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- export class GameEvent {
- /** 通知UI实例化*/
- static readonly EVENT_UI_INITILIZE = 'EVENT_UI_INITILIZE';
- /** 游戏开始*/
- static readonly EVENT_GAME_START = 'EVENT_GAME_START';
- /** 进入游戏*/
- static readonly EVENT_GAME_ENTER = 'EVENT_GAME_ENTER';
- /** 回到主页HOME*/
- static readonly EVENT_GAME_BACK_HOME = 'EVENT_GAME_BACK_HOME';
- /** 游戏暂停*/
- static readonly EVENT_GAME_PAUSE = 'EVENT_GAME_PAUSE';
- /** 刷新玩家信息*/
- static readonly EVENT_REFRESH_PLAYER_INFO = 'EVENT_REFRESH_PLAYER_INFO';
- /**初始化剩余怪物 */
- static readonly EVENT_INIT_REMAIN_ENEMY = 'EVENT_INIT_REMAIN_ENEMY';
- /** 击杀最后一个怪物*/
- static readonly EVENT_LAST_ENEMY_KILLED = 'EVENT_LAST_ENEMY_KILLED';
- /** 游戏倒计时开始*/
- static readonly EVENT_GAME_COUNTDOWN_START = 'EVENT_GAME_COUNTDOWN_START';
- /** 播放开枪动画*/
- static readonly EVENT_PLAY_GUN_ANIMATION = 'EVENT_PLAY_GUN_ANIMATION';
- /** 瞄准镜头*/
- static readonly EVENT_CAMERA_AIM = 'EVENT_CAMERA_AIM';
- /** 取消瞄准*/
- static readonly EVENT_CAMERA_RESET_AIM = 'EVENT_CAMERA_RESET_AIM';
- /** 隐藏瞄准节点*/
- static readonly EVENT_CAMERA_HIDE_AIM = 'EVENT_CAMERA_HIDE_AIM';
- /** 爆头事件*/
- static readonly EVENT_CAMERA_HEADSHOT = 'EVENT_CAMERA_HEADSHOT';
- /** frame 触摸事件*/
- static readonly EVENT_FRAME_TOUCH_MOVE = 'EVENT_FRAME_TOUCH_MOVE';
- /** 发射射击*/
- static readonly EVENT_CAMERA_SHOOT = 'EVENT_CAMERA_SHOOT';
- /** 镜头切分事件*/
- static readonly EVENT_CAMERA_SPLIT = 'EVENT_CAMERA_SPLIT';
- /** 截图事件*/
- static readonly EVENT_CAMERA_SCREENSHOT = 'EVENT_CAMERA_SCREENSHOT';
- /** 侦探事件*/
- static readonly EVENT_CAMERA_SCREENSHOT_RADAR = 'EVENT_CAMERA_SCREENSHOT_RADAR';
- /** 取消侦探*/
- static readonly EVENT_CAMERA_SCREENSHOT_RADAR_CANCEL = 'EVENT_CAMERA_SCREENSHOT_RADAR_CANCEL';
- /** 相机对准目标*/
- static readonly EVENT_CAMERA_SCREENSHOT_RADAR_LOCK = 'EVENT_CAMERA_SCREENSHOT_RADAR_LOCK';
- /** 击中文本提示测试*/
- static readonly EVENT_CAMERA_SHOOT_TEXT = 'EVENT_CAMERA_SHOOT_TEXT';
- /** 击中了怪物 外星人*/
- static readonly EVENT_CAMERA_SHOOT_ENEMY = 'EVENT_CAMERA_SHOOT_ENEMY';
- /** 显示游戏结算*/
- static readonly EVENT_SHOW_GAME_RESULT = 'EVENT_SHOW_GAME_RESULT';
- /** 闯关成功 关卡升级*/
- static readonly EVENT_BATTLE_SUCCESS_LEVEL_UP = 'EVENT_BATTLE_SUCCESS_LEVEL_UP';
- /** 闯关失败 关卡重载*/
- static readonly EVENT_BATTLE_FAIL_LEVEL_RESET = 'EVENT_BATTLE_FAIL_LEVEL_RESET';
- }
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