Kziwws 1 місяць тому
батько
коміт
29a9794c3f

+ 119 - 27
assets/resources/gameui/PauseLayer.prefab

@@ -28,17 +28,17 @@
     "_active": true,
     "_components": [
       {
-        "__id__": 80
+        "__id__": 84
       },
       {
-        "__id__": 82
+        "__id__": 86
       },
       {
-        "__id__": 84
+        "__id__": 88
       }
     ],
     "_prefab": {
-      "__id__": 86
+      "__id__": 90
     },
     "_lpos": {
       "__type__": "cc.Vec3",
@@ -257,14 +257,14 @@
     "_active": true,
     "_components": [
       {
-        "__id__": 75
+        "__id__": 79
       },
       {
-        "__id__": 77
+        "__id__": 81
       }
     ],
     "_prefab": {
-      "__id__": 79
+      "__id__": 83
     },
     "_lpos": {
       "__type__": "cc.Vec3",
@@ -1624,26 +1624,27 @@
     "_parent": {
       "__id__": 10
     },
-    "_children": [],
-    "_active": true,
-    "_components": [
+    "_children": [
       {
         "__id__": 68
-      },
+      }
+    ],
+    "_active": true,
+    "_components": [
       {
-        "__id__": 70
+        "__id__": 74
       },
       {
-        "__id__": 72
+        "__id__": 76
       }
     ],
     "_prefab": {
-      "__id__": 74
+      "__id__": 78
     },
     "_lpos": {
       "__type__": "cc.Vec3",
       "x": 268.546,
-      "y": 150.809,
+      "y": 143.559,
       "z": 0
     },
     "_lrot": {
@@ -1669,17 +1670,67 @@
     },
     "_id": ""
   },
+  {
+    "__type__": "cc.Node",
+    "_name": "close_img",
+    "_objFlags": 0,
+    "__editorExtras__": {},
+    "_parent": {
+      "__id__": 67
+    },
+    "_children": [],
+    "_active": true,
+    "_components": [
+      {
+        "__id__": 69
+      },
+      {
+        "__id__": 71
+      }
+    ],
+    "_prefab": {
+      "__id__": 73
+    },
+    "_lpos": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_lrot": {
+      "__type__": "cc.Quat",
+      "x": 0,
+      "y": 0,
+      "z": 0,
+      "w": 1
+    },
+    "_lscale": {
+      "__type__": "cc.Vec3",
+      "x": 1.2,
+      "y": 1.2,
+      "z": 1.2
+    },
+    "_mobility": 0,
+    "_layer": 33554432,
+    "_euler": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_id": ""
+  },
   {
     "__type__": "cc.UITransform",
     "_name": "",
     "_objFlags": 0,
     "__editorExtras__": {},
     "node": {
-      "__id__": 67
+      "__id__": 68
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 69
+      "__id__": 70
     },
     "_contentSize": {
       "__type__": "cc.Size",
@@ -1703,11 +1754,11 @@
     "_objFlags": 0,
     "__editorExtras__": {},
     "node": {
-      "__id__": 67
+      "__id__": 68
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 71
+      "__id__": 72
     },
     "_customMaterial": null,
     "_srcBlendFactor": 2,
@@ -1742,6 +1793,47 @@
     "__type__": "cc.CompPrefabInfo",
     "fileId": "e4Z8d2IOFEtIwpXl12+RPf"
   },
+  {
+    "__type__": "cc.PrefabInfo",
+    "root": {
+      "__id__": 1
+    },
+    "asset": {
+      "__id__": 0
+    },
+    "fileId": "2f8VU3MwtL9K/7LH0owuc7",
+    "instance": null,
+    "targetOverrides": null,
+    "nestedPrefabInstanceRoots": null
+  },
+  {
+    "__type__": "cc.UITransform",
+    "_name": "",
+    "_objFlags": 0,
+    "__editorExtras__": {},
+    "node": {
+      "__id__": 67
+    },
+    "_enabled": true,
+    "__prefab": {
+      "__id__": 75
+    },
+    "_contentSize": {
+      "__type__": "cc.Size",
+      "width": 100,
+      "height": 100
+    },
+    "_anchorPoint": {
+      "__type__": "cc.Vec2",
+      "x": 0.5,
+      "y": 0.5
+    },
+    "_id": ""
+  },
+  {
+    "__type__": "cc.CompPrefabInfo",
+    "fileId": "04k5jQi9lHAZhATiAkc7id"
+  },
   {
     "__type__": "cc.Button",
     "_name": "",
@@ -1752,7 +1844,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 73
+      "__id__": 77
     },
     "clickEvents": [],
     "_interactable": true,
@@ -1799,7 +1891,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "2a289n+NNAWo9GK7rZVXEn"
+    "fileId": "1bxa+g2PNJX6rRsJIBfTb5"
