2025-4-16 15:28:51-log: Cannot access game frame or container. 2025-4-16 15:28:51-debug: asset-db:require-engine-code (531ms) 2025-4-16 15:28:51-log: meshopt wasm decoder initialized 2025-4-16 15:28:51-log: [box2d]:box2d wasm lib loaded. 2025-4-16 15:28:52-log: [bullet]:bullet wasm lib loaded. 2025-4-16 15:28:52-log: Cocos Creator v3.8.2 2025-4-16 15:28:52-debug: [Assets Memory track]: asset-db:worker-init: initEngine start:23.62MB, end 100.53MB, increase: 76.91MB 2025-4-16 15:28:52-debug: [Assets Memory track]: asset-db-plugin-register: programming start:101.34MB, end 105.61MB, increase: 4.27MB 2025-4-16 15:28:53-debug: [Assets Memory track]: asset-db-plugin-register: engine-extends start:105.66MB, end 237.45MB, increase: 131.78MB 2025-4-16 15:28:53-debug: [Assets Memory track]: asset-db-plugin-enable: project start:105.85MB, end 237.45MB, increase: 131.60MB 2025-4-16 15:28:53-debug: run package(lightmap) handler(enable) start 2025-4-16 15:28:53-debug: [Assets Memory track]: asset-db-plugin-enable: builder start:106.21MB, end 240.37MB, increase: 134.16MB 2025-4-16 15:28:53-debug: run package(lightmap) handler(enable) success! 2025-4-16 15:28:53-debug: [Assets Memory track]: asset-db:worker-init: initPlugin start:100.54MB, end 237.46MB, increase: 136.91MB 2025-4-16 15:28:53-debug: run package(node-library) handler(enable) start 2025-4-16 15:28:53-debug: run package(package-asset) handler(enable) success! 2025-4-16 15:28:53-debug: run package(package-asset) handler(enable) start 2025-4-16 15:28:53-debug: run package(process) handler(enable) success! 2025-4-16 15:28:53-debug: run package(node-library) handler(enable) success! 2025-4-16 15:28:53-debug: run package(reference-image) handler(enable) start 2025-4-16 15:28:53-debug: run package(reference-image) handler(enable) success! 2025-4-16 15:28:53-debug: run package(process) handler(enable) start 2025-4-16 15:28:53-debug: run package(reflection-probe) handler(enable) start 2025-4-16 15:28:53-debug: run package(reflection-probe) handler(enable) success! 2025-4-16 15:28:53-debug: run package(adsense-h5g-plugin) handler(enable) start 2025-4-16 15:28:53-debug: run package(adsense-h5g-plugin) handler(enable) success! 2025-4-16 15:28:53-debug: run package(engine-extends) handler(enable) success! 2025-4-16 15:28:53-debug: run package(engine-extends) handler(enable) start 2025-4-16 15:28:53-debug: run package(alipay-mini-game) handler(enable) start 2025-4-16 15:28:53-debug: run package(alipay-mini-game) handler(enable) success! 2025-4-16 15:28:53-debug: run package(bytedance-mini-game) handler(enable) start 2025-4-16 15:28:53-debug: run package(bytedance-mini-game) handler(enable) success! 2025-4-16 15:28:53-debug: run package(android) handler(enable) start 2025-4-16 15:28:53-debug: run package(certificate) handler(enable) start 2025-4-16 15:28:53-debug: run package(certificate) handler(enable) success! 2025-4-16 15:28:53-debug: run package(channel-upload-tools) handler(enable) success! 2025-4-16 15:28:53-debug: run package(android) handler(enable) success! 2025-4-16 15:28:53-debug: run package(fb-instant-games) handler(enable) start 2025-4-16 15:28:53-debug: run package(fb-instant-games) handler(enable) success! 2025-4-16 15:28:53-debug: run package(huawei-agc) handler(enable) success! 2025-4-16 15:28:53-debug: run package(huawei-quick-game) handler(enable) start 2025-4-16 15:28:53-debug: run package(huawei-quick-game) handler(enable) success! 