import { _decorator, Component, Node } from 'cc'; import GameConst from '../../../core/common/GameConst'; import BasePanel from '../../../core/component/BasePanel'; import Data from '../../../core/manager/Data'; import Utils from '../../../core/utils/Utils'; import platformSystem from 'db://assets/platform/platformSystem'; import audioManager from 'db://assets/manager/audioManager'; import { constants } from 'db://assets/data/constants'; const { ccclass, property } = _decorator; @ccclass('BuyLifeLayer') export class BuyLifeLayer extends BasePanel { update() { this.SetText("lbl_life", Data.user.life + "") if (Data.user.life >= GameConst.MAX_LIFE) { this.SetText("lbl_life_time", "已满") } else { if (Data.user.life_cost_time == 0) { Data.user.life_cost_time = Date.now(); } let nLeft = (Date.now() - Data.user.life_cost_time) / 1000; let addLife = Math.floor(nLeft / 60 / GameConst.MAX_LIFE_RECOVERY_TIME); if (addLife > 0) Data.user.life += addLife; nLeft -= addLife * GameConst.MAX_LIFE_RECOVERY_TIME * 60; this.SetText("lbl_life_time", Utils.getTimeStrByS(GameConst.MAX_LIFE_RECOVERY_TIME * 60 - nLeft)) } } star() { platformSystem.platform.showInterstitialAd(); } onBtnClicked(event: any, customEventData: any) { audioManager.playOneShot(constants.audios.btnclick); var btnName = event.target.name; switch (btnName) { case "btn_close": this.close(); break; case "btn_ad": platformSystem.platform.showRewardVideo((b) => { if (b) { Data.user.life += 1; Data.save(); this.close(); } }) break; } } }