   },
   {
     "__type__": "cc.PrefabInfo",
@@ -1809,7 +1901,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "2f8VU3MwtL9K/7LH0owuc7",
+    "fileId": "b9XWpVe+lLf75+IVd6kZLG",
     "instance": null,
     "targetOverrides": null,
     "nestedPrefabInstanceRoots": null
@@ -1824,7 +1916,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 76
+      "__id__": 80
     },
     "_contentSize": {
       "__type__": "cc.Size",
@@ -1852,7 +1944,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 78
+      "__id__": 82
     },
     "_customMaterial": null,
     "_srcBlendFactor": 2,
@@ -1910,7 +2002,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 81
+      "__id__": 85
     },
     "_contentSize": {
       "__type__": "cc.Size",
@@ -1938,7 +2030,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 83
+      "__id__": 87
     },
     "_id": ""
   },
@@ -1956,7 +2048,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 85
+      "__id__": 89
     },
     "_id": ""
   },

+ 4 - 2
assets/scripts/game/GameNode.ts

@@ -304,7 +304,6 @@ export class GameNode extends ComponentEx {
         camera?.screenPointToRay(size.width / 2, 10, r);
         if (PhysicsSystem.instance.raycastClosest(r)) {
             const result = PhysicsSystem.instance.raycastClosestResult;
-            //result.hitPoint
             let p: Vec3 = new Vec3(result.hitPoint.x,4,result.hitPoint.z);
             this.GetNode("bottom").setWorldPosition(p);
         }
@@ -328,7 +327,10 @@ export class GameNode extends ComponentEx {
         BusyLoadingManager.ins.addBusy(BUSY_TYPE.RES);
         for (let i = 0; i < tileCount; i++) {
             let ret = await ResUtil.loadModelPrefabName(tilepools[i]) as Prefab;
-            if (!ret) continue;
+            if (!ret) {
+                console.log("发现没有查询到模型名字" + tilepools[i]);
+                continue
+            };
             //获取节点下的 MeshRenderer 组件 设置阴影投射模式
             (ret.data.getComponentInChildren(MeshRenderer) as MeshRenderer).shadowCastingMode = MeshRenderer.ShadowCastingMode.ON;
             for (let j = 0; j < 3; j++) {

+ 1 - 1
library/.assets-info1.0.0.json

@@ -1181,7 +1181,7 @@
       "uuid": "b608ca62-d03c-4fc2-a51a-772e93f391d0"
     },
     "/Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab": {
-      "time": 1744966704206.9749,
+      "time": 1744969397445.6072,
       "uuid": "886f5150-93a4-44ea-804c-4ec2e80a3ee4"
     },
     "/Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/SettingLayer.prefab": {

+ 119 - 27
library/88/886f5150-93a4-44ea-804c-4ec2e80a3ee4.json

@@ -28,17 +28,17 @@
     "_active": true,
     "_components": [
       {
-        "__id__": 80
+        "__id__": 84
       },
       {
-        "__id__": 82
+        "__id__": 86
       },
       {
-        "__id__": 84
+        "__id__": 88
       }
     ],
     "_prefab": {
-      "__id__": 86
+      "__id__": 90
     },
     "_lpos": {
       "__type__": "cc.Vec3",
@@ -257,14 +257,14 @@
     "_active": true,
     "_components": [
       {
-        "__id__": 75
+        "__id__": 79
       },
       {
-        "__id__": 77
+        "__id__": 81
       }
     ],
     "_prefab": {
-      "__id__": 79
+      "__id__": 83
     },
     "_lpos": {
       "__type__": "cc.Vec3",
@@ -1624,26 +1624,27 @@
     "_parent": {
       "__id__": 10
     },
-    "_children": [],
-    "_active": true,
-    "_components": [
+    "_children": [
       {
         "__id__": 68
-      },
+      }
+    ],
+    "_active": true,
+    "_components": [
       {
-        "__id__": 70
+        "__id__": 74
       },
       {
-        "__id__": 72
+        "__id__": 76
       }
     ],
     "_prefab": {
-      "__id__": 74
+      "__id__": 78
     },
     "_lpos": {
       "__type__": "cc.Vec3",
       "x": 268.546,
-      "y": 150.809,
+      "y": 143.559,
       "z": 0
     },
     "_lrot": {
@@ -1669,17 +1670,67 @@
     },
     "_id": ""
   },
+  {
+    "__type__": "cc.Node",
+    "_name": "close_img",
+    "_objFlags": 0,
