());
-
-          if (this.levelModel.level > (_crd && GlobalConfig === void 0 ? (_reportPossibleCrUseOfGlobalConfig({
-            error: Error()
-          }), GlobalConfig) : GlobalConfig).levelTotal) {
-            var randomLevelList = this.levelModel.randomLevelList; // 随机选择一个值
-
-            var randomIndex = Math.floor(Math.random() * randomLevelList.length);
-            var randomLevel = randomLevelList[randomIndex]; // 如果随机到的关卡和当前关卡相同,则重新随机
-
-            while (randomLevel === this.randomLevel && randomLevelList.length > 1) {
-              randomIndex = Math.floor(Math.random() * randomLevelList.length);
-              randomLevel = randomLevelList[randomIndex];
-            }
-
-            this.randomLevel = randomLevel;
-            console.log("\u968F\u673A\u771F\u5B9E\u5173\u5361level: " + this.randomLevel);
-            this.levelModel.levelConfig.init(this.randomLevel);
-          } else {
-            this.levelModel.levelConfig.init(this.levelModel.level);
-          }
-
-          (_crd && EventDispatcher === void 0 ? (_reportPossibleCrUseOfEventDispatcher({
-            error: Error()
-          }), EventDispatcher) : EventDispatcher).instance.emit((_crd && GameEvent === void 0 ? (_reportPossibleCrUseOfGameEvent({
-            error: Error()
-          }), GameEvent) : GameEvent).EVENT_BATTLE_SUCCESS_LEVEL_UP);
-        }
-
-        loadLevel(level) {
-          var _this4 = this;
-
-          return _asyncToGenerator(function* () {
-            var levelPrefab = null;
-
-            if (_this4.levelModel.level > (_crd && GlobalConfig === void 0 ? (_reportPossibleCrUseOfGlobalConfig({
-              error: Error()
-            }), GlobalConfig) : GlobalConfig).levelTotal) {
-              console.log('随机关卡加载 this.randomLevel: ' + _this4.randomLevel);
-              levelPrefab = yield _this4.loadAsyncLevel(_this4.randomLevel);
-            } else {
-              levelPrefab = yield _this4.loadAsyncLevel(level);
-            }
-
-            if (_this4.currentLevel) {
-              _this4.currentLevel.destroy();
-            }
-
-            if (!levelPrefab) {
-              console.log("\u5173\u5361\u9884\u8BBE\u4E0D\u5B58\u5728 level: " + level + ".");
-              return;
-            }
-
-            var levels = (_crd && AliensGlobalInstance === void 0 ? (_reportPossibleCrUseOfAliensGlobalInstance({
-              error: Error()
-            }), AliensGlobalInstance) : AliensGlobalInstance).instance.levels;
-            _this4.currentLevel = instantiate(levelPrefab);
-            levels.removeAllChildren();
-            levels.addChild(_this4.currentLevel);
-            return _this4.currentLevel;
-          })();
-        }
-
-      }, _class2._instance = null, _class2)) || _class));
-
-      _cclegacy._RF.pop();
-
-      _crd = false;
-    }
-  };
-});
-//# sourceMappingURL=51edb8357144130ef32611136d9888a1937fa8f2.js.map

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+ 0 - 126
temp/programming/packer-driver/targets/preview/chunks/92/92c5780ba4c42e5dde57f9e640efed7ad3fbec83.js

