RoosterAliens.ts 3.1 KB

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  1. import { _decorator, Component, ERaycast2DType, find, Label, Node, NodeEventType, PhysicsSystem2D, Tween, tween, v2, v3, Vec2, Vec3 } from 'cc';
  2. import { GameEvent } from './Script/Enum/GameEvent';
  3. import { LevelManager } from './Script/Manager/LevelMgr';
  4. import { GameUtil } from './Script/GameUtil';
  5. import { LevelAction } from './Script/LevelAction';
  6. import { GlobalConfig } from '../start/Config/GlobalConfig';
  7. import { AdvertMgr } from '../core_tgx/base/ad/AdvertMgr';
  8. import { AliensAudioMgr } from './Script/Manager/CarUnscrewAudioMgr';
  9. import { AliensGlobalInstance } from './Script/CarColorsGlobalInstance';
  10. import { UI_Setting } from '../scripts/UIDef';
  11. import { tgxUIMgr } from '../core_tgx/tgx';
  12. import { EventDispatcher } from '../core_tgx/easy_ui_framework/EventDispatcher';
  13. const { ccclass, property } = _decorator;
  14. const duration = 0.3;
  15. @ccclass('RoosterAliens')
  16. export class RoosterAliens extends Component {
  17. onLoad() {
  18. AliensAudioMgr.initilize();
  19. // AliensAudioMgr.play(AliensAudioMgr.getMusicIdName(2), 1.0);
  20. LevelManager.instance.initilizeModel();
  21. AliensGlobalInstance.instance.initUI(); //初始化u
  22. this.registerListener();
  23. }
  24. protected start(): void {
  25. this.startGame();
  26. }
  27. async startGame() {
  28. await LevelManager.instance.gameStart();
  29. }
  30. registerListener() {
  31. //UI监听
  32. const btnRefresh = find('Canvas/GameUI/TopLeft/BtnRefresh')!;
  33. const btnSet = find('Canvas/GameUI/TopLeft/BtnSet')!;
  34. const btnPoint = find('Canvas/GameUI/Aim/BtPoint')!;
  35. const btnPointFrame = find('Canvas/GameUI/AimTarget/Mask/frame')!;
  36. const btnShoot = find('Canvas/GameUI/AimTarget/BtnShoot')!;
  37. btnSet.on(NodeEventType.TOUCH_END, () => this.onClickSet(), this);
  38. btnPoint.on(NodeEventType.TOUCH_END, () => this.onClickAim(), this);
  39. btnPointFrame.on(NodeEventType.TOUCH_END, () => this.onClickResetAim(), this);
  40. btnShoot.on(NodeEventType.TOUCH_END, () => this.onShoot(), this);
  41. //TEST
  42. EventDispatcher.instance.on(GameEvent.EVENT_CAMERA_SHOOT_TEXT,this.testShoot,this);
  43. }
  44. private onClickSet(): void {
  45. AliensAudioMgr.playOneShot(AliensAudioMgr.getMusicIdName(2), 1.0);
  46. const show = tgxUIMgr.inst.isShowing(UI_Setting);
  47. if (!show) {
  48. tgxUIMgr.inst.showUI(UI_Setting);
  49. }
  50. }
  51. private onClickAim(): void {
  52. const aimTarget = AliensGlobalInstance.instance.aimTarget;
  53. aimTarget.active = true;
  54. EventDispatcher.instance.emit(GameEvent.EVENT_CAMERA_AIM);
  55. }
  56. private onClickResetAim(): void {
  57. const aimTarget = AliensGlobalInstance.instance.aimTarget;
  58. aimTarget.active = false;
  59. EventDispatcher.instance.emit(GameEvent.EVENT_CAMERA_RESET_AIM);
  60. }
  61. private onShoot(): void {
  62. EventDispatcher.instance.emit(GameEvent.EVENT_CAMERA_SHOOT);
  63. }
  64. private testShoot(): void {
  65. const lbTestShoot = AliensGlobalInstance.instance.lbTestShoot;
  66. lbTestShoot.string = '击中了';
  67. this.scheduleOnce(() => {
  68. lbTestShoot.string = '';
  69. }, 1.0);
  70. }
  71. }