+    "__editorExtras__": {},
+    "_parent": {
+      "__id__": 67
+    },
+    "_children": [],
+    "_active": true,
+    "_components": [
+      {
+        "__id__": 69
+      },
+      {
+        "__id__": 71
+      }
+    ],
+    "_prefab": {
+      "__id__": 73
+    },
+    "_lpos": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_lrot": {
+      "__type__": "cc.Quat",
+      "x": 0,
+      "y": 0,
+      "z": 0,
+      "w": 1
+    },
+    "_lscale": {
+      "__type__": "cc.Vec3",
+      "x": 1.2,
+      "y": 1.2,
+      "z": 1.2
+    },
+    "_mobility": 0,
+    "_layer": 33554432,
+    "_euler": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_id": ""
+  },
   {
     "__type__": "cc.UITransform",
     "_name": "",
     "_objFlags": 0,
     "__editorExtras__": {},
     "node": {
-      "__id__": 67
+      "__id__": 68
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 69
+      "__id__": 70
     },
     "_contentSize": {
       "__type__": "cc.Size",
@@ -1703,11 +1754,11 @@
     "_objFlags": 0,
     "__editorExtras__": {},
     "node": {
-      "__id__": 67
+      "__id__": 68
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 71
+      "__id__": 72
     },
     "_customMaterial": null,
     "_srcBlendFactor": 2,
@@ -1742,6 +1793,47 @@
     "__type__": "cc.CompPrefabInfo",
     "fileId": "e4Z8d2IOFEtIwpXl12+RPf"
   },
+  {
+    "__type__": "cc.PrefabInfo",
+    "root": {
+      "__id__": 1
+    },
+    "asset": {
+      "__id__": 0
+    },
+    "fileId": "2f8VU3MwtL9K/7LH0owuc7",
+    "instance": null,
+    "targetOverrides": null,
+    "nestedPrefabInstanceRoots": null
+  },
+  {
+    "__type__": "cc.UITransform",
+    "_name": "",
+    "_objFlags": 0,
+    "__editorExtras__": {},
+    "node": {
+      "__id__": 67
+    },
+    "_enabled": true,
+    "__prefab": {
+      "__id__": 75
+    },
+    "_contentSize": {
+      "__type__": "cc.Size",
+      "width": 100,
+      "height": 100
+    },
+    "_anchorPoint": {
+      "__type__": "cc.Vec2",
+      "x": 0.5,
+      "y": 0.5
+    },
+    "_id": ""
+  },
+  {
+    "__type__": "cc.CompPrefabInfo",
+    "fileId": "04k5jQi9lHAZhATiAkc7id"
+  },
   {
     "__type__": "cc.Button",
     "_name": "",
@@ -1752,7 +1844,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 73
+      "__id__": 77
     },
     "clickEvents": [],
     "_interactable": true,
@@ -1799,7 +1891,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "2a289n+NNAWo9GK7rZVXEn"
+    "fileId": "1bxa+g2PNJX6rRsJIBfTb5"
   },
   {
     "__type__": "cc.PrefabInfo",
@@ -1809,7 +1901,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "2f8VU3MwtL9K/7LH0owuc7",
+    "fileId": "b9XWpVe+lLf75+IVd6kZLG",
     "instance": null,
     "targetOverrides": null,
     "nestedPrefabInstanceRoots": null
@@ -1824,7 +1916,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 76
+      "__id__": 80
     },
     "_contentSize": {
       "__type__": "cc.Size",
@@ -1852,7 +1944,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 78
+      "__id__": 82
     },
     "_customMaterial": null,
     "_srcBlendFactor": 2,
@@ -1910,7 +2002,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 81
+      "__id__": 85
     },
     "_contentSize": {
       "__type__": "cc.Size",
@@ -1938,7 +2030,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 83
+      "__id__": 87
     },
     "_id": ""
   },
@@ -1956,7 +2048,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 85
+      "__id__": 89
     },
     "_id": ""
   },

+ 236 - 0
temp/asset-db/log/2025-4-18 16-59.log

@@ -1916,3 +1916,239 @@
 2025-4-18 17:39:02-debug: // ---- build task 整理部分构建选项内数据到 settings.json ---- (25ms)
 2025-4-18 17:39:02-debug: run build task 整理部分构建选项内数据到 settings.json success in 25 ms√, progress: 15%
 2025-4-18 17:39:02-debug: [Build Memory track]: 整理部分构建选项内数据到 settings.json start:226.70MB, end 205.20MB, increase: -22017.40KB
+2025-4-18 17:39:30-debug: refresh db internal success
+2025-4-18 17:39:30-debug: refresh db assets success
