HallUI.ts 4.3 KB

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  1. import { _decorator, tween, v3, sp } from 'cc';
  2. import BasePanel from '../core/component/BasePanel';
  3. import { audioMgr } from '../core/manager/AudioManager';
  4. import Data from '../core/manager/Data';
  5. import WindowManager from '../core/manager/WindowManager';
  6. import MsgHints from '../core/utils/MsgHints';
  7. import Utils from '../core/utils/Utils';
  8. import { BoxLayer } from '../gameui/BoxLayer';
  9. import { bundleMgr } from '../core/manager/BundleManager';
  10. import { GameConst, BOX_TYPE } from '../core/common/GameConst';
  11. import i18n from '../core/i18n/runtime-scripts/LanguageData';
  12. const { ccclass, property } = _decorator;
  13. @ccclass('HallUI')
  14. export class HallUI extends BasePanel {
  15. onBtnClicked(event: any, customEventData: any) {
  16. audioMgr.playOneShot(GameConst.audios.btnclick);
  17. var btnName = event.target.name;
  18. switch (btnName) {
  19. case "btn_setting":
  20. // WindowManager.ins.open("NewPackOpenedLayer");
  21. WindowManager.ins.open("SettingLayer")
  22. break;
  23. case "btn_play":
  24. WindowManager.ins.open("LevelLayer");
  25. /*platformSystem.platform.showRewardVideo((b) => {
  26. WindowManager.ins.open("LevelLayer");
  27. })*/
  28. break;
  29. case "btn_buy_life":
  30. if (Data.user.life >= GameConst.MAX_LIFE) {
  31. MsgHints.show(i18n("main.体力已满"))
  32. return;
  33. }
  34. WindowManager.ins.open("BuyLifeLayer")
  35. break;
  36. case "btn_buy_coin":
  37. WindowManager.ins.open("BuyCoinLayer");
  38. break;
  39. case "full0":
  40. let info = Data.user.hasLvBox();
  41. WindowManager.ins.open("BoxLayer").then((com: BoxLayer) => {
  42. com.setInfo(BOX_TYPE.LEVEL, GameConst.getLvBoxReward(Math.floor(Data.user.lv / 10)))
  43. });
  44. break;
  45. case "full1":
  46. info = Data.user.hasStarBox();
  47. WindowManager.ins.open("BoxLayer").then((com: BoxLayer) => {
  48. com.setInfo(BOX_TYPE.STAR, GameConst.getStarBoxReward(Math.floor(Data.user.lv / 1000)))
  49. });
  50. break;
  51. }
  52. }
  53. start() {
  54. this.SetProgressBar("probar_lv", 0.1);
  55. let btn_play = this.GetNode("btn_play")
  56. tween(btn_play).sequence(tween(btn_play).to(1, { scale: v3(1.05, 1.05, 1.05) }), tween(btn_play).to(1, { scale: v3(1, 1, 1) })).repeatForever().start()
  57. }
  58. update() {
  59. if (Data.user.life >= GameConst.MAX_LIFE) {
  60. this.SetText("lbl_life_time", i18n("main.已满"))
  61. }else {
  62. if (Data.user.life_cost_time == 0) {
  63. Data.user.life_cost_time = Date.now();
  64. }
  65. let nLeft = (Date.now() - Data.user.life_cost_time) / 1000;
  66. let addLife = Math.floor(nLeft / 60 / GameConst.MAX_LIFE_RECOVERY_TIME);
  67. if (addLife > 0)
  68. Data.user.life += addLife;
  69. nLeft -= addLife * GameConst.MAX_LIFE_RECOVERY_TIME * 60;
  70. this.SetText("lbl_life_time", Utils.getTimeStrByS(GameConst.MAX_LIFE_RECOVERY_TIME * 60 - nLeft))
  71. }
  72. this.SetText("lbl_life", Data.user.life + "")
  73. this.SetText("lbl_coin", Data.user.coin + "")
  74. this.SetText("lbl_lv", Data.user.lv + "")
  75. this.SetText("lbl_lv_center", Data.user.lv + "")
  76. let info = Data.user.hasLvBox();
  77. this.GetGameObject("full0").active = info
  78. let lvmin = Data.user.lv % 10;
  79. this.SetText("lbl_pro_lv", lvmin + "/10");
  80. this.SetProgressBar("lbl_pro_star", lvmin / 10);
  81. this.SetProgressBar("probar_lv_center", lvmin / 10);
  82. this.SetProgressBar("probar_lv", lvmin / 10);
  83. info = Data.user.hasStarBox();
  84. if (info) {
  85. this.SetText("probar_star", "满");
  86. this.SetProgressBar("probar_star", 1);
  87. this.GetGameObject("full1").active = true;
  88. }else {
  89. let starmin = Data.user.star % 1000;
  90. this.GetGameObject("full1").active = false;
  91. this.SetText("lbl_pro_star", starmin + "/1000");
  92. this.SetProgressBar("probar_star", starmin / 1000);
  93. }
  94. }
  95. }