Преглед изворни кода

2025-04-18 wws

修改数据和ui
Kziwws пре 1 месец
родитељ
комит
eae70f9425
100 измењених фајлова са 7699 додато и 30706 уклоњено
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      .DS_Store
  2. 1 1
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  5. 2 2
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  7. 53 53
      assets/resources/csv/levels.csv
  8. 140 204
      assets/resources/prefabs/GameNode.prefab
  9. 1 6
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  10. 423 324
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  11. 2 74
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+ 1 - 1
.vscode/settings.json

@@ -1,3 +1,3 @@
 {
-    "editor.fontSize": 15
+    "editor.fontSize": 14
 }


+ 1 - 1
assets/Model/Box.fbx.meta

@@ -28,7 +28,7 @@
       "uuid": "5c42fd54-bcfa-4468-aeee-295a4e3b9f05@bd3ce",
       "displayName": "",
       "id": "bd3ce",
-      "name": "box.prefab",
+      "name": "Box.prefab",
       "userData": {
         "gltfIndex": 0
       },

+ 2 - 2
assets/Model/Prefabs/Box.prefab

@@ -1,7 +1,7 @@
 [
   {
     "__type__": "cc.Prefab",
-    "_name": "box",
+    "_name": "Box",
     "_objFlags": 0,
     "__editorExtras__": {},
     "_native": "",
@@ -13,7 +13,7 @@
   },
   {
     "__type__": "cc.Node",
-    "_name": "box",
+    "_name": "Box",
     "_objFlags": 0,
     "__editorExtras__": {},
     "_parent": null,

+ 1 - 1
assets/Model/Prefabs/Box.prefab.meta

@@ -8,6 +8,6 @@
   ],
   "subMetas": {},
   "userData": {
-    "syncNodeName": "box"
+    "syncNodeName": "Box"
   }
 }

+ 53 - 53
assets/resources/csv/levels.csv

@@ -1,53 +1,53 @@
-关卡自增长id,出现的模型种类,出现的模型种类中是否允许重复(0不重复 1重复),出现物品总的个数(需为三倍数),当前关卡的时间(秒s)
-number,number,number,number,number
-id,kind,repeat,count,time
-1,3,1,30,600
-2,3,1,30,60
-3,5,1,60,60
-4,4,1,72,60
-5,5,1,72,90
-6,6,1,72,120
-7,5,1,84,120
-8,6,1,84,120
-9,7,1,84,120
-10,6,1,96,140
-11,7,1,96,140
-12,8,1,96,140
-13,5,1,108,160
-14,7,1,108,160
-15,9,1,108,160
-16,6,1,120,180
-17,8,1,120,180
-18,10,1,120,180
-19,7,1,132,200
-20,9,1,132,200
-21,11,1,132,200
-22,8,1,144,210
-23,10,1,144,210
-24,12,1,144,210
-25,9,1,156,240
-26,11,1,156,240
-27,13,1,156,240
-28,10,1,168,260
-29,12,1,168,260
-30,14,1,168,260
-31,11,1,180,280
-32,13,1,180,280
-33,15,1,180,280
-34,10,1,192,300
-35,13,1,192,300
-36,16,1,192,300
-37,11,1,210,320
-38,14,1,210,320
-39,17,1,210,320
-40,12,1,210,330
-41,15,1,210,330
-42,18,1,210,330
-43,13,1,210,340
-44,16,1,210,340
-45,19,1,210,340
-46,14,1,210,350
-47,17,1,210,350
-48,20,1,210,350
-49,16,1,210,360
-50,20,1,210,360
+鍏冲崱鑷��闀縤d,鍑虹幇鐨勬ā鍨嬬�绫�,鍑虹幇鐗╁搧鎬荤殑涓�暟(闇€涓轰笁鍊嶆暟),褰撳墠鍏冲崱鐨勬椂闂�(绉抯)
+number,number,number,number
+id,kind,count,time
+1,3,9,600
+2,3,30,60
+3,5,60,60
+4,4,72,60
+5,5,72,90
+6,6,72,120
+7,5,84,120
+8,6,84,120
+9,7,84,120
+10,6,96,140
+11,7,96,140
+12,8,96,140
+13,5,108,160
+14,7,108,160
+15,9,108,160
+16,6,120,180
+17,8,120,180
+18,10,120,180
+19,7,132,200
+20,9,132,200
+21,11,132,200
+22,8,144,210
+23,10,144,210
+24,12,144,210
+25,9,156,240
+26,11,156,240
+27,13,156,240
+28,10,168,260
+29,12,168,260
+30,14,168,260
+31,11,180,280
+32,13,180,280
+33,15,180,280
+34,10,192,300
+35,13,192,300
+36,16,192,300
+37,11,210,320
+38,14,210,320
+39,17,210,320
+40,12,210,330
+41,15,210,330
+42,18,210,330
+43,13,210,340
+44,16,210,340
+45,19,210,340
+46,14,210,350
+47,17,210,350
+48,20,210,350
+49,16,210,360
+50,20,210,360