+2025-4-18 17:39:30-debug: Run asset db hook engine-extends:afterRefresh ...
+2025-4-18 17:39:30-debug: Run asset db hook engine-extends:afterRefresh success!
+2025-4-18 17:39:30-debug: asset-db:refresh-all-database (63ms)
+2025-4-18 17:39:30-debug: asset-db-hook-engine-extends-afterRefresh (1ms)
+2025-4-18 17:39:31-debug: Query all assets info in project
+2025-4-18 17:39:31-debug: init custom config: keepNodeUuid: false, useCache: true
+2025-4-18 17:39:31-debug:   Number of all scenes: 3
+2025-4-18 17:39:31-debug:   Number of all scripts: 66
+2025-4-18 17:39:31-debug:   Number of other assets: 753
+2025-4-18 17:39:31-debug: 查询 Asset Bundle start, progress: 0%
+2025-4-18 17:39:31-debug: // ---- build task 查询 Asset Bundle ----
+2025-4-18 17:39:31-debug: Query preload assets from cc.config.json: 60f7195c-ec2a-45eb-ba94-8955f60e81d0,1c02ae6f-4492-4915-b8f8-7492a3b1e4cd,810e96e4-e456-4468-9b59-f4e8f39732c0,efe8e2a3-eace-427b-b4f1-cb8a937ec77d,e9aa9a3e-5b2b-4ac7-a2c7-073de2b2b24f,8bbdbcdd-5cd4-4100-b6d5-b7c9625b6107,50f4348b-c883-4e2f-8f11-ce233b859fa1,fda095cb-831d-4601-ad94-846013963de8,f92806d7-1768-443f-afe8-12bcde84d0f0,dd3a144d-ab7f-41f0-82b8-2e43a090d496,f0416e68-0200-4b77-a926-4f9d16e494da,511d2633-09a7-4bdd-ac42-f778032124b3,5d45aa00-e064-4938-b314-4265f0c2258c,9361fd90-ba52-4f84-aa93-6e878fd576ca,970b0598-bcb0-4714-91fb-2e81440dccd8,bcd64cc6-2dd9-43f6-abbe-66318d332032,d930590d-bb92-4cc8-8bd1-23cd027f9edf,a3cd009f-0ab0-420d-9278-b9fdab939bbc,d9937e59-61fe-4ec6-92ab-7ac5a19c89b0,d1346436-ac96-4271-b863-1f4fdead95b0,971bdb23-3ff6-43eb-b422-1c30165a3663,17debcc3-0a6b-4b8a-b00b-dc58b885581e,711ebe11-f673-4cd9-9a83-63c60ba54c5b,c0143906-9aed-447e-9436-2ae8512d1b6e,14da1725-c4c2-42b4-ab08-ee0aeb6898b3,081cab31-dccd-428e-8652-f2404cc81c47,78e0584a-4343-4727-8f37-e14e65c2a2db,ba21476f-2866-4f81-9c4d-6e359316e448,871c3b6c-7379-419d-bda3-794b239ab90d,c27215d8-6835-4b68-bfbb-bdeac6100c04,b5d6115f-0370-4d7c-aad3-c194cc71cf98
+2025-4-18 17:39:31-debug: // ---- build task 查询 Asset Bundle ---- (13ms)
+2025-4-18 17:39:31-debug: 查询 Asset Bundle start, progress: 5%
+2025-4-18 17:39:31-debug: [Build Memory track]: 查询 Asset Bundle start:208.31MB, end 207.97MB, increase: -342.87KB
+2025-4-18 17:39:31-debug: // ---- build task 查询 Asset Bundle ----
+2025-4-18 17:39:31-debug: run build task 查询 Asset Bundle success in 13 ms√, progress: 5%
+2025-4-18 17:39:31-debug: run build task 查询 Asset Bundle success in √, progress: 10%
+2025-4-18 17:39:31-debug: [Build Memory track]: 查询 Asset Bundle start:207.98MB, end 207.99MB, increase: 9.85KB
+2025-4-18 17:39:31-debug: // ---- build task 整理部分构建选项内数据到 settings.json ----
+2025-4-18 17:39:31-debug: 整理部分构建选项内数据到 settings.json start, progress: 10%
+2025-4-18 17:39:31-debug: run build task 整理部分构建选项内数据到 settings.json success in √, progress: 12%
+2025-4-18 17:39:31-debug: [Build Memory track]: 整理部分构建选项内数据到 settings.json start:208.00MB, end 208.01MB, increase: 11.04KB
+2025-4-18 17:39:31-debug: 填充脚本数据到 settings.json start, progress: 12%
+2025-4-18 17:39:31-debug: // ---- build task 填充脚本数据到 settings.json ----
+2025-4-18 17:39:31-debug: run build task 填充脚本数据到 settings.json success in √, progress: 13%
+2025-4-18 17:39:31-debug: [Build Memory track]: 填充脚本数据到 settings.json start:208.02MB, end 208.03MB, increase: 10.05KB
+2025-4-18 17:39:31-debug: 整理部分构建选项内数据到 settings.json start, progress: 13%
+2025-4-18 17:39:31-debug: // ---- build task 整理部分构建选项内数据到 settings.json ----
+2025-4-18 17:39:31-debug: // ---- build task 整理部分构建选项内数据到 settings.json ---- (4ms)
+2025-4-18 17:39:31-debug: run build task 整理部分构建选项内数据到 settings.json success in 4 ms√, progress: 15%
+2025-4-18 17:39:31-debug: [Build Memory track]: 整理部分构建选项内数据到 settings.json start:208.04MB, end 208.10MB, increase: 63.40KB
+2025-4-18 17:39:45-debug: refresh db internal success
+2025-4-18 17:39:45-debug: refresh db assets success
+2025-4-18 17:39:45-debug: Run asset db hook engine-extends:afterRefresh ...
+2025-4-18 17:39:45-debug: Run asset db hook engine-extends:afterRefresh success!
