LevelModel.ts 2.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. import { JsonUtil } from "db://assets/core_tgx/base/utils/JsonUtil";
  2. import { Tablelevels_config } from "../../../module_basic/table/Tablelevels_config";
  3. import { GlobalConfig } from "../../../start/Config/GlobalConfig";
  4. import { sys } from "cc";
  5. import { AliensGlobalInstance } from "../AliensGlobalInstance";
  6. /**关卡数据模型
  7. */
  8. export class LevelModel {
  9. public levelConfig: Tablelevels_config;
  10. /** 当前关卡等级*/
  11. public level: number = 1;
  12. /** 储存每关星星结算*/
  13. public levelStarsMap: Map<number, number> = new Map<number, number>();
  14. /** 保存可随机的关卡*/
  15. public randomLevelList: number[] = [];
  16. /** 输赢*/
  17. public isWin: boolean = false;
  18. /** 是否结束*/
  19. public isEnd: boolean = false;
  20. constructor() {
  21. this.levelConfig = new Tablelevels_config();
  22. this.getRandomLevelList();
  23. const isDebug = GlobalConfig.isDebug;
  24. if (isDebug) {
  25. this.level = GlobalConfig.initilizeLevel;
  26. } else {
  27. const level = sys.localStorage.getItem('alient_level');
  28. if (!level) {
  29. this.level = 1;
  30. } else {
  31. if (level > GlobalConfig.levelTotal) {
  32. const randomLevel = this.randomLevelList[Math.floor(Math.random() * this.randomLevelList.length - 1)];
  33. this.level = randomLevel;
  34. } else {
  35. this.level = parseInt(level);
  36. }
  37. }
  38. };
  39. this.levelConfig.init(this.level);
  40. }
  41. /** 可随机的关卡合集*/
  42. getRandomLevelList() {
  43. const table = JsonUtil.get(Tablelevels_config.TableName);
  44. if (!table) {
  45. console.warn('Get level table is fail!');
  46. }
  47. this.randomLevelList = Object.values(table).filter(item => item['random'] == 1)
  48. .map(item => item['level']);
  49. // console.log('随机关卡列表:', this.randomLevelList);
  50. }
  51. /** 清除关卡数据*/
  52. clearLevel() {
  53. this.isWin = false;
  54. this.isEnd = false;
  55. }
  56. }