Разлика између датотеке није приказан због своје велике величине
+ 140 - 204
assets/resources/prefabs/GameNode.prefab


+ 1 - 6
assets/scripts/game/GameNode.ts

@@ -1,4 +1,4 @@
-import { _decorator, geometry, Node, Camera, screen, EventTouch, Prefab, instantiate, v3, tween, RigidBody, MeshRenderer, Vec3, find, input, Input, Tween, PhysicsSystem, view } from 'cc';
+import { _decorator,Node, geometry, Camera, screen, EventTouch, Prefab, instantiate, v3, tween, RigidBody, MeshRenderer, Vec3, find, input, Input, Tween, PhysicsSystem, view } from 'cc';
 import { TileItem } from './TileItem';
 import { Main } from './Main';
 import { ResUtil } from '../core/utils/ResUtil';
@@ -17,7 +17,6 @@ import { levelsData } from '../user/LevelsData';
 import { PoolManager } from '../core/manager/PoolManager';
 
 const { Ray } = geometry;
-
 const { ccclass, property, executeInEditMode } = _decorator;
 
 @ccclass('GameNode')
@@ -189,20 +188,16 @@ export class GameNode extends ComponentEx {
         if (Data.user.useMagnet) return;
         if (this.allTiles.length == 0) return;
         if (this.collectTiles.length >= 7) return;
-
         const p = event.getLocation();
         let camera = this.GetNode("Main Camera").getComponent(Camera);
         const r = new Ray();
         camera?.screenPointToRay(p.x, p.y, r);
         let b = PhysicsSystem.instance.raycastClosest(r, 1);
-        
         if (b) {
             let collider = PhysicsSystem.instance.raycastClosestResult.collider;
             if (!collider || !collider.node || !collider.node.parent) return;
-            
             let item = collider.node.parent.getComponent(TileItem);
             if (!item || !item.node || !item.node.isValid) return;
-            
             item.enableCollider = false;
             let pos = item.node.getWorldPosition();
             pos.y += 0.3;

Разлика између датотеке није приказан због своје велике величине
+ 423 - 324
library/.assets-data.json