+2025-4-18 17:39:45-debug: asset-db:refresh-all-database (64ms)
+2025-4-18 17:39:45-debug: asset-db:worker-effect-data-processing (1ms)
+2025-4-18 17:39:45-debug: asset-db-hook-engine-extends-afterRefresh (1ms)
+2025-4-18 17:39:46-debug: Query all assets info in project
+2025-4-18 17:39:46-debug: init custom config: keepNodeUuid: false, useCache: true
+2025-4-18 17:39:46-debug:   Number of all scenes: 3
+2025-4-18 17:39:46-debug:   Number of all scripts: 66
+2025-4-18 17:39:46-debug:   Number of other assets: 753
+2025-4-18 17:39:46-debug: 查询 Asset Bundle start, progress: 0%
+2025-4-18 17:39:46-debug: // ---- build task 查询 Asset Bundle ----
+2025-4-18 17:39:46-debug: Query preload assets from cc.config.json: 60f7195c-ec2a-45eb-ba94-8955f60e81d0,1c02ae6f-4492-4915-b8f8-7492a3b1e4cd,810e96e4-e456-4468-9b59-f4e8f39732c0,efe8e2a3-eace-427b-b4f1-cb8a937ec77d,e9aa9a3e-5b2b-4ac7-a2c7-073de2b2b24f,8bbdbcdd-5cd4-4100-b6d5-b7c9625b6107,50f4348b-c883-4e2f-8f11-ce233b859fa1,fda095cb-831d-4601-ad94-846013963de8,f92806d7-1768-443f-afe8-12bcde84d0f0,dd3a144d-ab7f-41f0-82b8-2e43a090d496,f0416e68-0200-4b77-a926-4f9d16e494da,511d2633-09a7-4bdd-ac42-f778032124b3,5d45aa00-e064-4938-b314-4265f0c2258c,9361fd90-ba52-4f84-aa93-6e878fd576ca,970b0598-bcb0-4714-91fb-2e81440dccd8,bcd64cc6-2dd9-43f6-abbe-66318d332032,d930590d-bb92-4cc8-8bd1-23cd027f9edf,a3cd009f-0ab0-420d-9278-b9fdab939bbc,d9937e59-61fe-4ec6-92ab-7ac5a19c89b0,d1346436-ac96-4271-b863-1f4fdead95b0,971bdb23-3ff6-43eb-b422-1c30165a3663,17debcc3-0a6b-4b8a-b00b-dc58b885581e,711ebe11-f673-4cd9-9a83-63c60ba54c5b,c0143906-9aed-447e-9436-2ae8512d1b6e,14da1725-c4c2-42b4-ab08-ee0aeb6898b3,081cab31-dccd-428e-8652-f2404cc81c47,78e0584a-4343-4727-8f37-e14e65c2a2db,ba21476f-2866-4f81-9c4d-6e359316e448,871c3b6c-7379-419d-bda3-794b239ab90d,c27215d8-6835-4b68-bfbb-bdeac6100c04,b5d6115f-0370-4d7c-aad3-c194cc71cf98
+2025-4-18 17:39:46-debug: // ---- build task 查询 Asset Bundle ---- (13ms)
+2025-4-18 17:39:46-debug: run build task 查询 Asset Bundle success in 13 ms√, progress: 5%
+2025-4-18 17:39:46-debug: [Build Memory track]: 查询 Asset Bundle start:211.02MB, end 210.65MB, increase: -376.91KB
+2025-4-18 17:39:46-debug: 查询 Asset Bundle start, progress: 5%
+2025-4-18 17:39:46-debug: // ---- build task 查询 Asset Bundle ----
+2025-4-18 17:39:46-debug: // ---- build task 查询 Asset Bundle ---- (1ms)
+2025-4-18 17:39:46-debug: run build task 查询 Asset Bundle success in 1 ms√, progress: 10%
+2025-4-18 17:39:46-debug: // ---- build task 整理部分构建选项内数据到 settings.json ----
+2025-4-18 17:39:46-debug: 整理部分构建选项内数据到 settings.json start, progress: 10%
+2025-4-18 17:39:46-debug: [Build Memory track]: 查询 Asset Bundle start:210.66MB, end 210.67MB, increase: 12.72KB
+2025-4-18 17:39:46-debug: // ---- build task 整理部分构建选项内数据到 settings.json ---- (1ms)
+2025-4-18 17:39:46-debug: [Build Memory track]: 整理部分构建选项内数据到 settings.json start:210.68MB, end 210.69MB, increase: 14.32KB
+2025-4-18 17:39:46-debug: run build task 整理部分构建选项内数据到 settings.json success in 1 ms√, progress: 12%
+2025-4-18 17:39:46-debug: 填充脚本数据到 settings.json start, progress: 12%
+2025-4-18 17:39:46-debug: // ---- build task 填充脚本数据到 settings.json ----
+2025-4-18 17:39:46-debug: // ---- build task 填充脚本数据到 settings.json ---- (1ms)
+2025-4-18 17:39:46-debug: // ---- build task 整理部分构建选项内数据到 settings.json ----
+2025-4-18 17:39:46-debug: [Build Memory track]: 填充脚本数据到 settings.json start:210.70MB, end 210.71MB, increase: 12.30KB
+2025-4-18 17:39:46-debug: 整理部分构建选项内数据到 settings.json start, progress: 13%
+2025-4-18 17:39:46-debug: run build task 填充脚本数据到 settings.json success in 1 ms√, progress: 13%
+2025-4-18 17:39:46-debug: // ---- build task 整理部分构建选项内数据到 settings.json ---- (3ms)
+2025-4-18 17:39:46-debug: run build task 整理部分构建选项内数据到 settings.json success in 3 ms√, progress: 15%
+2025-4-18 17:39:46-debug: [Build Memory track]: 整理部分构建选项内数据到 settings.json start:210.72MB, end 210.78MB, increase: 64.66KB
