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- import { JsonUtil } from "db://assets/core_tgx/base/utils/JsonUtil";
- import { Tablelevels_config } from "../../../module_basic/table/Tablelevels_config";
- import { GlobalConfig } from "../../../start/Config/GlobalConfig";
- import { sys } from "cc";
- import { AliensGlobalInstance } from "../AliensGlobalInstance";
- /**关卡数据模型
- */
- export class LevelModel {
- public levelConfig: Tablelevels_config;
- /**关卡时长*/
- public levelTime: number = 0;
- /**关卡用时*/
- public levelTimeUsed: number = 0;
- /**关卡奖励*/
- public levelReward: number = 0;
- /** 关卡怪物总数*/
- public levelMonsterCount: number = 0;
- /** 射击次数*/
- public shootCount: number = 0;
- /** 击中次数*/
- public hitCount: number = 0;
- /** 爆头次数*/
- public headshotCount: number = 0;
- /** 当前关卡等级*/
- public level: number = 1;
- /** 保存可随机的关卡*/
- public randomLevelList: number[] = [];
- /** 输赢*/
- public isWin: boolean = false;
- /** 是否结束*/
- public isEnd: boolean = false;
- constructor() {
- this.levelConfig = new Tablelevels_config();
- this.getRandomLevelList();
- const isDebug = GlobalConfig.isDebug;
- if (isDebug) {
- this.level = GlobalConfig.initilizeLevel;
- } else {
- const level = sys.localStorage.getItem('alient_level');
- if (!level) {
- this.level = 1;
- } else {
- if (level > GlobalConfig.levelTotal) {
- const randomLevel = this.randomLevelList[Math.floor(Math.random() * this.randomLevelList.length - 1)];
- this.level = randomLevel;
- } else {
- this.level = parseInt(level);
- }
- }
- };
- this.setLevelConfig(this.level);
- }
- setLevelConfig(level: number) {
- this.levelConfig.init(level);
- this.levelTime = this.levelConfig.eliminate;
- this.levelReward = this.levelConfig.target;
- }
- /** 可随机的关卡合集*/
- getRandomLevelList() {
- const table = JsonUtil.get(Tablelevels_config.TableName);
- if (!table) {
- console.warn('Get level table is fail!');
- }
- this.randomLevelList = Object.values(table).filter(item => item['random'] == 1)
- .map(item => item['level']);
- // console.log('随机关卡列表:', this.randomLevelList);
- }
- /** 清除关卡数据*/
- clearLevel() {
- this.isWin = false;
- this.isEnd = false;
- this.shootCount = 0;
- this.hitCount = 0;
- this.headshotCount = 0;
- this.levelTimeUsed = 0;
- this.levelMonsterCount = 0;
- }
- }
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