+ 2 - 74
library/.assets-dependency.json

@@ -1,35 +1,5 @@
 {
   "uuid": {
-    "/Users/wenshuang/Desktop/Cocos/xfk3d-2025/assets/materials/black.mtl": [
-      "a3cd009f-0ab0-420d-9278-b9fdab939bbc"
-    ],
-    "/Users/wenshuang/Desktop/Cocos/xfk3d-2025/assets/materials/default-001.mtl": [
-      "1baf0fc9-befa-459c-8bdd-af1a450a0319"
-    ],
-    "/Users/wenshuang/Desktop/Cocos/xfk3d-2025/assets/materials/default.mtl": [
-      "1baf0fc9-befa-459c-8bdd-af1a450a0319"
-    ],
-    "/Users/wenshuang/Desktop/Cocos/xfk3d-2025/assets/materials/m1.mtl": [
-      "1baf0fc9-befa-459c-8bdd-af1a450a0319"
-    ],
-    "/Users/wenshuang/Desktop/Cocos/xfk3d-2025/assets/materials/m2.mtl": [
-      "1baf0fc9-befa-459c-8bdd-af1a450a0319"
-    ],
-    "/Users/wenshuang/Desktop/Cocos/xfk3d-2025/assets/materials/m3.mtl": [
-      "1baf0fc9-befa-459c-8bdd-af1a450a0319"
-    ],
-    "/Users/wenshuang/Desktop/Cocos/xfk3d-2025/assets/materials/m4.mtl": [
-      "1baf0fc9-befa-459c-8bdd-af1a450a0319"
-    ],
-    "/Users/wenshuang/Desktop/Cocos/xfk3d-2025/assets/materials/red.mtl": [
-      "a3cd009f-0ab0-420d-9278-b9fdab939bbc"
-    ],
-    "/Users/wenshuang/Desktop/Cocos/xfk3d-2025/assets/spine/effect_hecheng.json": [
-      "6ce5edac-bb01-42eb-b03c-4edf2692d1e3@6c48a"
-    ],
-    "/Users/wenshuang/Desktop/Cocos/xfk3d-2025/assets/Model/Material/material.mtl": [
-      "c8f66d17-351a-48da-a12c-0212d28575c4"
-    ],
     "/Users/wenshuang/Desktop/Git/_CatchDoll/assets/materials/black.mtl": [
       "a3cd009f-0ab0-420d-9278-b9fdab939bbc"
     ],
@@ -48,64 +18,22 @@
     "/Users/wenshuang/Desktop/Git/_CatchDoll/assets/materials/m3.mtl": [
       "1baf0fc9-befa-459c-8bdd-af1a450a0319"
     ],
-    "/Users/wenshuang/Desktop/Git/_CatchDoll/assets/materials/red.mtl": [
-      "a3cd009f-0ab0-420d-9278-b9fdab939bbc"
-    ],
     "/Users/wenshuang/Desktop/Git/_CatchDoll/assets/materials/m4.mtl": [
       "1baf0fc9-befa-459c-8bdd-af1a450a0319"
     ],
-    "/Users/wenshuang/Desktop/Git/_CatchDoll/assets/spine/effect_hecheng.json": [
-      "6ce5edac-bb01-42eb-b03c-4edf2692d1e3@6c48a"
+    "/Users/wenshuang/Desktop/Git/_CatchDoll/assets/materials/red.mtl": [
+      "a3cd009f-0ab0-420d-9278-b9fdab939bbc"
     ],
     "/Users/wenshuang/Desktop/Git/_CatchDoll/assets/Model/Material/material.mtl": [
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Разлика између датотеке није приказан због своје велике величине
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Разлика између датотеке није приказан због своје велике величине
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Разлика између датотеке није приказан због своје велике величине
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@@ -256,6 +256,9 @@
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-    "_lightProbeGroups": []
-  },
-  {
-    "__type__": "cc.SkinInfo",
-    "_enabled": false,
-    "_scale": 5
-  }
-]
+{
+  "__type__": "cc.Asset",
+  "_name": "scene-quality",
+  "_objFlags": 0,
+  "__editorExtras__": {},
+  "_native": ""
+}

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+ 7 - 54
library/22/22a135d0-b2ef-4c1b-86d2-5bbbd88e4875.json

@@ -1,54 +1,7 @@
-[
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-    "sortMode": 1,
-    "stages": [
-      "default",
-      "planarShadow"
-    ]
-  }
-]
+{
+  "__type__": "cc.Asset",
+  "_name": "forward-pipeline",
+  "_objFlags": 0,
+  "__editorExtras__": {},
+  "_native": ""
+}

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+ 6 - 6
library/2c/2c657d26-de3b-4070-9cad-2ca3a33bbd72

@@ -1,7 +1,7 @@
-{
-  "__type__": "RenderFlow",
-  "_name": "",
-  "_objFlags": 0,
-  "_native": "",
-  "renderFlow": null
+{
+  "__type__": "RenderFlow",
+  "_name": "",
+  "_objFlags": 0,
+  "_native": "",
+  "renderFlow": null
 }

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+ 7 - 317
library/3b/3b7550e2-beea-4079-ad8d-dfef104086bd.json

@@ -1,317 +1,7 @@
-[
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-    "_name": "default",
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-    "_name": "Main Light",
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-    "_fogEnd": 300,
-    "_fogAtten": 5,
-    "_fogTop": 1.5,
-    "_fogRange": 1.2
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+{
+  "__type__": "cc.Asset",
+  "_name": "scene",
+  "_objFlags": 0,
+  "__editorExtras__": {},
+  "_native": ""
+}

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+ 2 - 2
library/45/452aab0a-32a2-444f-88cb-61ec5971ff7c.json

@@ -1,7 +1,7 @@
 [
   {
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-    "_name": "box",
+    "_name": "Box",
     "_objFlags": 0,
     "__editorExtras__": {},
     "_native": "",
@@ -13,7 +13,7 @@
   },
   {
     "__type__": "cc.Node",
-    "_name": "box",
+    "_name": "Box",
     "_objFlags": 0,
     "__editorExtras__": {},
     "_parent": null,

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+ 4 - 4
library/51/51840015-b47a-4103-a937-6c21a29e4410.json