+2025-4-18 17:39:46-debug: Query all assets info in project
+2025-4-18 17:39:46-debug: init custom config: keepNodeUuid: false, useCache: true
+2025-4-18 17:39:46-debug:   Number of all scenes: 3
+2025-4-18 17:39:46-debug:   Number of all scripts: 66
+2025-4-18 17:39:46-debug:   Number of other assets: 753
+2025-4-18 17:39:46-debug: 查询 Asset Bundle start, progress: 0%
+2025-4-18 17:39:46-debug: // ---- build task 查询 Asset Bundle ----
+2025-4-18 17:39:46-debug: Query preload assets from cc.config.json: 60f7195c-ec2a-45eb-ba94-8955f60e81d0,1c02ae6f-4492-4915-b8f8-7492a3b1e4cd,810e96e4-e456-4468-9b59-f4e8f39732c0,efe8e2a3-eace-427b-b4f1-cb8a937ec77d,e9aa9a3e-5b2b-4ac7-a2c7-073de2b2b24f,8bbdbcdd-5cd4-4100-b6d5-b7c9625b6107,50f4348b-c883-4e2f-8f11-ce233b859fa1,fda095cb-831d-4601-ad94-846013963de8,f92806d7-1768-443f-afe8-12bcde84d0f0,dd3a144d-ab7f-41f0-82b8-2e43a090d496,f0416e68-0200-4b77-a926-4f9d16e494da,511d2633-09a7-4bdd-ac42-f778032124b3,5d45aa00-e064-4938-b314-4265f0c2258c,9361fd90-ba52-4f84-aa93-6e878fd576ca,970b0598-bcb0-4714-91fb-2e81440dccd8,bcd64cc6-2dd9-43f6-abbe-66318d332032,d930590d-bb92-4cc8-8bd1-23cd027f9edf,a3cd009f-0ab0-420d-9278-b9fdab939bbc,d9937e59-61fe-4ec6-92ab-7ac5a19c89b0,d1346436-ac96-4271-b863-1f4fdead95b0,971bdb23-3ff6-43eb-b422-1c30165a3663,17debcc3-0a6b-4b8a-b00b-dc58b885581e,711ebe11-f673-4cd9-9a83-63c60ba54c5b,c0143906-9aed-447e-9436-2ae8512d1b6e,14da1725-c4c2-42b4-ab08-ee0aeb6898b3,081cab31-dccd-428e-8652-f2404cc81c47,78e0584a-4343-4727-8f37-e14e65c2a2db,ba21476f-2866-4f81-9c4d-6e359316e448,871c3b6c-7379-419d-bda3-794b239ab90d,c27215d8-6835-4b68-bfbb-bdeac6100c04,b5d6115f-0370-4d7c-aad3-c194cc71cf98
+2025-4-18 17:39:46-debug: // ---- build task 查询 Asset Bundle ---- (9ms)
+2025-4-18 17:39:46-debug: // ---- build task 查询 Asset Bundle ----
+2025-4-18 17:39:46-debug: run build task 查询 Asset Bundle success in 9 ms√, progress: 5%
+2025-4-18 17:39:46-debug: 查询 Asset Bundle start, progress: 5%
+2025-4-18 17:39:46-debug: [Build Memory track]: 查询 Asset Bundle start:212.17MB, end 211.47MB, increase: -719.82KB
+2025-4-18 17:39:46-debug: run build task 查询 Asset Bundle success in √, progress: 10%
+2025-4-18 17:39:46-debug: 整理部分构建选项内数据到 settings.json start, progress: 10%
+2025-4-18 17:39:46-debug: [Build Memory track]: 查询 Asset Bundle start:211.48MB, end 211.49MB, increase: 10.11KB
+2025-4-18 17:39:46-debug: // ---- build task 整理部分构建选项内数据到 settings.json ----
+2025-4-18 17:39:46-debug: run build task 整理部分构建选项内数据到 settings.json success in 1 ms√, progress: 12%
+2025-4-18 17:39:46-debug: // ---- build task 填充脚本数据到 settings.json ----
+2025-4-18 17:39:46-debug: [Build Memory track]: 整理部分构建选项内数据到 settings.json start:211.50MB, end 211.51MB, increase: 13.43KB
+2025-4-18 17:39:46-debug: 填充脚本数据到 settings.json start, progress: 12%
+2025-4-18 17:39:46-debug: // ---- build task 整理部分构建选项内数据到 settings.json ---- (1ms)
+2025-4-18 17:39:46-debug: // ---- build task 填充脚本数据到 settings.json ---- (1ms)
+2025-4-18 17:39:46-debug: // ---- build task 整理部分构建选项内数据到 settings.json ----
+2025-4-18 17:39:46-debug: [Build Memory track]: 填充脚本数据到 settings.json start:211.52MB, end 211.53MB, increase: 12.96KB
+2025-4-18 17:39:46-debug: 整理部分构建选项内数据到 settings.json start, progress: 13%
+2025-4-18 17:39:46-debug: run build task 填充脚本数据到 settings.json success in 1 ms√, progress: 13%
+2025-4-18 17:39:46-debug: // ---- build task 整理部分构建选项内数据到 settings.json ---- (3ms)
+2025-4-18 17:39:46-debug: run build task 整理部分构建选项内数据到 settings.json success in 3 ms√, progress: 15%
+2025-4-18 17:39:46-debug: [Build Memory track]: 整理部分构建选项内数据到 settings.json start:211.54MB, end 211.60MB, increase: 64.43KB
+2025-4-18 17:39:49-debug: refresh db internal success
+2025-4-18 17:39:49-debug: refresh db assets success
+2025-4-18 17:39:49-debug: Run asset db hook engine-extends:afterRefresh ...
+2025-4-18 17:39:49-debug: Run asset db hook engine-extends:afterRefresh success!
