2025-4-16 15-35.log 21 KB

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  1. 2025-4-16 15:35:59-log: Cannot access game frame or container.
  2. 2025-4-16 15:35:59-debug: asset-db:require-engine-code (525ms)
  3. 2025-4-16 15:35:59-log: meshopt wasm decoder initialized
  4. 2025-4-16 15:35:59-log: [box2d]:box2d wasm lib loaded.
  5. 2025-4-16 15:35:59-log: [bullet]:bullet wasm lib loaded.
  6. 2025-4-16 15:35:59-log: Cocos Creator v3.8.2
  7. 2025-4-16 15:36:00-debug: [Assets Memory track]: asset-db:worker-init: initEngine start:23.60MB, end 105.01MB, increase: 81.41MB
  8. 2025-4-16 15:36:01-debug: [Assets Memory track]: asset-db-plugin-enable: builder start:103.27MB, end 173.04MB, increase: 69.76MB
  9. 2025-4-16 15:36:01-debug: [Assets Memory track]: asset-db-plugin-enable: project start:102.93MB, end 176.19MB, increase: 73.26MB
  10. 2025-4-16 15:36:01-debug: [Assets Memory track]: asset-db-plugin-register: engine-extends start:102.76MB, end 176.18MB, increase: 73.42MB
  11. 2025-4-16 15:36:01-debug: [Assets Memory track]: asset-db:worker-init: initPlugin start:105.02MB, end 176.19MB, increase: 71.17MB
  12. 2025-4-16 15:36:01-debug: run package(inspector) handler(enable) start
  13. 2025-4-16 15:36:01-debug: run package(inspector) handler(enable) success!
  14. 2025-4-16 15:36:01-debug: run package(light-probe) handler(enable) success!
  15. 2025-4-16 15:36:01-debug: run package(light-probe) handler(enable) start
  16. 2025-4-16 15:36:01-debug: run package(node-library) handler(enable) start
  17. 2025-4-16 15:36:01-debug: run package(lightmap) handler(enable) start
  18. 2025-4-16 15:36:01-debug: run package(node-library) handler(enable) success!
  19. 2025-4-16 15:36:01-debug: run package(lightmap) handler(enable) success!
  20. 2025-4-16 15:36:01-debug: run package(package-asset) handler(enable) success!
  21. 2025-4-16 15:36:01-debug: run package(process) handler(enable) success!
  22. 2025-4-16 15:36:01-debug: run package(package-asset) handler(enable) start
  23. 2025-4-16 15:36:01-debug: run package(reference-image) handler(enable) start
  24. 2025-4-16 15:36:01-debug: run package(reference-image) handler(enable) success!
  25. 2025-4-16 15:36:01-debug: run package(reflection-probe) handler(enable) start
  26. 2025-4-16 15:36:01-debug: run package(process) handler(enable) start
  27. 2025-4-16 15:36:01-debug: run package(reflection-probe) handler(enable) success!
  28. 2025-4-16 15:36:01-debug: run package(engine-extends) handler(enable) success!
  29. 2025-4-16 15:36:01-debug: run package(engine-extends) handler(enable) start
  30. 2025-4-16 15:36:01-debug: run package(adsense-h5g-plugin) handler(enable) success!
  31. 2025-4-16 15:36:01-debug: run package(alipay-mini-game) handler(enable) start
  32. 2025-4-16 15:36:01-debug: run package(adsense-h5g-plugin) handler(enable) start
  33. 2025-4-16 15:36:01-debug: run package(alipay-mini-game) handler(enable) success!
  34. 2025-4-16 15:36:01-debug: run package(android) handler(enable) success!
  35. 2025-4-16 15:36:01-debug: run package(bytedance-mini-game) handler(enable) start
  36. 2025-4-16 15:36:01-debug: run package(bytedance-mini-game) handler(enable) success!
  37. 2025-4-16 15:36:01-debug: run package(android) handler(enable) start
  38. 2025-4-16 15:36:01-debug: run package(certificate) handler(enable) start
  39. 2025-4-16 15:36:01-debug: run package(certificate) handler(enable) success!
