HallUI.ts 4.2 KB

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  1. import { _decorator, tween, v3, sp } from 'cc';
  2. import BasePanel from '../core/component/BasePanel';
  3. import { audioMgr } from '../core/manager/AudioManager';
  4. import Data from '../core/manager/Data';
  5. import WindowManager from '../core/manager/WindowManager';
  6. import MsgHints from '../core/utils/MsgHints';
  7. import Utils from '../core/utils/Utils';
  8. import { BoxLayer } from '../gameui/BoxLayer';
  9. import { bundleMgr } from '../core/manager/BundleManager';
  10. import { GameConst, BOX_TYPE } from '../core/common/GameConst';
  11. const { ccclass, property } = _decorator;
  12. @ccclass('HallUI')
  13. export class HallUI extends BasePanel {
  14. onBtnClicked(event: any, customEventData: any) {
  15. audioMgr.playOneShot(GameConst.audios.btnclick);
  16. var btnName = event.target.name;
  17. switch (btnName) {
  18. case "btn_setting":
  19. // WindowManager.ins.open("NewPackOpenedLayer");
  20. WindowManager.ins.open("SettingLayer")
  21. break;
  22. case "btn_play":
  23. WindowManager.ins.open("LevelLayer");
  24. /*platformSystem.platform.showRewardVideo((b) => {
  25. WindowManager.ins.open("LevelLayer");
  26. })*/
  27. break;
  28. case "btn_buy_life":
  29. if (Data.user.life >= GameConst.MAX_LIFE) {
  30. MsgHints.show("体力已满")
  31. return;
  32. }
  33. WindowManager.ins.open("BuyLifeLayer")
  34. break;
  35. case "btn_buy_coin":
  36. WindowManager.ins.open("BuyCoinLayer");
  37. break;
  38. case "full0":
  39. let info = Data.user.hasLvBox();
  40. WindowManager.ins.open("BoxLayer").then((com: BoxLayer) => {
  41. com.setInfo(BOX_TYPE.LEVEL, GameConst.getLvBoxReward(Math.floor(Data.user.lv / 10)))
  42. });
  43. break;
  44. case "full1":
  45. info = Data.user.hasStarBox();
  46. WindowManager.ins.open("BoxLayer").then((com: BoxLayer) => {
  47. com.setInfo(BOX_TYPE.STAR, GameConst.getStarBoxReward(Math.floor(Data.user.lv / 1000)))
  48. });
  49. break;
  50. }
  51. }
  52. start() {
  53. this.SetProgressBar("probar_lv", 0.1);
  54. let btn_play = this.GetNode("btn_play")
  55. tween(btn_play).sequence(tween(btn_play).to(1, { scale: v3(1.05, 1.05, 1.05) }), tween(btn_play).to(1, { scale: v3(1, 1, 1) })).repeatForever().start()
  56. }
  57. update() {
  58. if (Data.user.life >= GameConst.MAX_LIFE) {
  59. this.SetText("lbl_life_time", "已满")
  60. }else {
  61. if (Data.user.life_cost_time == 0) {
  62. Data.user.life_cost_time = Date.now();
  63. }
  64. let nLeft = (Date.now() - Data.user.life_cost_time) / 1000;
  65. let addLife = Math.floor(nLeft / 60 / GameConst.MAX_LIFE_RECOVERY_TIME);
  66. if (addLife > 0)
  67. Data.user.life += addLife;
  68. nLeft -= addLife * GameConst.MAX_LIFE_RECOVERY_TIME * 60;
  69. this.SetText("lbl_life_time", Utils.getTimeStrByS(GameConst.MAX_LIFE_RECOVERY_TIME * 60 - nLeft))
  70. }
  71. this.SetText("lbl_life", Data.user.life + "")
  72. this.SetText("lbl_coin", Data.user.coin + "")
  73. this.SetText("lbl_lv", Data.user.lv + "")
  74. this.SetText("lbl_lv_center", Data.user.lv + "")
  75. let info = Data.user.hasLvBox();
  76. this.GetGameObject("full0").active = info
  77. let lvmin = Data.user.lv % 10;
  78. this.SetText("lbl_pro_lv", lvmin + "/10");
  79. this.SetProgressBar("lbl_pro_star", lvmin / 10);
  80. this.SetProgressBar("probar_lv_center", lvmin / 10);
  81. this.SetProgressBar("probar_lv", lvmin / 10);
  82. info = Data.user.hasStarBox();
  83. if (info) {
  84. this.SetText("probar_star", "满");
  85. this.SetProgressBar("probar_star", 1);
  86. this.GetGameObject("full1").active = true;
  87. }else {
  88. let starmin = Data.user.star % 1000;
  89. this.GetGameObject("full1").active = false;
  90. this.SetText("lbl_pro_star", starmin + "/1000");
  91. this.SetProgressBar("probar_star", starmin / 1000);
  92. }
  93. }
  94. }