4-20-2025 22:14:18 - log: Load engine in /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine 4-20-2025 22:14:19 - log: Profile changed: engine (modules.includeModules: 2d,3d,animation,audio,base,gfx-webgl,gfx-webgl2,light-probe,occlusion-query,particle,physics-ammo,primitive,profiler,spine,tween,ui,websocket) 4-20-2025 22:14:19 - log: Register native engine in /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native 4-20-2025 22:14:54 - log: [Scene] meshopt wasm decoder initialized 4-20-2025 22:14:54 - log: [Scene] [box2d]:box2d wasm lib loaded. 4-20-2025 22:14:55 - log: [Scene] [bullet]:bullet wasm lib loaded. 4-20-2025 22:14:56 - log: [Scene] [PHYSICS]: using builtin. 4-20-2025 22:14:57 - log: [Scene] Cocos Creator v3.8.2 4-20-2025 22:14:57 - info: [Scene] Forward render pipeline initialized. 4-20-2025 22:14:58 - log: [Scene] [PHYSICS]: switch from builtin to bullet. 4-20-2025 22:14:58 - log: [Scene] [PHYSICS2D]: switch from box2d-wasm to builtin.