@@ -1,126 +0,0 @@
-System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3"], function (_export, _context) {
-  "use strict";
-
-  var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, JsonUtil, Tablelevels_config, GlobalConfig, sys, LevelModel, _crd;
-
-  function _reportPossibleCrUseOfJsonUtil(extras) {
-    _reporterNs.report("JsonUtil", "db://assets/core_tgx/base/utils/JsonUtil", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfTablelevels_config(extras) {
-    _reporterNs.report("Tablelevels_config", "../../../module_basic/table/Tablelevels_config", _context.meta, extras);
-  }
-
-  function _reportPossibleCrUseOfGlobalConfig(extras) {
-    _reporterNs.report("GlobalConfig", "../../../start/Config/GlobalConfig", _context.meta, extras);
-  }
-
-  _export("LevelModel", void 0);
-
-  return {
-    setters: [function (_unresolved_) {
-      _reporterNs = _unresolved_;
-    }, function (_cc) {
-      _cclegacy = _cc.cclegacy;
-      __checkObsolete__ = _cc.__checkObsolete__;
-      __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
-      sys = _cc.sys;
-    }, function (_unresolved_2) {
-      JsonUtil = _unresolved_2.JsonUtil;
-    }, function (_unresolved_3) {
-      Tablelevels_config = _unresolved_3.Tablelevels_config;
-    }, function (_unresolved_4) {
-      GlobalConfig = _unresolved_4.GlobalConfig;
-    }],
-    execute: function () {
-      _crd = true;
-
-      _cclegacy._RF.push({}, "2655e5Cq2JG0qLO/zyZVxzy", "LevelModel", undefined);
-
-      __checkObsolete__(['sys']);
-
-      /**关卡数据模型
-       */
-      _export("LevelModel", LevelModel = class LevelModel {
-        constructor() {
-          this.levelConfig = void 0;
-
-          /** 当前关卡等级*/
-          this.level = 1;
-
-          /** 储存每关星星结算*/
-          this.levelStarsMap = new Map();
-
-          /** 保存可随机的关卡*/
-          this.randomLevelList = [];
-
-          /** 输赢*/
-          this.isWin = false;
-
-          /** 是否结束*/
-          this.isEnd = false;
-          this.levelConfig = new (_crd && Tablelevels_config === void 0 ? (_reportPossibleCrUseOfTablelevels_config({
-            error: Error()
-          }), Tablelevels_config) : Tablelevels_config)();
-          this.getRandomLevelList();
-          var isDebug = (_crd && GlobalConfig === void 0 ? (_reportPossibleCrUseOfGlobalConfig({
-            error: Error()
-          }), GlobalConfig) : GlobalConfig).isDebug;
-
-          if (isDebug) {
-            this.level = (_crd && GlobalConfig === void 0 ? (_reportPossibleCrUseOfGlobalConfig({
-              error: Error()
-            }), GlobalConfig) : GlobalConfig).initilizeLevel;
-          } else {
-            var level = sys.localStorage.getItem('alient_level');
-
-            if (!level) {
-              this.level = 1;
-            } else {
-              if (level > (_crd && GlobalConfig === void 0 ? (_reportPossibleCrUseOfGlobalConfig({
-                error: Error()
-              }), GlobalConfig) : GlobalConfig).levelTotal) {
-                var randomLevel = this.randomLevelList[Math.floor(Math.random() * this.randomLevelList.length - 1)];
-                this.level = randomLevel;
-              } else {
-                this.level = parseInt(level);
-              }
-            }
-          }
-
-          ;
-          this.levelConfig.init(this.level);
-        }
-        /** 可随机的关卡合集*/
-
-
-        getRandomLevelList() {
-          var table = (_crd && JsonUtil === void 0 ? (_reportPossibleCrUseOfJsonUtil({
-            error: Error()
-          }), JsonUtil) : JsonUtil).get((_crd && Tablelevels_config === void 0 ? (_reportPossibleCrUseOfTablelevels_config({
-            error: Error()
-          }), Tablelevels_config) : Tablelevels_config).TableName);
-
-          if (!table) {
-            console.warn('Get level table is fail!');
-          }
-
-          this.randomLevelList = Object.values(table).filter(item => item['random'] == 1).map(item => item['level']); // console.log('随机关卡列表:', this.randomLevelList);
-        }
-        /** 清除关卡数据*/
-
-
-        clearLevel() {
-          this.isWin = false;
-          this.isEnd = false;
-        }
-
-      });
-
-      _cclegacy._RF.pop();
-
-      _crd = false;
-    }
-  };
-});
-//# sourceMappingURL=92c5780ba4c42e5dde57f9e640efed7ad3fbec83.js.map

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