  40. 2025-4-16 15:36:01-debug: run package(channel-upload-tools) handler(enable) success!
  41. 2025-4-16 15:36:01-debug: run package(fb-instant-games) handler(enable) start
  42. 2025-4-16 15:36:01-debug: run package(fb-instant-games) handler(enable) success!
  43. 2025-4-16 15:36:01-debug: run package(huawei-agc) handler(enable) success!
  44. 2025-4-16 15:36:01-debug: run package(huawei-agc) handler(enable) start
  45. 2025-4-16 15:36:01-debug: run package(huawei-quick-game) handler(enable) start
  46. 2025-4-16 15:36:01-debug: run package(huawei-quick-game) handler(enable) success!
  47. 2025-4-16 15:36:01-debug: run package(ios) handler(enable) start
  48. 2025-4-16 15:36:01-debug: run package(ios) handler(enable) success!
  49. 2025-4-16 15:36:01-debug: run package(linux) handler(enable) start
  50. 2025-4-16 15:36:01-debug: run package(linux) handler(enable) success!
  51. 2025-4-16 15:36:01-debug: run package(mac) handler(enable) start
  52. 2025-4-16 15:36:01-debug: run package(channel-upload-tools) handler(enable) start
  53. 2025-4-16 15:36:01-debug: run package(mac) handler(enable) success!
  54. 2025-4-16 15:36:01-debug: run package(native) handler(enable) success!
  55. 2025-4-16 15:36:01-debug: run package(native) handler(enable) start
  56. 2025-4-16 15:36:01-debug: run package(ohos) handler(enable) success!
  57. 2025-4-16 15:36:01-debug: run package(openharmony) handler(enable) start
  58. 2025-4-16 15:36:01-debug: run package(ohos) handler(enable) start
  59. 2025-4-16 15:36:01-debug: run package(oppo-mini-game) handler(enable) start
  60. 2025-4-16 15:36:01-debug: run package(oppo-mini-game) handler(enable) success!
  61. 2025-4-16 15:36:01-debug: run package(runtime-dev-tools) handler(enable) start
  62. 2025-4-16 15:36:01-debug: run package(runtime-dev-tools) handler(enable) success!
  63. 2025-4-16 15:36:01-debug: run package(taobao-creative-app) handler(enable) start
  64. 2025-4-16 15:36:01-debug: run package(taobao-creative-app) handler(enable) success!
  65. 2025-4-16 15:36:01-debug: run package(taobao-mini-game) handler(enable) start
  66. 2025-4-16 15:36:01-debug: run package(taobao-mini-game) handler(enable) success!
  67. 2025-4-16 15:36:01-debug: run package(vivo-mini-game) handler(enable) start
  68. 2025-4-16 15:36:01-debug: run package(vivo-mini-game) handler(enable) success!
  69. 2025-4-16 15:36:01-debug: run package(web-desktop) handler(enable) success!
  70. 2025-4-16 15:36:01-debug: run package(openharmony) handler(enable) success!
  71. 2025-4-16 15:36:01-debug: run package(web-mobile) handler(enable) start
  72. 2025-4-16 15:36:01-debug: run package(web-mobile) handler(enable) success!
  73. 2025-4-16 15:36:01-debug: run package(wechatgame) handler(enable) start
  74. 2025-4-16 15:36:01-debug: run package(wechatgame) handler(enable) success!
  75. 2025-4-16 15:36:01-debug: run package(wechatprogram) handler(enable) start
  76. 2025-4-16 15:36:01-debug: run package(wechatprogram) handler(enable) success!
  77. 2025-4-16 15:36:01-debug: run package(windows) handler(enable) success!
  78. 2025-4-16 15:36:01-debug: run package(windows) handler(enable) start
  79. 2025-4-16 15:36:01-debug: run package(xiaomi-quick-game) handler(enable) start
  80. 2025-4-16 15:36:01-debug: run package(xiaomi-quick-game) handler(enable) success!
