RoosterAliens.ts 4.2 KB

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  1. import { _decorator, Component, ERaycast2DType, find, Label, Node, NodeEventType, PhysicsSystem2D, Tween, tween, v2, v3, Vec2, Vec3 } from 'cc';
  2. import { GameEvent } from './Script/Enum/GameEvent';
  3. import { LevelManager } from './Script/Manager/LevelMgr';
  4. import { GameUtil } from './Script/GameUtil';
  5. import { LevelAction } from './Script/LevelAction';
  6. import { GlobalConfig } from '../start/Config/GlobalConfig';
  7. import { AdvertMgr } from '../core_tgx/base/ad/AdvertMgr';
  8. import { AliensAudioMgr } from './Script/Manager/CarUnscrewAudioMgr';
  9. import { AliensGlobalInstance } from './Script/AliensGlobalInstance';
  10. import { UI_Setting } from '../scripts/UIDef';
  11. import { tgxUIMgr } from '../core_tgx/tgx';
  12. import { EventDispatcher } from '../core_tgx/easy_ui_framework/EventDispatcher';
  13. import { UserManager } from './Script/Manager/UserMgr';
  14. const { ccclass, property } = _decorator;
  15. const duration = 0.3;
  16. @ccclass('RoosterAliens')
  17. export class RoosterAliens extends Component {
  18. onLoad() {
  19. AliensAudioMgr.initilize();
  20. // AliensAudioMgr.play(AliensAudioMgr.getMusicIdName(2), 1.0);
  21. UserManager.instance.initilizeModel();
  22. LevelManager.instance.initilizeModel();
  23. AliensGlobalInstance.instance.initUI(); //初始化u
  24. this.registerListener();
  25. }
  26. protected start(): void {
  27. AliensGlobalInstance.instance.homeUI.active = true;
  28. AliensGlobalInstance.instance.battleUI.active = false;
  29. }
  30. async startGame() {
  31. await LevelManager.instance.gameStart();
  32. }
  33. registerListener() {
  34. //UI监听
  35. const btnRefresh = find('Canvas/GameUI/TopLeft/BtnRefresh')!;
  36. const btnSet = find('Canvas/GameUI/TopLeft/BtnSet')!;
  37. const btnPoint = find('Canvas/GameUI/BattleUI/Aim/BtPoint')!;
  38. const btnPointFrame = find('Canvas/GameUI/BattleUI/AimTarget/Mask/frame')!;
  39. const btnShoot = find('Canvas/GameUI/BattleUI/AimTarget/BtnShoot')!;
  40. const btnStart = find('Canvas/GameUI/HomeUI/BtnStart')!;
  41. const btnRender = find('Canvas/GameUI/BattleUI/BottomBtns/BtnRender')!;
  42. const btnProbe = find('Canvas/GameUI/BattleUI/BottomBtns/BtnProbe')!;
  43. btnSet.on(NodeEventType.TOUCH_END, () => this.onClickSet(), this);
  44. btnPoint.on(NodeEventType.TOUCH_END, () => this.onClickAim(), this);
  45. btnPointFrame.on(NodeEventType.TOUCH_END, () => this.onClickResetAim(), this);
  46. btnShoot.on(NodeEventType.TOUCH_END, () => this.onShoot(), this);
  47. btnStart.on(NodeEventType.TOUCH_END, () => this.onStart(), this);
  48. btnRender.on(NodeEventType.TOUCH_END, () => this.onScreenShot(), this);
  49. btnProbe.on(NodeEventType.TOUCH_END, () => this.onRadar(), this);
  50. //TEST
  51. EventDispatcher.instance.on(GameEvent.EVENT_CAMERA_SHOOT_TEXT,this.testShoot,this);
  52. }
  53. private onClickSet(): void {
  54. AliensAudioMgr.playOneShot(AliensAudioMgr.getMusicIdName(2), 1.0);
  55. const show = tgxUIMgr.inst.isShowing(UI_Setting);
  56. if (!show) {
  57. tgxUIMgr.inst.showUI(UI_Setting);
  58. }
  59. }
  60. private onClickAim(): void {
  61. const aimTarget = AliensGlobalInstance.instance.aimTarget;
  62. aimTarget.active = true;
  63. EventDispatcher.instance.emit(GameEvent.EVENT_CAMERA_AIM);
  64. }
  65. private onClickResetAim(): void {
  66. const aimTarget = AliensGlobalInstance.instance.aimTarget;
  67. aimTarget.active = false;
  68. EventDispatcher.instance.emit(GameEvent.EVENT_CAMERA_RESET_AIM);
  69. }
  70. private onShoot(): void {
  71. EventDispatcher.instance.emit(GameEvent.EVENT_CAMERA_SHOOT);
  72. this.onClickResetAim();
  73. }
  74. private onScreenShot(){
  75. EventDispatcher.instance.emit(GameEvent.EVENT_CAMERA_SCREENSHOT);
  76. }
  77. private onRadar(){
  78. console.log('侦擦');
  79. EventDispatcher.instance.emit(GameEvent.EVENT_CAMERA_SCREENSHOT_RADAR);
  80. }
  81. private async onStart(): Promise<void> {
  82. await this.startGame();
  83. AliensGlobalInstance.instance.homeUI.active = false;
  84. AliensGlobalInstance.instance.battleUI.active = true;
  85. }
  86. private testShoot(): void {
  87. const lbTestShoot = AliensGlobalInstance.instance.lbTestShoot;
  88. lbTestShoot.string = '击中了';
  89. this.scheduleOnce(() => {
  90. lbTestShoot.string = '';
  91. }, 1.0);
  92. }
  93. }