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- import { _decorator,Node } from 'cc';
- import platformSystem from '../platform/platformSystem';
- import BasePanel from '../core/component/BasePanel';
- import { audioMgr } from '../core/manager/AudioManager';
- import Data from '../core/manager/Data';
- import { settingData } from '../user/SettingData';
- import { autoBind } from '../core/extend/AutoBind';
- import { GameConst } from '../core/common/GameConst';
- const { ccclass, property } = _decorator;
- @ccclass('SettingLayer')
- export class SettingLayer extends BasePanel {
- @autoBind sound_on_icon: Node = null;
- @autoBind sound_off_icon: Node = null;
- @autoBind bgm_on_icon: Node = null;
- @autoBind bgm_off_icon: Node = null;
- start(){
- platformSystem.platform.showInterstitialAd();
- this.updateUI();
- }
- updateUI(){
- this.sound_on_icon.active = settingData.data.soundFx;
- this.sound_off_icon.active = !settingData.data.soundFx;
- this.bgm_on_icon.active = settingData.data.bgMusic;
- this.bgm_off_icon.active = !settingData.data.bgMusic;
- }
- onBtnClicked(event:any, customEventData:any) {
- audioMgr.playOneShot(GameConst.audios.btnclick);
- var btnName = event.target.name;
- switch (btnName) {
- case "btn_close":
- this.close();
- break;
- case "btn_sound":
- settingData.data.soundFx = !settingData.data.soundFx;
- settingData.saveToCache();
- Data.user.soundVolume = Data.user.soundVolume == 0 ? 1:0;
- this.updateUI();
- break;
- case "btn_bgm":
- let state: boolean = settingData.data.bgMusic;
- settingData.data.bgMusic = !state;
- if(state){
- audioMgr.stop(GameConst.audios.bg_music);
- }else{
- audioMgr.play(GameConst.audios.bg_music,true);
- }
- settingData.saveToCache();
- //Data.user.vibration = Data.user.vibration == 0?1:0;
- this.updateUI();
- break;
- }
- }
- }
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