@@ -1,7 +1,7 @@
 {
-  "__type__": "cc.animation.AnimationMask",
-  "_name": "",
+  "__type__": "cc.Asset",
+  "_name": "animask",
   "_objFlags": 0,
-  "_native": "",
-  "_jointMasks": []
+  "__editorExtras__": {},
+  "_native": ""
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+ 4 - 4
library/5c/5c42fd54-bcfa-4468-aeee-295a4e3b9f05@bd3ce.json

@@ -13,7 +13,7 @@
   },
   {
     "__type__": "cc.Node",
-    "_name": "box",
+    "_name": "Box",
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     "__editorExtras__": {},
     "_parent": null,
@@ -139,7 +139,7 @@
   },
   {
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-    "fileId": "51a+S+VwZUSJM0MpIf8NKo"
+    "fileId": "daIX4Y+35V8q4AbaXpsn5X"
   },
   {
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@@ -169,7 +169,7 @@
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     },
-    "fileId": "d3nMqSPQVb+ZqfPKqxj9xS",
+    "fileId": "7782U2JCdQ06aw/2/AxLG4",
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@@ -182,7 +182,7 @@
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-    "fileId": "e0IYQ+s3JXepO5aZpZpw+R",
+    "fileId": "6edDn60s9Txrqc8Yj8oX/f",
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Разлика између датотеке није приказан због своје велике величине
+ 1 - 1
library/5d/5d45aa00-e064-4938-b314-4265f0c2258c.json


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Разлика између датотеке није приказан због своје велике величине
+ 2 - 1860
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Разлика између датотеке није приказан због своје велике величине
+ 140 - 204
library/6e/6e8c4209-3574-45b0-858d-16cff5eee329.json


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Разлика између датотеке није приказан због своје велике величине
+ 5 - 38
library/7a/7a115de7-2d94-4620-8b89-766d7f8cbff9.json


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+ 5 - 7
library/86/865b04b2-bc79-40fc-9bdf-a7557665b27c.json

@@ -1,9 +1,7 @@
 {
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-  "content": {
-    "base": "2,2,0,0,0,0",
-    "w": 256,
-    "h": 256,
-    "n": "default"
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+  "__type__": "cc.Asset",
+  "_name": "rt",
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+  "__editorExtras__": {},
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+ 0 - 36
library/86/865b04b2-bc79-40fc-9bdf-a7557665b27c@f9941.json

@@ -1,36 +0,0 @@
-{
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+ 1 - 0
library/8c/8c76e1e2-a206-4662-aa79-42c0c858d647.json

@@ -2,5 +2,6 @@
   "__type__": "cc.Asset",
   "_name": "anim",
   "_objFlags": 0,
+  "__editorExtras__": {},
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 }

+ 12 - 12
library/8f/8f8bba83-df9c-4afe-8450-e12d0dbe71b7

@@ -1,12 +1,12 @@
-{
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-  "_techIdx": 0,
-  "_defines": [],
-  "_props": []
-}
+{
+  "__type__": "cc.Material",
+  "_name": "",
+  "_objFlags": 0,
+  "_native": "",
+  "_effectAsset": {
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+  },
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+  "_defines": [],
+  "_props": []
+}

+ 4 - 9
library/8f/8f8bba83-df9c-4afe-8450-e12d0dbe71b7.json

@@ -1,12 +1,7 @@
 {
-  "__type__": "cc.Material",
-  "_name": "default",
+  "__type__": "cc.Asset",
+  "_name": "mtl",
   "_objFlags": 0,
-  "_native": "",
-  "_effectAsset": {
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-  },
-  "_techIdx": 0,
-  "_defines": [],
-  "_props": []
+  "__editorExtras__": {},
+  "_native": ""
 }

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+ 7 - 43
library/9b/9b4d3fa5-89bf-4715-b69a-dbbd1efaf6a5.json