2025-4-16 15:28:53-debug: run package(ios) handler(enable) start 2025-4-16 15:28:53-debug: run package(huawei-agc) handler(enable) start 2025-4-16 15:28:53-debug: run package(ios) handler(enable) success! 2025-4-16 15:28:53-debug: run package(linux) handler(enable) success! 2025-4-16 15:28:53-debug: run package(mac) handler(enable) start 2025-4-16 15:28:53-debug: run package(mac) handler(enable) success! 2025-4-16 15:28:53-debug: run package(native) handler(enable) start 2025-4-16 15:28:53-debug: run package(linux) handler(enable) start 2025-4-16 15:28:53-debug: run package(native) handler(enable) success! 2025-4-16 15:28:53-debug: run package(channel-upload-tools) handler(enable) start 2025-4-16 15:28:53-debug: run package(ohos) handler(enable) start 2025-4-16 15:28:53-debug: run package(openharmony) handler(enable) start 2025-4-16 15:28:53-debug: run package(openharmony) handler(enable) success! 2025-4-16 15:28:53-debug: run package(ohos) handler(enable) success! 2025-4-16 15:28:53-debug: run package(oppo-mini-game) handler(enable) start 2025-4-16 15:28:53-debug: run package(oppo-mini-game) handler(enable) success! 2025-4-16 15:28:53-debug: run package(runtime-dev-tools) handler(enable) success! 2025-4-16 15:28:53-debug: run package(taobao-creative-app) handler(enable) success! 2025-4-16 15:28:53-debug: run package(runtime-dev-tools) handler(enable) start 2025-4-16 15:28:53-debug: run package(taobao-creative-app) handler(enable) start 2025-4-16 15:28:53-debug: run package(taobao-mini-game) handler(enable) start 2025-4-16 15:28:53-debug: run package(taobao-mini-game) handler(enable) success! 2025-4-16 15:28:53-debug: run package(vivo-mini-game) handler(enable) start 2025-4-16 15:28:53-debug: run package(web-desktop) handler(enable) start 2025-4-16 15:28:53-debug: run package(vivo-mini-game) handler(enable) success! 2025-4-16 15:28:53-debug: run package(web-desktop) handler(enable) success! 2025-4-16 15:28:53-debug: run package(web-mobile) handler(enable) success! 2025-4-16 15:28:53-debug: run package(web-mobile) handler(enable) start 2025-4-16 15:28:53-debug: run package(wechatgame) handler(enable) success! 2025-4-16 15:28:53-debug: run package(wechatprogram) handler(enable) start 2025-4-16 15:28:53-debug: run package(wechatprogram) handler(enable) success! 2025-4-16 15:28:53-debug: run package(windows) handler(enable) start 2025-4-16 15:28:53-debug: run package(windows) handler(enable) success! 2025-4-16 15:28:53-debug: run package(xiaomi-quick-game) handler(enable) start 2025-4-16 15:28:53-debug: run package(xiaomi-quick-game) handler(enable) success! 2025-4-16 15:28:53-debug: run package(wechatgame) handler(enable) start 2025-4-16 15:28:53-debug: run package(cocos-service) handler(enable) start 2025-4-16 15:28:53-debug: run package(im-plugin) handler(enable) success! 2025-4-16 15:28:53-debug: run package(cocos-service) handler(enable) success! 2025-4-16 15:28:53-debug: run package(fix-device) handler(enable) start 2025-4-16 15:28:53-debug: run package(fix-device) handler(enable) success! 2025-4-16 15:28:53-debug: run package(im-plugin) handler(enable) start 2025-4-16 15:28:53-debug: run package(placeholder) handler(enable) start 2025-4-16 15:28:53-debug: run package(placeholder) handler(enable) success! 2025-4-16 15:28:53-debug: asset-db:worker-init: initPlugin (1421ms) 2025-4-16 15:28:53-debug: [Assets Memory track]: asset-db:worker-init start:23.62MB, end 237.72MB, increase: 214.10MB 2025-4-16 15:28:53-debug: Run asset db hook programming:beforePreStart ... 