import { _decorator, Component, director, Label, Prefab, profiler, ProgressBar} from 'cc'; import { audioMgr } from '../core/manager/AudioManager'; import { csvMgr } from '../core/csv/CsvManager'; import { Logger } from '../core/extend/Logger'; import { bundleMgr } from '../core/manager/BundleManager'; import { settingData } from '../user/SettingData'; import Data from '../core/manager/Data'; import platformSystem from '../platform/platformSystem'; import BusyLoadingManager from '../core/manager/BusyLoadingManager'; import { ResUtil } from '../core/utils/ResUtil'; import { autoBind } from '../core/extend/AutoBind'; import i18n from '../core/i18n/runtime-scripts/LanguageData'; import { BaseExp } from '../core/base/BaseExp'; import { GameConst } from '../core/common/GameConst'; const { ccclass, property } = _decorator; @ccclass('Loading') export class Loading extends BaseExp { @autoBind({type:Label,tooltip:"资源加载lable"}) public load_label: Label; @autoBind({type: ProgressBar,tooltip: "加载进度"}) public progressBar: ProgressBar = null!; async start() { this.load_label.string = i18n("start.loading"); //关闭FPS展示 if(GameConst.isDebug){ profiler.showStats(); }else{ profiler.hideStats(); } //先加载配置资源包 更新进度条 await bundleMgr.preloadConfigAllRes((progress) => { this.progressBar.progress = progress.totalProgress; }); //加载音效 await audioMgr.initialize(); //调用事例 加载所有CSV表 await csvMgr.loadAll(); BusyLoadingManager.ins; //设置 settingData.loadFromCache(); //数据加载 Data.loadData(); //初始化平台接口 platformSystem.initialize(); //启动场景 ResUtil.enteScene("main") } }