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- import { _decorator, Component, Node, MeshRenderer, instantiate } from 'cc';
- import platformSystem from '../platform/platformSystem';
- import BasePanel from '../core/component/BasePanel';
- import { audioMgr } from '../core/manager/AudioManager';
- import Data from '../core/manager/Data';
- import { ResUtil } from '../core/utils/ResUtil';
- import { GameConst } from '../core/common/GameConst';
- import { levelsData } from '../user/LevelsData';
- const { ccclass, property } = _decorator;
- @ccclass('NewPackOpenedLayer')
- export class NewPackOpenedLayer extends BasePanel {
- onBtnClicked(event: any, customEventData: any) {
- audioMgr.playOneShot(GameConst.audios.btnclick);
- this.close();
- }
- show() {
-
- platformSystem.platform.showInterstitialAd();
- let node_items = this.GetGameObject("node_items");
- node_items.children.map(a => a.active = false);
- let ids = [];
- let OpenItems:Array<any> = levelsData.getModesNames();
- for (var i = Data.user.openIndex; i < Data.user.openIndex + 8 && i < OpenItems.length; ++i) {
- ids.push(OpenItems[i]);
- }
- for (var i = 0; i < node_items.children.length; ++i) {
- let child = node_items.children[i];
- child.active = true;
- this.setMesh(child, ids[i]);
- }
- Data.user.openIndex += 8;
- Data.user.openIndex = Math.min(Data.user.openIndex, OpenItems.length - 1);
- Data.save();
- }
- private setMesh(node: Node, name: string) {
- ResUtil.loadModelPrefabName(name).then((res: any) => {
- let tmp: Node = instantiate(res);
- let render = tmp.getComponentInChildren(MeshRenderer) as MeshRenderer;
- let mesh = render.mesh;
- node.scale = render.node.scale.multiplyScalar(100);
- node.getComponent(MeshRenderer).mesh = mesh;
- tmp.destroy();
- })
- }
- }
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