Loading.ts 1.5 KB

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  1. import { _decorator, Component, director, Label, Prefab, profiler} from 'cc';
  2. import { audioMgr } from '../core/manager/AudioManager';
  3. import { csvMgr } from '../core/csv/CsvManager';
  4. import { Logger } from '../core/extend/Logger';
  5. import { bundleMgr } from '../core/manager/BundleManager';
  6. import { settingData } from '../user/SettingData';
  7. import Data from '../core/manager/Data';
  8. import platformSystem from '../platform/platformSystem';
  9. import BusyLoadingManager from '../core/manager/BusyLoadingManager';
  10. import { ResUtil } from '../core/utils/ResUtil';
  11. import { autoBind } from '../core/extend/AutoBind';
  12. import i18n from '../core/i18n/runtime-scripts/LanguageData';
  13. import { BaseExp } from '../core/base/BaseExp';
  14. const { ccclass, property } = _decorator;
  15. @ccclass('Loading')
  16. export class Loading extends BaseExp {
  17. @autoBind({type:Label,tooltip:"资源加载lable"})
  18. public load_label: Label;
  19. async start() {
  20. this.load_label.string = i18n("start.loading");
  21. //关闭FPS展示
  22. profiler.hideStats();
  23. //先加载配置资源包
  24. await bundleMgr.preloadConfigAllRes();
  25. //加载音效
  26. await audioMgr.initialize();
  27. //调用事例 加载所有CSV表
  28. await csvMgr.loadAll();
  29. BusyLoadingManager.ins;
  30. //设置
  31. settingData.loadFromCache();
  32. //数据加载
  33. Data.loadData();
  34. //初始化平台接口
  35. platformSystem.initialize();
  36. //启动场景
  37. ResUtil.enteScene("main")
  38. }
  39. }