  81. 2025-4-16 15:36:01-debug: run package(web-desktop) handler(enable) start
  82. 2025-4-16 15:36:01-debug: run package(cocos-service) handler(enable) start
  83. 2025-4-16 15:36:01-debug: run package(cocos-service) handler(enable) success!
  84. 2025-4-16 15:36:01-debug: run package(im-plugin) handler(enable) start
  85. 2025-4-16 15:36:01-debug: run package(placeholder) handler(enable) start
  86. 2025-4-16 15:36:01-debug: run package(fix-device) handler(enable) start
  87. 2025-4-16 15:36:01-debug: run package(fix-device) handler(enable) success!
  88. 2025-4-16 15:36:01-debug: run package(placeholder) handler(enable) success!
  89. 2025-4-16 15:36:01-debug: asset-db:worker-init: initPlugin (1358ms)
  90. 2025-4-16 15:36:01-debug: run package(im-plugin) handler(enable) success!
  91. 2025-4-16 15:36:01-debug: [Assets Memory track]: asset-db:worker-init start:23.60MB, end 173.68MB, increase: 150.08MB
  92. 2025-4-16 15:36:01-debug: Run asset db hook programming:beforePreStart ...
  93. 2025-4-16 15:36:01-debug: Run asset db hook programming:beforePreStart success!
  94. 2025-4-16 15:36:01-debug: Run asset db hook engine-extends:beforePreStart success!
  95. 2025-4-16 15:36:01-debug: Run asset db hook engine-extends:beforePreStart ...
  96. 2025-4-16 15:36:01-debug: asset-db:worker-init (2816ms)
  97. 2025-4-16 15:36:01-debug: asset-db-hook-programming-beforePreStart (277ms)
  98. 2025-4-16 15:36:01-debug: asset-db-hook-engine-extends-beforePreStart (276ms)
  99. 2025-4-16 15:36:01-debug: Preimport db internal success
  100. 2025-4-16 15:36:01-debug: Preimport db assets success
  101. 2025-4-16 15:36:01-debug: Run asset db hook programming:afterPreStart ...
  102. 2025-4-16 15:36:01-debug: starting packer-driver...
  103. 2025-4-16 15:36:02-debug: initialize scripting environment...
  104. 2025-4-16 15:36:02-debug: Set detail map pack:///resolution-detail-map.json: {}
  105. 2025-4-16 15:36:02-debug: Run asset db hook programming:afterPreStart success!
  106. 2025-4-16 15:36:02-debug: Run asset db hook engine-extends:afterPreStart ...
  107. 2025-4-16 15:36:02-debug: Run asset db hook engine-extends:afterPreStart success!
  108. 2025-4-16 15:36:02-debug: Start up the 'internal' database...
  109. 2025-4-16 15:36:02-debug: %cImport%c: C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx background: #aaff85; color: #000; color: #000;
  110. 2025-4-16 15:36:02-debug: [Assets Memory track]: asset-db:worker-init: preStart start:173.69MB, end 189.27MB, increase: 15.58MB
  111. 2025-4-16 15:36:02-debug: asset-db-hook-programming-afterPreStart (434ms)
  112. 2025-4-16 15:36:02-debug: asset-db:worker-effect-data-processing (23ms)
  113. 2025-4-16 15:36:02-debug: asset-db-hook-engine-extends-afterPreStart (23ms)
  114. 2025-4-16 15:36:02-debug: Status file E:\cocos\CatchDoll3D\temp\asset-db\internal\fbx.FBX-glTF-conv\1263d74c-8167-4928-91a6-4e2672411f47\status.json: Error: ENOENT: no such file or directory, open 'E:\cocos\CatchDoll3D\temp\asset-db\internal\fbx.FBX-glTF-conv\1263d74c-8167-4928-91a6-4e2672411f47\status.json'
  115. 2025-4-16 15:36:02-debug: Frame rate: 24 [{asset(1263d74c-8167-4928-91a6-4e2672411f47)}]
  116. 2025-4-16 15:36:02-debug: %cImport%c: C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx@17020 background: #aaff85; color: #000; color: #000;
  117. 2025-4-16 15:36:02-debug: %cImport%c: C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx@801ec background: #aaff85; color: #000; color: #000;
  118. 2025-4-16 15:36:02-debug: %cImport%c: C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx@2e76e background: #aaff85; color: #000; color: #000;