2025-4-16 15:28:53-debug: Run asset db hook programming:beforePreStart success! 2025-4-16 15:28:53-debug: Run asset db hook engine-extends:beforePreStart success! 2025-4-16 15:28:53-debug: Run asset db hook engine-extends:beforePreStart ... 2025-4-16 15:28:53-debug: asset-db:worker-init (2773ms) 2025-4-16 15:28:53-debug: asset-db-hook-programming-beforePreStart (289ms) 2025-4-16 15:28:53-debug: asset-db-hook-engine-extends-beforePreStart (288ms) 2025-4-16 15:28:53-debug: Preimport db internal success 2025-4-16 15:28:53-debug: Preimport db assets success 2025-4-16 15:28:53-debug: Run asset db hook programming:afterPreStart ... 2025-4-16 15:28:53-debug: starting packer-driver... 2025-4-16 15:28:54-debug: initialize scripting environment... 2025-4-16 15:28:54-debug: Set detail map pack:///resolution-detail-map.json: {} 2025-4-16 15:28:54-debug: Run asset db hook engine-extends:afterPreStart ... 2025-4-16 15:28:54-debug: Run asset db hook programming:afterPreStart success! 2025-4-16 15:28:54-debug: Run asset db hook engine-extends:afterPreStart success! 2025-4-16 15:28:54-debug: [Assets Memory track]: asset-db:worker-init: preStart start:237.72MB, end 259.00MB, increase: 21.28MB 2025-4-16 15:28:54-debug: %cImport%c: C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx background: #aaff85; color: #000; color: #000; 2025-4-16 15:28:54-debug: Start up the 'internal' database... 2025-4-16 15:28:54-debug: asset-db-hook-programming-afterPreStart (442ms) 2025-4-16 15:28:54-debug: asset-db-hook-engine-extends-afterPreStart (23ms) 2025-4-16 15:28:54-debug: asset-db:worker-effect-data-processing (23ms) 2025-4-16 15:28:54-debug: Status file E:\cocos\CatchDoll3D\temp\asset-db\internal\fbx.FBX-glTF-conv\1263d74c-8167-4928-91a6-4e2672411f47\status.json: Error: ENOENT: no such file or directory, open 'E:\cocos\CatchDoll3D\temp\asset-db\internal\fbx.FBX-glTF-conv\1263d74c-8167-4928-91a6-4e2672411f47\status.json' 2025-4-16 15:28:54-error: 缺少依赖库。可能你的系统缺少必要的运行时,请尝试安装 VC 运行时:https://aka.ms/vs/16/release/vc_redist.x64.exe。 2025-4-16 15:28:54-error: Error: Failed to import C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx at FbxImporter.getGltfFilePath (C:\ProgramData\cocos\editors\Creator\3.8.2\resources\app.asar\modules\engine-extensions\extensions\engine-extends\dist\importer\importers\fbx.ccc:1:1468) at processTicksAndRejections (internal/process/task_queues.js:93:5) at createGlTfReader (C:\ProgramData\cocos\editors\Creator\3.8.2\resources\app.asar\modules\engine-extensions\extensions\engine-extends\dist\importer\importers\gltf\reader-manager.ccc:1:857) at GlTfReaderManager.getOrCreate (C:\ProgramData\cocos\editors\Creator\3.8.2\resources\app.asar\modules\engine-extensions\extensions\engine-extends\dist\importer\importers\gltf\reader-manager.ccc:1:534) at FbxImporter._importSubAssets (C:\ProgramData\cocos\editors\Creator\3.8.2\resources\app.asar\modules\engine-extensions\extensions\engine-extends\dist\importer\importers\gltf.ccc:1:5816) at FbxImporter.import (C:\ProgramData\cocos\editors\Creator\3.8.2\resources\app.asar\modules\engine-extensions\extensions\engine-extends\dist\importer\importers\gltf.ccc:1:3334) 2025-4-16 15:28:54-error: Importer exec failed: {asset[C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx](1263d74c-8167-4928-91a6-4e2672411f47)} 2025-4-16 15:28:54-debug: [Assets Memory track]: asset-db:worker-startup-database[internal] start:253.99MB, end 257.85MB, increase: 3.85MB 2025-4-16 15:28:54-debug: Start up the 'assets' database... 