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- import { _decorator,Node, Sprite, SpriteFrame } from 'cc';
- import platformSystem from '../platform/platformSystem';
- import BasePanel from '../core/component/BasePanel';
- import { audioMgr } from '../core/manager/AudioManager';
- import Data from '../core/manager/Data';
- import { settingData } from '../user/SettingData';
- import { GameConst } from '../core/common/GameConst';
- const { ccclass, property } = _decorator;
- @ccclass('SettingLayer')
- export class SettingLayer extends BasePanel {
- @property({type:SpriteFrame,tooltip:"选中的勾"})
- public gou_seleted: SpriteFrame = null!;
- @property({type:SpriteFrame,tooltip:"未选中的勾"})
- public not_gou_seleted: SpriteFrame = null!;
- @property({type:SpriteFrame,tooltip:"背景开图片"})
- public bg_music_open: SpriteFrame = null!;
- @property({type:SpriteFrame,tooltip:"背景关图片"})
- public bg_music_close: SpriteFrame = null!;
- @property({type:Sprite,tooltip:"背景节点精灵"})
- public bg_music_sp: Sprite = null!;
- @property({type:Sprite,tooltip:"背景勾节点精灵"})
- public bg_music_gou: Sprite = null!;
- @property({type:SpriteFrame,tooltip:"音效开图片"})
- public sound_open: SpriteFrame = null!;
- @property({type:SpriteFrame,tooltip:"音效关图片"})
- public sound_close: SpriteFrame = null!;
- @property({type:Sprite,tooltip:"音效节点精灵"})
- public sound_sp: Sprite = null!;
- @property({type:Sprite,tooltip:"音效勾节点精灵"})
- public sound_gou_sp: Sprite = null!;
- start(){
- platformSystem.platform.showInterstitialAd();
- this.updateUI();
- }
- updateUI(){
- this.bg_music_sp.spriteFrame = settingData.data.bgMusic ? this.bg_music_open : this.bg_music_close;
- this.bg_music_gou.spriteFrame = settingData.data.bgMusic ? this.gou_seleted : this.not_gou_seleted;
- this.sound_sp.spriteFrame = settingData.data.soundFx ? this.sound_open : this.sound_close;
- this.sound_gou_sp.spriteFrame = settingData.data.soundFx ? this.gou_seleted : this.not_gou_seleted;
- }
- onBtnClicked(event:any, customEventData:any) {
- audioMgr.playOneShot(GameConst.audios.btnclick);
- var btnName = event.target.name;
- switch (btnName) {
- case "btn_close":
- this.close();
- break;
- case "gou_sound":
- settingData.data.soundFx = !settingData.data.soundFx;
- settingData.saveToCache();
- Data.user.soundVolume = Data.user.soundVolume == 0 ? 1:0;
- this.updateUI();
- break;
- case "gou_music":
- let state: boolean = settingData.data.bgMusic;
- settingData.data.bgMusic = !state;
- if(state){
- audioMgr.stop(GameConst.audios.bg_music);
- }else{
- audioMgr.play(GameConst.audios.bg_music,true);
- }
- settingData.saveToCache();
- //Data.user.vibration = Data.user.vibration == 0?1:0;
- this.updateUI();
- break;
- }
- }
- }
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