  119. 2025-4-16 15:36:02-debug: %cImport%c: C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx@38fd2 background: #aaff85; color: #000; color: #000;
  120. 2025-4-16 15:36:02-debug: %cImport%c: C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx@40ece background: #aaff85; color: #000; color: #000;
  121. 2025-4-16 15:36:02-debug: %cImport%c: C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx@fc873 background: #aaff85; color: #000; color: #000;
  122. 2025-4-16 15:36:02-debug: %cImport%c: C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx@8abdc background: #aaff85; color: #000; color: #000;
  123. 2025-4-16 15:36:02-debug: %cImport%c: C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx@a804a background: #aaff85; color: #000; color: #000;
  124. 2025-4-16 15:36:02-debug: %cImport%c: C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx@8d883 background: #aaff85; color: #000; color: #000;
  125. 2025-4-16 15:36:02-debug: %cImport%c: C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\editor\assets\primitives.fbx@aae0f background: #aaff85; color: #000; color: #000;
  126. 2025-4-16 15:36:02-debug: [Assets Memory track]: asset-db:worker-startup-database[internal] start:184.79MB, end 186.79MB, increase: 2.00MB
  127. 2025-4-16 15:36:02-debug: Start up the 'assets' database...
  128. 2025-4-16 15:36:02-debug: asset-db:worker-startup-database[internal] (713ms)
  129. 2025-4-16 15:36:02-debug: [Assets Memory track]: asset-db:worker-startup-database[assets] start:187.51MB, end 190.59MB, increase: 3.07MB
  130. 2025-4-16 15:36:02-debug: [Assets Memory track]: asset-db:worker-init: startup start:189.28MB, end 190.59MB, increase: 1.32MB
  131. 2025-4-16 15:36:02-debug: asset-db:worker-startup-database[assets] (671ms)
  132. 2025-4-16 15:36:02-debug: asset-db:start-database (964ms)
  133. 2025-4-16 15:36:02-debug: asset-db:ready (5004ms)
  134. 2025-4-16 15:36:02-debug: init worker message success
  135. 2025-4-16 15:36:02-debug: programming:execute-script (1ms)
  136. 2025-4-16 15:36:02-debug: [Build Memory track]: builder:worker-init start:190.72MB, end 199.82MB, increase: 9.11MB
  137. 2025-4-16 15:36:02-debug: builder:worker-init (342ms)
  138. 2025-4-16 15:36:03-debug: programming:execute-script (5ms)
  139. 2025-4-16 15:36:13-debug: start refresh asset from E:\cocos\CatchDoll3D\assets\prefabs\ball.fbx...
  140. 2025-4-16 15:36:13-debug: %cImport%c: E:\cocos\CatchDoll3D\assets\prefabs\ball.fbx background: #aaff85; color: #000; color: #000;
  141. 2025-4-16 15:36:13-debug: Status file E:\cocos\CatchDoll3D\temp\asset-db\assets\fbx.FBX-glTF-conv\25256654-0ba3-49d7-8135-7706badf0d0b\status.json: Error: ENOENT: no such file or directory, open 'E:\cocos\CatchDoll3D\temp\asset-db\assets\fbx.FBX-glTF-conv\25256654-0ba3-49d7-8135-7706badf0d0b\status.json'
  142. 2025-4-16 15:36:13-debug: Frame rate: 24 [{asset(25256654-0ba3-49d7-8135-7706badf0d0b)}]
  143. 2025-4-16 15:36:13-debug: %cImport%c: E:\cocos\CatchDoll3D\assets\prefabs\ball.fbx@97298 background: #aaff85; color: #000; color: #000;
  144. 2025-4-16 15:36:13-debug: %cImport%c: E:\cocos\CatchDoll3D\assets\prefabs\ball.fbx@8c1b3 background: #aaff85; color: #000; color: #000;
  145. 2025-4-16 15:36:13-debug: refresh asset E:\cocos\CatchDoll3D\assets\prefabs success
  146. 2025-4-16 15:36:13-debug: %cImport%c: E:\cocos\CatchDoll3D\assets\prefabs background: #aaff85; color: #000; color: #000;
  147. 2025-4-16 15:36:13-debug: refresh db internal success
  148. 2025-4-16 15:36:13-debug: refresh db assets success
  149. 2025-4-16 15:36:13-debug: Run asset db hook engine-extends:afterRefresh ...
