import { _decorator, Component, Node, Prefab, director, instantiate } from 'cc'; import { GameNode } from './GameNode'; import { GameUI } from './GameUI'; import { HallUI } from './HallUI'; import WindowManager from '../core/manager/WindowManager'; import platformSystem from '../platform/platformSystem'; import { bundleMgr } from '../core/manager/BundleManager'; import { GameConst } from '../core/common/GameConst'; import { audioMgr } from '../core/manager/AudioManager'; import { settingData } from '../user/SettingData'; const { ccclass, property } = _decorator; @ccclass('Main') export class Main extends Component { public static I: Main; _HallUI: HallUI = null; _GameUI: GameUI = null; _GameNode: GameNode = null; start(){ if(settingData.data.bgMusic){ audioMgr.play(GameConst.audios.bg_music,true); } Main.I = this; WindowManager.ins.register(this.node) WindowManager.ins.open("HallUI").then(panle => { this._HallUI = panle }) WindowManager.ins.open("GameUI").then(panle => { this._GameUI = panle; this._GameUI.node.active = false; bundleMgr.loadAsset(GameConst.bundleName.resources,"prefabs/GameNode",Prefab, (err, res) => { this._GameNode = (instantiate(res) as Node).getComponent(GameNode); director.getScene().addChild(this._GameNode.node); }) }) } play() { this._HallUI.node.active = false; this._GameUI.node.active = true; this._GameUI.restart(); this._GameNode.node.active = true; this._GameNode.restart(); platformSystem.platform.hideBannerAd(); } backHall() { platformSystem.platform.showBannerAd(); this._GameNode.node.active = false; this._HallUI.node.active = true; this._GameUI.node.active = false; } }