+2025-4-18 17:39:49-debug: asset-db:refresh-all-database (58ms)
+2025-4-18 17:39:49-debug: asset-db:worker-effect-data-processing (1ms)
+2025-4-18 17:39:49-debug: asset-db-hook-engine-extends-afterRefresh (1ms)
+2025-4-18 17:40:32-debug: refresh db internal success
+2025-4-18 17:40:32-debug: refresh db assets success
+2025-4-18 17:40:32-debug: Run asset db hook engine-extends:afterRefresh ...
+2025-4-18 17:40:32-debug: Run asset db hook engine-extends:afterRefresh success!
+2025-4-18 17:40:32-debug: asset-db:refresh-all-database (61ms)
+2025-4-18 17:40:32-debug: asset-db:worker-effect-data-processing (1ms)
+2025-4-18 17:40:32-debug: asset-db-hook-engine-extends-afterRefresh (1ms)
+2025-4-18 17:41:59-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:41:59-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:41:59-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:41:59-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:41:59-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:41:59-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:41:59-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:41:59-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:41:59-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:42:00-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:42:00-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:42:00-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:42:00-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:42:00-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:42:00-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:42:02-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:42:02-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:42:02-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:42:03-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:42:03-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:42:03-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:42:03-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:42:03-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:42:03-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:42:05-debug: Query all assets info in project
+2025-4-18 17:42:05-debug: init custom config: keepNodeUuid: false, useCache: true
+2025-4-18 17:42:05-debug:   Number of all scenes: 3
+2025-4-18 17:42:05-debug:   Number of all scripts: 66
+2025-4-18 17:42:05-debug:   Number of other assets: 753
+2025-4-18 17:42:05-debug: 查询 Asset Bundle start, progress: 0%
+2025-4-18 17:42:05-debug: // ---- build task 查询 Asset Bundle ----
+2025-4-18 17:42:05-debug: Query preload assets from cc.config.json: 60f7195c-ec2a-45eb-ba94-8955f60e81d0,1c02ae6f-4492-4915-b8f8-7492a3b1e4cd,810e96e4-e456-4468-9b59-f4e8f39732c0,efe8e2a3-eace-427b-b4f1-cb8a937ec77d,e9aa9a3e-5b2b-4ac7-a2c7-073de2b2b24f,8bbdbcdd-5cd4-4100-b6d5-b7c9625b6107,50f4348b-c883-4e2f-8f11-ce233b859fa1,fda095cb-831d-4601-ad94-846013963de8,f92806d7-1768-443f-afe8-12bcde84d0f0,dd3a144d-ab7f-41f0-82b8-2e43a090d496,f0416e68-0200-4b77-a926-4f9d16e494da,511d2633-09a7-4bdd-ac42-f778032124b3,5d45aa00-e064-4938-b314-4265f0c2258c,9361fd90-ba52-4f84-aa93-6e878fd576ca,970b0598-bcb0-4714-91fb-2e81440dccd8,bcd64cc6-2dd9-43f6-abbe-66318d332032,d930590d-bb92-4cc8-8bd1-23cd027f9edf,a3cd009f-0ab0-420d-9278-b9fdab939bbc,d9937e59-61fe-4ec6-92ab-7ac5a19c89b0,d1346436-ac96-4271-b863-1f4fdead95b0,971bdb23-3ff6-43eb-b422-1c30165a3663,17debcc3-0a6b-4b8a-b00b-dc58b885581e,711ebe11-f673-4cd9-9a83-63c60ba54c5b,c0143906-9aed-447e-9436-2ae8512d1b6e,14da1725-c4c2-42b4-ab08-ee0aeb6898b3,081cab31-dccd-428e-8652-f2404cc81c47,78e0584a-4343-4727-8f37-e14e65c2a2db,ba21476f-2866-4f81-9c4d-6e359316e448,871c3b6c-7379-419d-bda3-794b239ab90d,c27215d8-6835-4b68-bfbb-bdeac6100c04,b5d6115f-0370-4d7c-aad3-c194cc71cf98
+2025-4-18 17:42:05-debug: // ---- build task 查询 Asset Bundle ---- (8ms)
+2025-4-18 17:42:05-debug: [Build Memory track]: 查询 Asset Bundle start:215.27MB, end 218.23MB, increase: 2.96MB
+2025-4-18 17:42:05-debug: 查询 Asset Bundle start, progress: 5%
+2025-4-18 17:42:05-debug: // ---- build task 查询 Asset Bundle ----
+2025-4-18 17:42:05-debug: run build task 查询 Asset Bundle success in 8 ms√, progress: 5%
+2025-4-18 17:42:05-debug: run build task 查询 Asset Bundle success in √, progress: 10%
+2025-4-18 17:42:05-debug: // ---- build task 整理部分构建选项内数据到 settings.json ----
+2025-4-18 17:42:05-debug: 整理部分构建选项内数据到 settings.json start, progress: 10%
+2025-4-18 17:42:05-debug: [Build Memory track]: 查询 Asset Bundle start:218.24MB, end 218.25MB, increase: 10.48KB
+2025-4-18 17:42:05-debug: run build task 整理部分构建选项内数据到 settings.json success in √, progress: 12%
+2025-4-18 17:42:05-debug: [Build Memory track]: 整理部分构建选项内数据到 settings.json start:218.26MB, end 218.27MB, increase: 11.02KB
+2025-4-18 17:42:05-debug: 填充脚本数据到 settings.json start, progress: 12%
+2025-4-18 17:42:05-debug: // ---- build task 填充脚本数据到 settings.json ----
+2025-4-18 17:42:05-debug: run build task 填充脚本数据到 settings.json success in √, progress: 13%
+2025-4-18 17:42:05-debug: [Build Memory track]: 填充脚本数据到 settings.json start:218.28MB, end 218.29MB, increase: 10.03KB
+2025-4-18 17:42:05-debug: 整理部分构建选项内数据到 settings.json start, progress: 13%
+2025-4-18 17:42:05-debug: // ---- build task 整理部分构建选项内数据到 settings.json ----
+2025-4-18 17:42:05-debug: // ---- build task 整理部分构建选项内数据到 settings.json ---- (4ms)
+2025-4-18 17:42:05-debug: run build task 整理部分构建选项内数据到 settings.json success in 4 ms√, progress: 15%
+2025-4-18 17:42:05-debug: [Build Memory track]: 整理部分构建选项内数据到 settings.json start:218.29MB, end 218.36MB, increase: 63.36KB
+2025-4-18 17:42:08-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:42:08-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:42:08-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:42:09-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:42:09-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:42:09-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:42:58-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:42:58-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:42:58-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:42:58-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:42:58-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:42:58-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:43:14-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:43:14-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
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+2025-4-18 17:43:14-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:43:14-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:43:14-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:43:15-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:43:15-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:43:15-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:43:15-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:43:15-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:43:15-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:43:15-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:43:15-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:43:15-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:43:16-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:43:16-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:43:16-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:43:17-debug: start refresh asset from /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab...
