RadarComponent.ts 1.5 KB

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  1. import { _decorator, Component, Node, Vec3 } from 'cc';
  2. import { EventDispatcher } from 'db://assets/core_tgx/easy_ui_framework/EventDispatcher';
  3. import { GameEvent } from '../Enum/GameEvent';
  4. import { AliensGlobalInstance } from '../AliensGlobalInstance';
  5. const { ccclass, property } = _decorator;
  6. @ccclass('RadarComponent')
  7. export class RadarComponent extends Component {
  8. //渲染的目标节点
  9. private _targetNode: Node = null!;
  10. start() {
  11. this.registerEvent();
  12. }
  13. private registerEvent(){
  14. EventDispatcher.instance.on(GameEvent.EVENT_CAMERA_SCREENSHOT_RADAR,this.onRadar,this);
  15. }
  16. private unregisterEvent(){
  17. EventDispatcher.instance.off(GameEvent.EVENT_CAMERA_SCREENSHOT_RADAR,this.onRadar,this);
  18. }
  19. private async onRadar(){
  20. this.node.active = true;
  21. //获取目标节点
  22. this._targetNode = await this.getTargetNode();
  23. }
  24. //显示侦擦目标的位置
  25. public showRadarTargetPos(targetPos:Vec3){
  26. console.log('显示侦擦目标的位置:',targetPos);
  27. }
  28. //获取目标节点
  29. private async getTargetNode():Promise<Node> {
  30. return new Promise<Node>((resolve, reject) => {
  31. const levelNode = AliensGlobalInstance.instance.levels.children[0];
  32. const et = levelNode.getChildByName('et');
  33. resolve(et.children[Math.floor(Math.random() * et.children.length)]);
  34. });
  35. }
  36. protected onDestroy(): void {
  37. this.unregisterEvent();
  38. }
  39. }