import { _decorator, Component, Node } from 'cc'; import BasePanel from '../core/component/BasePanel'; import { audioMgr } from '../core/manager/AudioManager'; import Data from '../core/manager/Data'; import WindowManager from '../core/manager/WindowManager'; import MsgHints from '../core/utils/MsgHints'; import { Main } from '../game/Main'; import { ITEM_TYPE, GameConst } from '../core/common/GameConst'; import i18n from '../core/i18n/runtime-scripts/LanguageData'; const { ccclass, property } = _decorator; @ccclass('BuyItemLayer') export class BuyItemLayer extends BasePanel { private type: ITEM_TYPE; setItemType(type: ITEM_TYPE) { this.type = type; this.GetGameObject("Magnet").active = type == ITEM_TYPE.Magnet; this.GetGameObject("Hint").active = type == ITEM_TYPE.Hint; this.GetGameObject("Frozen").active = type == ITEM_TYPE.Frozen; this.GetGameObject("Time").active = type == ITEM_TYPE.Time; this.SetText("lbl_name", GameConst.getItemName(type)) Main.I._GameUI.pasue = true; } onDestroy() { super.onDestroy(); Main.I._GameUI.pasue = false; } onBtnClicked(event: any, customEventData: any) { audioMgr.playOneShot(GameConst.audios.btnclick); var btnName = event.target.name; switch (btnName) { case "btn_close": this.close(); break; case "btn_buy": if (Data.user.coin < 90) { WindowManager.ins.open("BuyCoinLayer"); } else { MsgHints.show(i18n("main.购买成功!")) Data.user.coin -= 90; Data.user.addItem(this.type, 3); Data.save(); this.close(); } break; } } }