2025-4-16 15:28:54-debug: asset-db:worker-startup-database[internal] (731ms) 2025-4-16 15:28:54-debug: asset-db:worker-startup-database[assets] (687ms) 2025-4-16 15:28:54-debug: asset-db:start-database (995ms) 2025-4-16 15:28:54-debug: asset-db:ready (5022ms) 2025-4-16 15:28:54-debug: init worker message success 2025-4-16 15:28:54-debug: [Build Memory track]: builder:worker-init start:260.31MB, end 273.29MB, increase: 12.98MB 2025-4-16 15:28:54-debug: programming:execute-script (356ms) 2025-4-16 15:28:54-debug: builder:worker-init (346ms) 2025-4-16 15:28:55-debug: programming:execute-script (2ms) 2025-4-16 15:28:56-debug: refresh db internal success 2025-4-16 15:28:56-debug: refresh db assets success 2025-4-16 15:28:56-debug: Run asset db hook engine-extends:afterRefresh ... 2025-4-16 15:28:56-debug: Run asset db hook engine-extends:afterRefresh success! 2025-4-16 15:28:56-debug: asset-db:refresh-all-database (86ms) 2025-4-16 15:28:56-debug: asset-db:worker-effect-data-processing (-1ms) 2025-4-16 15:28:56-debug: asset-db-hook-engine-extends-afterRefresh (-1ms) 2025-4-16 15:29:58-debug: refresh db internal success 2025-4-16 15:29:58-debug: refresh db assets success 2025-4-16 15:29:58-debug: Run asset db hook engine-extends:afterRefresh ... 2025-4-16 15:29:58-debug: Run asset db hook engine-extends:afterRefresh success! 2025-4-16 15:29:58-debug: asset-db:refresh-all-database (103ms) 2025-4-16 15:29:58-debug: asset-db-hook-engine-extends-afterRefresh (1ms) 2025-4-16 15:30:03-debug: refresh db internal success 2025-4-16 15:30:03-debug: refresh db assets success 2025-4-16 15:30:03-debug: Run asset db hook engine-extends:afterRefresh ... 2025-4-16 15:30:03-debug: Run asset db hook engine-extends:afterRefresh success! 2025-4-16 15:30:03-debug: asset-db:refresh-all-database (90ms) 2025-4-16 15:30:05-debug: start refresh asset from E:\cocos\CatchDoll3D\assets\ball.fbx... 2025-4-16 15:30:05-debug: %cImport%c: E:\cocos\CatchDoll3D\assets\ball.fbx background: #aaff85; color: #000; color: #000; 2025-4-16 15:30:05-debug: Status file E:\cocos\CatchDoll3D\temp\asset-db\assets\fbx.FBX-glTF-conv\68dc9978-b55e-477b-8a05-fe7e7dcab6db\status.json: Error: ENOENT: no such file or directory, open 'E:\cocos\CatchDoll3D\temp\asset-db\assets\fbx.FBX-glTF-conv\68dc9978-b55e-477b-8a05-fe7e7dcab6db\status.json' 2025-4-16 15:30:05-error: Importer exec failed: {asset[E:\cocos\CatchDoll3D\assets\ball.fbx](68dc9978-b55e-477b-8a05-fe7e7dcab6db)} 2025-4-16 15:30:05-error: 缺少依赖库。可能你的系统缺少必要的运行时,请尝试安装 VC 运行时:https://aka.ms/vs/16/release/vc_redist.x64.exe。 2025-4-16 15:30:05-error: Error: Failed to import E:\cocos\CatchDoll3D\assets\ball.fbx at FbxImporter.getGltfFilePath (C:\ProgramData\cocos\editors\Creator\3.8.2\resources\app.asar\modules\engine-extensions\extensions\engine-extends\dist\importer\importers\fbx.ccc:1:1468) at processTicksAndRejections (internal/process/task_queues.js:93:5) at createGlTfReader (C:\ProgramData\cocos\editors\Creator\3.8.2\resources\app.asar\modules\engine-extensions\extensions\engine-extends\dist\importer\importers\gltf\reader-manager.ccc:1:857) at GlTfReaderManager.getOrCreate (C:\ProgramData\cocos\editors\Creator\3.8.2\resources\app.asar\modules\engine-extensions\extensions\engine-extends\dist\importer\importers\gltf\reader-manager.ccc:1:534) at FbxImporter._importSubAssets (C:\ProgramData\cocos\editors\Creator\3.8.2\resources\app.asar\modules\engine-extensions\extensions\engine-extends\dist\importer\importers\gltf.ccc:1:5816) at