import { _decorator, Component, Node, director } from 'cc'; import BasePanel from '../core/component/BasePanel'; import { audioMgr } from '../core/manager/AudioManager'; import Data from '../core/manager/Data'; import { Main } from '../game/Main'; import { GameConst } from '../core/common/GameConst'; const { ccclass, property } = _decorator; @ccclass('FailLayer') export class FailLayer extends BasePanel { onBtnClicked(event: any, customEventData: any) { audioMgr.playOneShot(GameConst.audios.btnclick); var btnName = event.target.name; switch (btnName) { case "btn_hall": Data.user.life--; Data.user.life_cost_time = Date.now(); this.close(); Main.I.backHall(); break; case "btn_replay": this.close(); Main.I.play(); break; } } }