@@ -23,14 +23,6 @@
           "depthStencilState": {
             "depthTest": true,
             "depthWrite": false
-          },
-          "properties": {
-            "BrushDepthOffset": {
-              "value": [
-                0.05
-              ],
-              "type": 13
-            }
           }
         }
       ]
@@ -38,21 +30,7 @@
   ],
   "shaders": [
     {
-      "blocks": [
-        {
-          "name": "Constant",
-          "members": [
-            {
-              "name": "BrushDepthOffset",
-              "type": 13,
-              "count": 1
-            }
-          ],
-          "defines": [],
-          "stageFlags": 1,
-          "binding": 0
-        }
-      ],
+      "blocks": [],
       "samplerTextures": [],
       "samplers": [],
       "textures": [],
@@ -159,21 +137,7 @@
         },
         {
           "rate": 1,
-          "blocks": [
-            {
-              "name": "Constant",
-              "members": [
-                {
-                  "name": "BrushDepthOffset",
-                  "type": 13,
-                  "count": 1
-                }
-              ],
-              "defines": [],
-              "stageFlags": 1,
-              "binding": 0
-            }
-          ],
+          "blocks": [],
           "samplerTextures": [],
           "samplers": [],
           "textures": [],
@@ -391,17 +355,17 @@
           "subpassInputs": []
         }
       ],
-      "hash": 3142510684,
+      "hash": 1287702379,
       "glsl4": {
-        "vert": "\nprecision mediump float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n  mediump vec4 cc_probeInfo;\n  mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_surfaceTransform;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n  mediump vec4 cc_nearFar;\n  mediump vec4 cc_viewPort;\n};\nlayout(set = 2, binding = 0) uniform CCLocal {\n  highp mat4 cc_matWorld;\n  highp mat4 cc_matWorldIT;\n  highp vec4 cc_lightingMapUVParam;\n  highp vec4 cc_localShadowBias;\n  highp vec4 cc_reflectionProbeData1;\n  highp vec4 cc_reflectionProbeData2;\n  highp vec4 cc_reflectionProbeBlendData1;\n  highp vec4 cc_reflectionProbeBlendData2;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(set = 1, binding = 0) uniform Constant {\n  float BrushDepthOffset;\n};\nvec4 vert () {\n  vec3 worldPos;\n  worldPos.x = cc_matWorld[3][0] + a_position.x;\n  worldPos.y = cc_matWorld[3][1] + a_position.y;\n  worldPos.z = cc_matWorld[3][2] + a_position.z;\n  worldPos.y += BrushDepthOffset;\n  vec4 pos = vec4(worldPos, 1);\n  pos = cc_matViewProj * pos;\n  return pos;\n}\nvoid main() { gl_Position = vert(); }",
+        "vert": "\nprecision mediump float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n  mediump vec4 cc_probeInfo;\n  mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_surfaceTransform;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n  mediump vec4 cc_nearFar;\n  mediump vec4 cc_viewPort;\n};\nlayout(set = 2, binding = 0) uniform CCLocal {\n  highp mat4 cc_matWorld;\n  highp mat4 cc_matWorldIT;\n  highp vec4 cc_lightingMapUVParam;\n  highp vec4 cc_localShadowBias;\n  highp vec4 cc_reflectionProbeData1;\n  highp vec4 cc_reflectionProbeData2;\n  highp vec4 cc_reflectionProbeBlendData1;\n  highp vec4 cc_reflectionProbeBlendData2;\n};\nlayout(location = 0) in vec3 a_position;\nvec4 vert () {\n  vec3 worldPos;\n  worldPos.x = cc_matWorld[3][0] + a_position.x;\n  worldPos.y = cc_matWorld[3][1] + a_position.y;\n  worldPos.z = cc_matWorld[3][2] + a_position.z;\n  worldPos.y += 0.01;\n  vec4 pos = vec4(worldPos, 1);\n  pos = cc_matViewProj * pos;\n  return pos;\n}\nvoid main() { gl_Position = vert(); }",
         "frag": "\nprecision mediump float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n  mediump vec4 cc_probeInfo;\n  mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_surfaceTransform;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n  mediump vec4 cc_nearFar;\n  mediump vec4 cc_viewPort;\n};\nvec4 CCFragOutput (vec4 color) {\n  return color;\n}\nvec4 frag () {\n  vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n  color.rgb = vec3(100, 100, 135) / 255.0;\n  color.a = 0.5;\n  return CCFragOutput(color);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
       },
       "glsl3": {