FbxImporter.import (C:\ProgramData\cocos\editors\Creator\3.8.2\resources\app.asar\modules\engine-extensions\extensions\engine-extends\dist\importer\importers\gltf.ccc:1:3334) 2025-4-16 15:30:05-debug: refresh asset E:\cocos\CatchDoll3D\assets success 2025-4-16 15:30:10-debug: start remove asset E:\cocos\CatchDoll3D\assets\ball.fbx... 2025-4-16 15:30:10-debug: start refresh asset from E:\cocos\CatchDoll3D\assets\ball.fbx... 2025-4-16 15:30:10-debug: %cDestroy%c: E:\cocos\CatchDoll3D\assets\ball.fbx background: #ffb8b8; color: #000; color: #000; 2025-4-16 15:30:10-debug: refresh asset E:\cocos\CatchDoll3D\assets success 2025-4-16 15:30:10-debug: remove asset E:\cocos\CatchDoll3D\assets\ball.fbx success 2025-4-16 15:30:10-debug: refresh db internal success 2025-4-16 15:30:10-debug: refresh db assets success 2025-4-16 15:30:10-debug: Run asset db hook engine-extends:afterRefresh success! 2025-4-16 15:30:10-debug: Run asset db hook engine-extends:afterRefresh ... 2025-4-16 15:30:10-debug: asset-db:refresh-all-database (95ms) 2025-4-16 15:30:10-debug: asset-db-hook-engine-extends-afterRefresh (1ms) 2025-4-16 15:30:46-debug: refresh db internal success 2025-4-16 15:30:46-debug: refresh db assets success 2025-4-16 15:30:46-debug: Run asset db hook engine-extends:afterRefresh success! 2025-4-16 15:30:46-debug: Run asset db hook engine-extends:afterRefresh ... 2025-4-16 15:30:46-debug: asset-db:refresh-all-database (90ms) 2025-4-16 15:30:46-debug: asset-db:worker-effect-data-processing (1ms) 2025-4-16 15:30:46-debug: asset-db-hook-engine-extends-afterRefresh (1ms) 2025-4-16 15:30:51-debug: refresh db internal success 2025-4-16 15:30:51-debug: refresh db assets success 2025-4-16 15:30:51-debug: Run asset db hook engine-extends:afterRefresh ... 2025-4-16 15:30:51-debug: Run asset db hook engine-extends:afterRefresh success! 2025-4-16 15:30:51-debug: asset-db:refresh-all-database (89ms) 2025-4-16 15:33:21-debug: refresh db internal success 2025-4-16 15:33:21-debug: refresh db assets success 2025-4-16 15:33:21-debug: Run asset db hook engine-extends:afterRefresh ... 2025-4-16 15:33:21-debug: Run asset db hook engine-extends:afterRefresh success! 2025-4-16 15:33:21-debug: asset-db:refresh-all-database (94ms) 2025-4-16 15:33:21-debug: asset-db:worker-effect-data-processing (1ms) 2025-4-16 15:33:21-debug: asset-db-hook-engine-extends-afterRefresh (1ms) 2025-4-16 15:35:17-debug: refresh db internal success 2025-4-16 15:35:17-debug: refresh db assets success 2025-4-16 15:35:17-debug: Run asset db hook engine-extends:afterRefresh ... 2025-4-16 15:35:17-debug: Run asset db hook engine-extends:afterRefresh success! 2025-4-16 15:35:17-debug: asset-db:refresh-all-database (84ms) 2025-4-16 15:35:17-debug: asset-db-hook-engine-extends-afterRefresh (1ms) 2025-4-16 15:35:22-debug: start refresh asset from E:\cocos\CatchDoll3D\assets\scenes\loading.scene... 2025-4-16 15:35:22-debug: %cImport%c: E:\cocos\CatchDoll3D\assets\scenes\loading.scene background: #aaff85; color: #000; color: #000; 2025-4-16 15:35:22-debug: refresh asset E:\cocos\CatchDoll3D\assets\scenes success 2025-4-16 15:35:22-debug: refresh db internal success 2025-4-16 15:35:22-debug: refresh db assets success 2025-4-16 15:35:22-debug: Run asset db hook engine-extends:afterRefresh ... 2025-4-16 15:35:22-debug: Run asset db hook engine-extends:afterRefresh success! 2025-4-16 15:35:22-debug: asset-db:refresh-all-database (80ms) 2025-4-16 15:35:26-debug: programming:execute-script (3ms)