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- import { _decorator, Component, Node, Prefab, director, instantiate } from 'cc';
- import { GameNode } from './GameNode';
- import { GameUI } from './GameUI';
- import { HallUI } from './HallUI';
- import WindowManager from '../core/manager/WindowManager';
- import platformSystem from '../platform/platformSystem';
- import { bundleMgr } from '../core/manager/BundleManager';
- import { GameConst } from '../core/common/GameConst';
- const { ccclass, property } = _decorator;
- @ccclass('Main')
- export class Main extends Component {
- public static I: Main;
- _HallUI: HallUI = null;
- _GameUI: GameUI = null;
- _GameNode: GameNode = null;
- start() {
- Main.I = this;
- WindowManager.ins.register(this.node)
- WindowManager.ins.open("HallUI").then(panle => {
- this._HallUI = panle
- })
- WindowManager.ins.open("GameUI").then(panle => {
- this._GameUI = panle;
- this._GameUI.node.active = false;
- bundleMgr.loadAsset(GameConst.bundleName.resources,"prefabs/GameNode",Prefab, (err, res) => {
- this._GameNode = (instantiate(res) as Node).getComponent(GameNode);
- director.getScene().addChild(this._GameNode.node);
- })
- })
- }
- play() {
- this._HallUI.node.active = false;
- this._GameUI.node.active = true;
- this._GameUI.restart();
- this._GameNode.node.active = true;
- this._GameNode.restart();
- platformSystem.platform.hideBannerAd();
- }
- backHall() {
-
- platformSystem.platform.showBannerAd();
- this._GameNode.node.active = false;
- this._HallUI.node.active = true;
- this._GameUI.node.active = false;
- }
- }
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