-        "vert": "\nprecision mediump float;\nlayout(std140) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n  mediump vec4 cc_probeInfo;\n  mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_surfaceTransform;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n  mediump vec4 cc_nearFar;\n  mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCLocal {\n  highp mat4 cc_matWorld;\n  highp mat4 cc_matWorldIT;\n  highp vec4 cc_lightingMapUVParam;\n  highp vec4 cc_localShadowBias;\n  highp vec4 cc_reflectionProbeData1;\n  highp vec4 cc_reflectionProbeData2;\n  highp vec4 cc_reflectionProbeBlendData1;\n  highp vec4 cc_reflectionProbeBlendData2;\n};\nin vec3 a_position;\nlayout(std140) uniform Constant {\n  float BrushDepthOffset;\n};\nvec4 vert () {\n  vec3 worldPos;\n  worldPos.x = cc_matWorld[3][0] + a_position.x;\n  worldPos.y = cc_matWorld[3][1] + a_position.y;\n  worldPos.z = cc_matWorld[3][2] + a_position.z;\n  worldPos.y += BrushDepthOffset;\n  vec4 pos = vec4(worldPos, 1);\n  pos = cc_matViewProj * pos;\n  return pos;\n}\nvoid main() { gl_Position = vert(); }",
+        "vert": "\nprecision mediump float;\nlayout(std140) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n  mediump vec4 cc_probeInfo;\n  mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_surfaceTransform;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n  mediump vec4 cc_nearFar;\n  mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCLocal {\n  highp mat4 cc_matWorld;\n  highp mat4 cc_matWorldIT;\n  highp vec4 cc_lightingMapUVParam;\n  highp vec4 cc_localShadowBias;\n  highp vec4 cc_reflectionProbeData1;\n  highp vec4 cc_reflectionProbeData2;\n  highp vec4 cc_reflectionProbeBlendData1;\n  highp vec4 cc_reflectionProbeBlendData2;\n};\nin vec3 a_position;\nvec4 vert () {\n  vec3 worldPos;\n  worldPos.x = cc_matWorld[3][0] + a_position.x;\n  worldPos.y = cc_matWorld[3][1] + a_position.y;\n  worldPos.z = cc_matWorld[3][2] + a_position.z;\n  worldPos.y += 0.01;\n  vec4 pos = vec4(worldPos, 1);\n  pos = cc_matViewProj * pos;\n  return pos;\n}\nvoid main() { gl_Position = vert(); }",
         "frag": "\nprecision mediump float;\nlayout(std140) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n  mediump vec4 cc_probeInfo;\n  mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_surfaceTransform;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n  mediump vec4 cc_nearFar;\n  mediump vec4 cc_viewPort;\n};\nvec4 CCFragOutput (vec4 color) {\n  return color;\n}\nvec4 frag () {\n  vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n  color.rgb = vec3(100, 100, 135) / 255.0;\n  color.a = 0.5;\n  return CCFragOutput(color);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
       },
       "glsl1": {
-        "vert": "\nprecision mediump float;\nuniform highp mat4 cc_matViewProj;\nuniform highp mat4 cc_matWorld;\nattribute vec3 a_position;\n   uniform float BrushDepthOffset;\nvec4 vert () {\n  vec3 worldPos;\n  worldPos.x = cc_matWorld[3][0] + a_position.x;\n  worldPos.y = cc_matWorld[3][1] + a_position.y;\n  worldPos.z = cc_matWorld[3][2] + a_position.z;\n  worldPos.y += BrushDepthOffset;\n  vec4 pos = vec4(worldPos, 1);\n  pos = cc_matViewProj * pos;\n  return pos;\n}\nvoid main() { gl_Position = vert(); }",
+        "vert": "\nprecision mediump float;\nuniform highp mat4 cc_matViewProj;\nuniform highp mat4 cc_matWorld;\nattribute vec3 a_position;\nvec4 vert () {\n  vec3 worldPos;\n  worldPos.x = cc_matWorld[3][0] + a_position.x;\n  worldPos.y = cc_matWorld[3][1] + a_position.y;\n  worldPos.z = cc_matWorld[3][2] + a_position.z;\n  worldPos.y += 0.01;\n  vec4 pos = vec4(worldPos, 1);\n  pos = cc_matViewProj * pos;\n  return pos;\n}\nvoid main() { gl_Position = vert(); }",
         "frag": "\nprecision mediump float;\nvec4 CCFragOutput (vec4 color) {\n  return color;\n}\nvec4 frag () {\n  vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n  color.rgb = vec3(100, 100, 135) / 255.0;\n  color.a = 0.5;\n  return CCFragOutput(color);\n}\nvoid main() { gl_FragColor = frag(); }"
       },
       "builtins": {
@@ -432,7 +396,7 @@
           "images": []
         },
         "statistics": {
-          "CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 57,
+          "CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 56,
           "CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 42
         }
       },