+2025-4-18 17:43:17-debug: %cImport%c: /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui/PauseLayer.prefab
background: #aaff85; color: #000;
color: #000;
+2025-4-18 17:43:17-debug: refresh asset /Users/wenshuang/Desktop/Git/_CatchDoll/assets/resources/gameui success
+2025-4-18 17:48:20-debug: refresh db internal success
+2025-4-18 17:48:20-debug: Run asset db hook engine-extends:afterRefresh ...
+2025-4-18 17:48:20-debug: refresh db assets success
+2025-4-18 17:48:20-debug: Run asset db hook engine-extends:afterRefresh success!
+2025-4-18 17:48:20-debug: asset-db:refresh-all-database (55ms)
+2025-4-18 17:48:20-debug: asset-db:worker-effect-data-processing (1ms)
+2025-4-18 17:48:20-debug: asset-db-hook-engine-extends-afterRefresh (1ms)
+2025-4-18 17:51:21-debug: refresh db internal success
+2025-4-18 17:51:21-debug: refresh db assets success
+2025-4-18 17:51:21-debug: Run asset db hook engine-extends:afterRefresh ...
+2025-4-18 17:51:21-debug: Run asset db hook engine-extends:afterRefresh success!
+2025-4-18 17:51:21-debug: asset-db:refresh-all-database (62ms)
+2025-4-18 17:51:21-debug: asset-db-hook-engine-extends-afterRefresh (1ms)
+2025-4-18 17:51:21-debug: asset-db:worker-effect-data-processing (1ms)
+2025-4-18 17:52:09-debug: refresh db internal success
+2025-4-18 17:52:09-debug: refresh db assets success
+2025-4-18 17:52:09-debug: Run asset db hook engine-extends:afterRefresh ...
+2025-4-18 17:52:09-debug: Run asset db hook engine-extends:afterRefresh success!
+2025-4-18 17:52:09-debug: asset-db:refresh-all-database (60ms)
+2025-4-18 17:52:09-debug: asset-db:worker-effect-data-processing (1ms)
+2025-4-18 17:52:09-debug: asset-db-hook-engine-extends-afterRefresh (1ms)
+2025-4-18 17:52:27-debug: refresh db internal success
+2025-4-18 17:52:27-debug: refresh db assets success
+2025-4-18 17:52:27-debug: Run asset db hook engine-extends:afterRefresh ...
+2025-4-18 17:52:27-debug: Run asset db hook engine-extends:afterRefresh success!
+2025-4-18 17:52:27-debug: asset-db:refresh-all-database (56ms)
+2025-4-18 17:52:27-debug: asset-db:worker-effect-data-processing (1ms)
+2025-4-18 17:52:27-debug: asset-db-hook-engine-extends-afterRefresh (1ms)
+2025-4-18 17:53:21-debug: refresh db internal success
+2025-4-18 17:53:21-debug: refresh db assets success
+2025-4-18 17:53:21-debug: Run asset db hook engine-extends:afterRefresh ...
+2025-4-18 17:53:21-debug: Run asset db hook engine-extends:afterRefresh success!
+2025-4-18 17:53:21-debug: asset-db:refresh-all-database (57ms)
+2025-4-18 17:53:21-debug: asset-db:worker-effect-data-processing (1ms)
+2025-4-18 17:53:21-debug: asset-db-hook-engine-extends-afterRefresh (1ms)

+ 1 - 2
temp/profiles/packages/hierarchy.json

@@ -182,10 +182,9 @@
     "animationUuid": "",
     "expandLevels": [
       "0",
-      "0_1",
       "0_1_2",
       "0_1_3",
-      "0_1_4"
+      "0_1_5"
     ]
   },
   "b608ca62-d03c-4fc2-a51a-772e93f391d0": {