BuyCoinLayer.ts 1.4 KB

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  1. import { _decorator } from 'cc';
  2. import BasePanel from '../core/component/BasePanel';
  3. import Data from '../core/manager/Data';
  4. import Utils from '../core/utils/Utils';
  5. import { audioMgr } from '../core/manager/AudioManager';
  6. import platformSystem from '../platform/platformSystem';
  7. import { GameConst, ITEM_TYPE } from '../core/common/GameConst';
  8. const { ccclass, property } = _decorator;
  9. @ccclass('BuyCoinLayer')
  10. export class BuyCoinLayer extends BasePanel {
  11. start() {
  12. //this.SetText("lbl_5", `+${Data.user.coin}`)
  13. }
  14. onBtnClicked(event: any, customEventData: any) {
  15. audioMgr.playOneShot(GameConst.audios.btnclick);
  16. var btnName = event.target.name;
  17. switch (btnName) {
  18. case "btn_close":
  19. this.close();
  20. break;
  21. case "btn_ad":
  22. platformSystem.platform.showRewardVideo((b) => {
  23. if (b) {
  24. Utils.flyAnim(ITEM_TYPE.Coin, this.GetNode("btn_ad"), this.GetNodeFromCanvas("coin-icon"), 5, 50, (b) => {
  25. if (b) {
  26. Data.user.coin += 100;
  27. Data.save();
  28. this.close();
  29. }
  30. });
  31. }
  32. })
  33. break;
  34. }
  35. }
  36. }