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Разлика између датотеке није приказан због своје велике величине
+ 3 - 36
library/a3/a3e72674-c38f-4336-a285-1826b1799cd7.json


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+ 5 - 4
library/ad/ad05fddb-302f-40f5-81d2-27f671ddf0b6.json

@@ -1,6 +1,7 @@
 {
-    "__type__": "cc.PhysicsMaterial",
-    "_name": "",
-    "_friction": 0.5,
-    "_restitution": 0.1
+  "__type__": "cc.Asset",
+  "_name": "pmtl",
+  "_objFlags": 0,
+  "__editorExtras__": {},
+  "_native": ""
 }

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+ 4 - 5
library/c7/c7e748e8-be82-4f6f-b2c0-085b604e40e5.json

@@ -1,8 +1,7 @@
 {
-  "__type__": "cc.RenderPipeline",
-  "_name": "",
+  "__type__": "cc.Asset",
+  "_name": "rpp",
   "_objFlags": 0,
-  "_native": "",
-  "_tag": 0,
-  "_flows": []
+  "__editorExtras__": {},
+  "_native": ""
 }

+ 61 - 61
library/c9/c9bbaedb-125a-4942-a8eb-6952f9f2a00f

@@ -1,62 +1,62 @@
-[
-  {
-    "__type__": "cc.Prefab",
-    "_name": "",
-    "_objFlags": 0,
-    "_native": "",
-    "data": {
-      "__id__": 1
-    },
-    "optimizationPolicy": 0,
-    "asyncLoadAssets": false
-  },
-  {
-    "__type__": "cc.Node",
-    "_name": "Node",
-    "_objFlags": 0,
-    "_parent": null,
-    "_children": [],
-    "_active": true,
-    "_components": [],
-    "_prefab": {
-      "__id__": 2
-    },
-    "_lpos": {
-      "__type__": "cc.Vec3",
-      "x": 0,
-      "y": 0,
-      "z": 0
-    },
-    "_lrot": {
-      "__type__": "cc.Quat",
-      "x": 0,
-      "y": 0,
-      "z": 0,
-      "w": 1
-    },
-    "_lscale": {
-      "__type__": "cc.Vec3",
-      "x": 1,
-      "y": 1,
-      "z": 1
-    },
-    "_layer": 1073741824,
-    "_euler": {
-      "__type__": "cc.Vec3",
-      "x": 0,
-      "y": 0,
-      "z": 0
-    },
-    "_id": ""
-  },
-  {
-    "__type__": "cc.PrefabInfo",
-    "root": {
-      "__id__": 1
-    },
-    "asset": {
-      "__id__": 0
-    },
-    "fileId": "c46/YsCPVOJYA4mWEpNYRx"
-  }
+[
+  {
+    "__type__": "cc.Prefab",
+    "_name": "",
+    "_objFlags": 0,
+    "_native": "",
+    "data": {
+      "__id__": 1
+    },
+    "optimizationPolicy": 0,
+    "asyncLoadAssets": false
+  },
+  {
+    "__type__": "cc.Node",
+    "_name": "Node",
+    "_objFlags": 0,
+    "_parent": null,
+    "_children": [],
+    "_active": true,
+    "_components": [],
+    "_prefab": {
+      "__id__": 2
+    },
+    "_lpos": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_lrot": {
+      "__type__": "cc.Quat",
+      "x": 0,
+      "y": 0,
+      "z": 0,
+      "w": 1
+    },
+    "_lscale": {
+      "__type__": "cc.Vec3",
+      "x": 1,
+      "y": 1,
+      "z": 1
+    },
+    "_layer": 1073741824,
+    "_euler": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_id": ""
+  },
+  {
+    "__type__": "cc.PrefabInfo",
+    "root": {
+      "__id__": 1
+    },
+    "asset": {
+      "__id__": 0
+    },
+    "fileId": "c46/YsCPVOJYA4mWEpNYRx"
+  }
 ]

