import { _decorator, director } from 'cc'; import { BuyItemLayer } from './BuyItemLayer'; import BasePanel from '../core/component/BasePanel'; import { audioMgr } from '../core/manager/AudioManager'; import Data from '../core/manager/Data'; import WindowManager from '../core/manager/WindowManager'; import { Main } from '../game/Main'; import { ITEM_MAGENT_LV, ITEM_TIME_LV, GameConst, ITEM_TYPE } from '../core/common/GameConst'; const { ccclass, property } = _decorator; @ccclass('LevelLayer') export class LevelLayer extends BasePanel { start() { this.GetGameObject("lock1").active = Data.user.lv < ITEM_MAGENT_LV; this.GetGameObject("icon1").active = Data.user.lv >= ITEM_MAGENT_LV; this.GetGameObject("lock2").active = Data.user.lv < ITEM_TIME_LV; this.GetGameObject("icon2").active = Data.user.lv >= ITEM_TIME_LV; this.SetText("lbl_item_magent_lv", ITEM_MAGENT_LV + "级解锁"); this.SetText("lbl_item_time_lv", ITEM_TIME_LV + "级解锁"); if (Data.user.magnet > 0) { this.SetText("lbl_item1_num", Data.user.magnet + ""); } else { this.SetText("lbl_item1_num", "+"); } if (Data.user.time > 0) { this.SetText("lbl_item2_num", Data.user.time + ""); } else { this.SetText("lbl_item2_num", "+"); } this.SetText("lbl_lvv", "关卡" + Data.user.lv); } onBtnClicked(event: any, customEventData: any) { audioMgr.playOneShot(GameConst.audios.btnclick); var btnName = event.target.name; switch (btnName) { case "btn_close": this.close(); break; case "btn_item_1": if (Data.user.lv < ITEM_MAGENT_LV) return; if (Data.user.magnet == 0) { WindowManager.ins.open("BuyItemLayer").then((com: BuyItemLayer) => { com.setItemType(ITEM_TYPE.Magnet); }) this.close(); } else { this.GetGameObject("choose_item1").active = !this.GetGameObject("choose_item1").active; } break case "btn_item_2": if (Data.user.lv < ITEM_TIME_LV) return; if (Data.user.time == 0) { WindowManager.ins.open("BuyItemLayer").then((com: BuyItemLayer) => { com.setItemType(ITEM_TYPE.Time); }) this.close(); } else { this.GetGameObject("choose_item2").active = !this.GetGameObject("choose_item2").active; } break; case "btn_play": Data.user.useMagnet = this.GetGameObject("choose_item1").active; Data.user.useTime = this.GetGameObject("choose_item2").active; this.close(); Main.Instance().play(); break; case "btn_back": this.close(); break; } } }