  150. 2025-4-16 15:36:13-debug: Run asset db hook engine-extends:afterRefresh success!
  151. 2025-4-16 15:36:13-debug: asset-db:refresh-all-database (95ms)
  152. 2025-4-16 15:36:13-debug: asset-db:worker-effect-data-processing (1ms)
  153. 2025-4-16 15:36:13-debug: asset-db-hook-engine-extends-afterRefresh (1ms)
  154. 2025-4-16 15:36:16-debug: programming:execute-script (2ms)
  155. 2025-4-16 15:36:17-debug: start remove asset E:\cocos\CatchDoll3D\assets\prefabs\ball.fbx...
  156. 2025-4-16 15:36:17-debug: start refresh asset from E:\cocos\CatchDoll3D\assets\prefabs\ball.fbx...
  157. 2025-4-16 15:36:17-debug: %cDestroy%c: E:\cocos\CatchDoll3D\assets\prefabs\ball.fbx@97298 background: #ffb8b8; color: #000; color: #000;
  158. 2025-4-16 15:36:17-debug: %cDestroy%c: E:\cocos\CatchDoll3D\assets\prefabs\ball.fbx@8c1b3 background: #ffb8b8; color: #000; color: #000;
  159. 2025-4-16 15:36:17-debug: %cDestroy%c: E:\cocos\CatchDoll3D\assets\prefabs\ball.fbx background: #ffb8b8; color: #000; color: #000;
  160. 2025-4-16 15:36:17-debug: refresh asset E:\cocos\CatchDoll3D\assets\prefabs success
  161. 2025-4-16 15:36:17-debug: remove asset E:\cocos\CatchDoll3D\assets\prefabs\ball.fbx success
  162. 2025-4-16 15:36:17-debug: refresh db internal success
  163. 2025-4-16 15:36:17-debug: %cImport%c: E:\cocos\CatchDoll3D\assets\prefabs background: #aaff85; color: #000; color: #000;
  164. 2025-4-16 15:36:17-debug: refresh db assets success
  165. 2025-4-16 15:36:17-debug: Run asset db hook engine-extends:afterRefresh ...
  166. 2025-4-16 15:36:17-debug: Run asset db hook engine-extends:afterRefresh success!
  167. 2025-4-16 15:36:17-debug: asset-db:refresh-all-database (98ms)
  168. 2025-4-16 15:36:17-debug: asset-db:worker-effect-data-processing (2ms)
  169. 2025-4-16 15:36:17-debug: asset-db-hook-engine-extends-afterRefresh (2ms)
  170. 2025-4-16 15:36:28-debug: refresh db internal success
  171. 2025-4-16 15:36:28-debug: refresh db assets success
  172. 2025-4-16 15:36:28-debug: Run asset db hook engine-extends:afterRefresh ...
  173. 2025-4-16 15:36:28-debug: Run asset db hook engine-extends:afterRefresh success!
  174. 2025-4-16 15:36:28-debug: asset-db:refresh-all-database (94ms)
  175. 2025-4-16 15:36:28-debug: asset-db:worker-effect-data-processing (1ms)
  176. 2025-4-16 15:36:28-debug: asset-db-hook-engine-extends-afterRefresh (2ms)
  177. 2025-4-16 15:39:08-debug: refresh db internal success
  178. 2025-4-16 15:39:08-debug: refresh db assets success
  179. 2025-4-16 15:39:08-debug: Run asset db hook engine-extends:afterRefresh ...