+ 1 - 1
library/ce/cedbdb40-f925-4256-9cea-6e937c53876f.json

@@ -4,5 +4,5 @@
   "_objFlags": 0,
   "__editorExtras__": {},
   "_native": "",
-  "text": "�ؿ�������id,���ֵ�ģ������,���ֵ�ģ���������Ƿ������ظ�(0���ظ� 1�ظ�),������Ʒ�ܵĸ���(��Ϊ������),��ǰ�ؿ���ʱ��(��s)\r\nnumber,number,number,number,number\r\nid,kind,repeat,count,time\r\n1,3,1,30,600\r\n2,3,1,30,60\r\n3,5,1,60,60\r\n4,4,1,72,60\r\n5,5,1,72,90\r\n6,6,1,72,120\r\n7,5,1,84,120\r\n8,6,1,84,120\r\n9,7,1,84,120\r\n10,6,1,96,140\r\n11,7,1,96,140\r\n12,8,1,96,140\r\n13,5,1,108,160\r\n14,7,1,108,160\r\n15,9,1,108,160\r\n16,6,1,120,180\r\n17,8,1,120,180\r\n18,10,1,120,180\r\n19,7,1,132,200\r\n20,9,1,132,200\r\n21,11,1,132,200\r\n22,8,1,144,210\r\n23,10,1,144,210\r\n24,12,1,144,210\r\n25,9,1,156,240\r\n26,11,1,156,240\r\n27,13,1,156,240\r\n28,10,1,168,260\r\n29,12,1,168,260\r\n30,14,1,168,260\r\n31,11,1,180,280\r\n32,13,1,180,280\r\n33,15,1,180,280\r\n34,10,1,192,300\r\n35,13,1,192,300\r\n36,16,1,192,300\r\n37,11,1,210,320\r\n38,14,1,210,320\r\n39,17,1,210,320\r\n40,12,1,210,330\r\n41,15,1,210,330\r\n42,18,1,210,330\r\n43,13,1,210,340\r\n44,16,1,210,340\r\n45,19,1,210,340\r\n46,14,1,210,350\r\n47,17,1,210,350\r\n48,20,1,210,350\r\n49,16,1,210,360\r\n50,20,1,210,360\r\n"
+  "text": "关卡自增长id,出现的模型种类,出现物品总的个数(需为三倍数),当前关卡的时间(秒s)\r\nnumber,number,number,number\r\nid,kind,count,time\r\n1,3,9,600\r\n2,3,30,60\r\n3,5,60,60\r\n4,4,72,60\r\n5,5,72,90\r\n6,6,72,120\r\n7,5,84,120\r\n8,6,84,120\r\n9,7,84,120\r\n10,6,96,140\r\n11,7,96,140\r\n12,8,96,140\r\n13,5,108,160\r\n14,7,108,160\r\n15,9,108,160\r\n16,6,120,180\r\n17,8,120,180\r\n18,10,120,180\r\n19,7,132,200\r\n20,9,132,200\r\n21,11,132,200\r\n22,8,144,210\r\n23,10,144,210\r\n24,12,144,210\r\n25,9,156,240\r\n26,11,156,240\r\n27,13,156,240\r\n28,10,168,260\r\n29,12,168,260\r\n30,14,168,260\r\n31,11,180,280\r\n32,13,180,280\r\n33,15,180,280\r\n34,10,192,300\r\n35,13,192,300\r\n36,16,192,300\r\n37,11,210,320\r\n38,14,210,320\r\n39,17,210,320\r\n40,12,210,330\r\n41,15,210,330\r\n42,18,210,330\r\n43,13,210,340\r\n44,16,210,340\r\n45,19,210,340\r\n46,14,210,350\r\n47,17,210,350\r\n48,20,210,350\r\n49,16,210,360\r\n50,20,210,360\r\n"
 }

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+ 7 - 59
library/e0/e0a8e34d-9242-4f0f-833b-f57e1ffbf285.json

@@ -1,59 +1,7 @@
-[
-  {
-    "__type__": "cc.animation.AnimationGraph",
-    "_name": "",
-    "_objFlags": 0,
-    "_native": "",
-    "_layers": [
-      {
-        "__id__": 1
-      }
-    ],
-    "_variables": {}
-  },
-  {
-    "__type__": "cc.animation.Layer",
-    "_stateMachine": {
-      "__id__": 2
-    },
-    "name": "",
-    "weight": 1,
-    "mask": null
-  },
-  {
-    "__type__": "cc.animation.StateMachine",
-    "_states": [
-      {
-        "__id__": 3
-      },
-      {
-        "__id__": 4
-      },
-      {
-        "__id__": 5
-      }
-    ],
-    "_transitions": [],
-    "_entryState": {
-      "__id__": 3
-    },
-    "_exitState": {
-      "__id__": 4
-    },
-    "_anyState": {
-      "__id__": 5
-    }
-  },
-  {
-    "__type__": "cc.animation.State",
-    "name": "Entry"
-  },
-  {
-    "__type__": "cc.animation.State",
-    "name": "Exit"
-  },
-  {
-    "__type__": "cc.animation.State",
-    "name": "Any"
-  }
-]
+{
+  "__type__": "cc.Asset",
+  "_name": "animgraph",
+  "_objFlags": 0,
+  "__editorExtras__": {},
+  "_native": ""
+}

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Неке датотеке нису приказане због велике количине промена