BuyCoinLayer.ts 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344
  1. import { _decorator } from 'cc';
  2. import BasePanel from '../core/component/BasePanel';
  3. import Data from '../core/manager/Data';
  4. import Utils from '../core/utils/Utils';
  5. import { audioMgr } from '../core/manager/AudioManager';
  6. import platformSystem from '../platform/platformSystem';
  7. import { GameConst, ITEM_TYPE } from '../core/common/GameConst';
  8. const { ccclass, property } = _decorator;
  9. @ccclass('BuyCoinLayer')
  10. export class BuyCoinLayer extends BasePanel {
  11. start() {
  12. this.SetText("lbl_coin", Data.user.coin + "")
  13. }
  14. onBtnClicked(event: any, customEventData: any) {
  15. audioMgr.playOneShot(GameConst.audios.btnclick);
  16. var btnName = event.target.name;
  17. switch (btnName) {
  18. case "btn_close":
  19. this.close();
  20. break;
  21. case "btn_ad":
  22. this.GetGameObject("btn_close").active = false;
  23. platformSystem.platform.showRewardVideo((b) => {
  24. if (b) {
  25. Utils.flyAnim(ITEM_TYPE.Coin, this.GetNode("btn_ad"), this.GetNodeFromCanvas("coin-icon"), 5, 50, (b) => {
  26. if (b) {
  27. Data.user.coin += 100;
  28. Data.save();
  29. this.close();
  30. }
  31. });
  32. }
  33. else {
  34. this.GetGameObject("btn_close").active = true;
  35. }
  36. })
  37. break;
  38. }
  39. }
  40. }