  180. 2025-4-16 15:39:08-debug: Run asset db hook engine-extends:afterRefresh success!
  181. 2025-4-16 15:39:08-debug: asset-db:refresh-all-database (94ms)
  182. 2025-4-16 16:30:28-debug: refresh db internal success
  183. 2025-4-16 16:30:28-debug: refresh db assets success
  184. 2025-4-16 16:30:28-debug: Run asset db hook engine-extends:afterRefresh success!
  185. 2025-4-16 16:30:28-debug: Run asset db hook engine-extends:afterRefresh ...
  186. 2025-4-16 16:30:28-debug: asset-db:refresh-all-database (92ms)
  187. 2025-4-16 16:30:28-debug: asset-db:worker-effect-data-processing (1ms)
  188. 2025-4-16 16:30:28-debug: asset-db-hook-engine-extends-afterRefresh (1ms)
  189. 2025-4-16 18:07:14-debug: refresh db internal success
  190. 2025-4-16 18:07:14-debug: refresh db assets success
  191. 2025-4-16 18:07:14-debug: Run asset db hook engine-extends:afterRefresh ...
  192. 2025-4-16 18:07:14-debug: Run asset db hook engine-extends:afterRefresh success!
  193. 2025-4-16 18:07:14-debug: asset-db:refresh-all-database (108ms)
  194. 2025-4-16 18:11:50-debug: refresh db internal success
  195. 2025-4-16 18:11:50-debug: refresh db assets success
  196. 2025-4-16 18:11:50-debug: Run asset db hook engine-extends:afterRefresh success!
  197. 2025-4-16 18:11:50-debug: Run asset db hook engine-extends:afterRefresh ...
  198. 2025-4-16 18:11:50-debug: asset-db:refresh-all-database (110ms)
  199. 2025-4-16 18:11:52-debug: programming:execute-script (10ms)
  200. 2025-4-16 18:11:53-debug: Query all assets info in project
  201. 2025-4-16 18:11:53-debug: init custom config: keepNodeUuid: false, useCache: true
  202. 2025-4-16 18:11:53-debug: Number of all scenes: 3
  203. 2025-4-16 18:11:53-debug: Number of all scripts: 53
  204. 2025-4-16 18:11:53-debug: Number of other assets: 655
  205. 2025-4-16 18:11:53-debug: 查询 Asset Bundle start, progress: 0%
  206. 2025-4-16 18:11:53-debug: // ---- build task 查询 Asset Bundle ----
  207. 2025-4-16 18:11:53-debug: Query preload assets from cc.config.json: 60f7195c-ec2a-45eb-ba94-8955f60e81d0,1c02ae6f-4492-4915-b8f8-7492a3b1e4cd,810e96e4-e456-4468-9b59-f4e8f39732c0,efe8e2a3-eace-427b-b4f1-cb8a937ec77d,e9aa9a3e-5b2b-4ac7-a2c7-073de2b2b24f,8bbdbcdd-5cd4-4100-b6d5-b7c9625b6107,50f4348b-c883-4e2f-8f11-ce233b859fa1,fda095cb-831d-4601-ad94-846013963de8,f92806d7-1768-443f-afe8-12bcde84d0f0,dd3a144d-ab7f-41f0-82b8-2e43a090d496,f0416e68-0200-4b77-a926-4f9d16e494da,511d2633-09a7-4bdd-ac42-f778032124b3,5d45aa00-e064-4938-b314-4265f0c2258c,9361fd90-ba52-4f84-aa93-6e878fd576ca,970b0598-bcb0-4714-91fb-2e81440dccd8,bcd64cc6-2dd9-43f6-abbe-66318d332032,d930590d-bb92-4cc8-8bd1-23cd027f9edf,a3cd009f-0ab0-420d-9278-b9fdab939bbc,ff9be190-20a4-4e48-b68c-76e3c7cff085