import { _decorator, Component, Node, director } from 'cc'; import BasePanel from '../core/component/BasePanel'; import { audioMgr } from '../core/manager/AudioManager'; import Data from '../core/manager/Data'; import WindowManager from '../core/manager/WindowManager'; import { Main } from '../game/Main'; import { GameConst } from '../core/common/GameConst'; import { levelsData } from '../user/LevelsData'; import i18n from '../core/i18n/runtime-scripts/LanguageData'; const { ccclass, property } = _decorator; @ccclass('LevelClearLayer') export class LevelClearLayer extends BasePanel { start() { this.SetText("lbl_lvv", i18n("main.关卡:%{value}", { value: Data.user.lv})); Data.user.lv++; } onBtnClicked(event: any, customEventData: any) { if (!this.ok) return; audioMgr.playOneShot(GameConst.audios.btnclick); var btnName = event.target.name; switch (btnName) { case "btn_hall": Data.user.star += this.real_add_star; Data.save(); this.close(); Main.I.backHall(); break; case "btn_next": Data.user.star += this.real_add_star; Data.save(); this.close(); Main.I.play(); break; } } addstar = 0; real_add_star = 0; setAddStar(addstar: number) { this.real_add_star = addstar; this.addstar = addstar; this.cur = Data.user.star % 100; this.SetProgressBar("ProgressBar", this.cur / 100); this.SetText("lbl_pro", (Math.floor(this.cur / 100) * 100) + "%") } cur = 0; cdt = 0; ok = false; update(dt: number) { if (this.ok) return; this.cdt += dt; if (this.cdt < 0.01) return this.cdt = 0; if (this.addstar > 0) { this.addstar--; this.cur++; if (this.cur > 100) { this.cur = 100; this.ok = true; } }else { this.ok = true; } let OpenItems:Array = levelsData.getModesNames(); if (this.ok && this.cur >= 100 && Data.user.openIndex < OpenItems.length - 1) { //解锁新物品 //WindowManager.ins.open("NewPackOpenedLayer", Data.user.openIndex); } this.SetProgressBar("ProgressBar", this.cur / 100); this.SetText("lbl_pro", this.cur + "%") } }