,0835f102-5471-47a3-9a76-01c07ac9cdb2,b5475517-23b9-4873-bc1a-968d96616081,0ed97c56-390e-4dd1-96b7-e7f2d93a98ed,b23391b6-52eb-46a6-8da1-6244d9d315fb,4bb480dd-8384-4bc9-987f-de67cc53052a,d9937e59-61fe-4ec6-92ab-7ac5a19c89b0,d1346436-ac96-4271-b863-1f4fdead95b0,971bdb23-3ff6-43eb-b422-1c30165a3663,17debcc3-0a6b-4b8a-b00b-dc58b885581e,711ebe11-f673-4cd9-9a83-63c60ba54c5b,c0143906-9aed-447e-9436-2ae8512d1b6e,14da1725-c4c2-42b4-ab08-ee0aeb6898b3,081cab31-dccd-428e-8652-f2404cc81c47,78e0584a-4343-4727-8f37-e14e65c2a2db,ba21476f-2866-4f81-9c4d-6e359316e448,871c3b6c-7379-419d-bda3-794b239ab90d,c27215d8-6835-4b68-bfbb-bdeac6100c04,b5d6115f-0370-4d7c-aad3-c194cc71cf98,1d08ef62-a503-4ce2-8b9a-46c90873f7d3
  208. 2025-4-16 18:11:53-debug: // ---- build task 查询 Asset Bundle ---- (5ms)
  209. 2025-4-16 18:11:53-debug: run build task 查询 Asset Bundle success in 5 ms√, progress: 5%
  210. 2025-4-16 18:11:53-debug: [Build Memory track]: 查询 Asset Bundle start:202.79MB, end 202.64MB, increase: -147.36KB
  211. 2025-4-16 18:11:53-debug: 查询 Asset Bundle start, progress: 5%
  212. 2025-4-16 18:11:53-debug: // ---- build task 查询 Asset Bundle ----
  213. 2025-4-16 18:11:53-debug: [Build Memory track]: 查询 Asset Bundle start:202.66MB, end 202.67MB, increase: 9.86KB
  214. 2025-4-16 18:11:53-debug: run build task 查询 Asset Bundle success in √, progress: 10%
  215. 2025-4-16 18:11:53-debug: 整理部分构建选项内数据到 settings.json start, progress: 10%
  216. 2025-4-16 18:11:53-debug: // ---- build task 整理部分构建选项内数据到 settings.json ----
  217. 2025-4-16 18:11:53-debug: // ---- build task 整理部分构建选项内数据到 settings.json ---- (1ms)
  218. 2025-4-16 18:11:53-debug: run build task 整理部分构建选项内数据到 settings.json success in 1 ms√, progress: 12%
  219. 2025-4-16 18:11:53-debug: [Build Memory track]: 整理部分构建选项内数据到 settings.json start:202.68MB, end 202.70MB, increase: 18.86KB
  220. 2025-4-16 18:11:53-debug: 填充脚本数据到 settings.json start, progress: 12%
  221. 2025-4-16 18:11:53-debug: // ---- build task 填充脚本数据到 settings.json ----
  222. 2025-4-16 18:11:53-debug: run build task 填充脚本数据到 settings.json success in √, progress: 13%
  223. 2025-4-16 18:11:53-debug: [Build Memory track]: 填充脚本数据到 settings.json start:202.71MB, end 202.72MB, increase: 12.29KB
  224. 2025-4-16 18:11:53-debug: // ---- build task 整理部分构建选项内数据到 settings.json ----
  225. 2025-4-16 18:11:53-debug: 整理部分构建选项内数据到 settings.json start, progress: 13%
  226. 2025-4-16 18:11:53-debug: // ---- build task 整理部分构建选项内数据到 settings.json ---- (5ms)
  227. 2025-4-16 18:11:53-debug: run build task 整理部分构建选项内数据到 settings.json success in 5 ms√, progress: 15%
  228. 2025-4-16 18:11:53-debug: [Build Memory track]: 整理部分构建选项内数据到 settings.json start:202.74MB, end 199.95MB, increase: -2851.61KB