woso_javan 4 месяцев назад
Родитель
Сommit
7323ebb949

+ 1 - 1
assets/module_movecar/RoosterMoveCar.ts

@@ -38,7 +38,7 @@ export class RoosterMoveCar extends Component {
 
     async startGame() {
         //DOTO 获取保存等级
-        LevelManager.instance.levelModel.level = 2;
+        LevelManager.instance.levelModel.level = 5;
         await LevelManager.instance.gameStart();
     }
 

+ 0 - 37
assets/module_movecar/Script/Systems/UnitColorsSysterm.ts

@@ -23,7 +23,6 @@ export class UnitColorsSysterm extends Component {
 
     registerEvent() {
         EventDispatcher.instance.on(GameEvent.EVENT_MAGNET, this.onMagnet, this);
-        // EventDispatcher.instance.on(GameEvent.EVENT_REFRESH_PIN_COLORS, this.changePinColor, this);
     }
 
     private onMagnet() {
@@ -92,42 +91,6 @@ export class UnitColorsSysterm extends Component {
         this.clearpinsCar();
     }
 
-    // changePinColor() {
-    //     let activeLayerPins: PinComponent[] = [];
-    //     const level = CarColorsGlobalInstance.instance.levels.children[0];
-    //     const layer_arr = level.getComponent(LevelAction)!.get_all_layer();
-
-    //     // 当前剩余的所有颜色保存的数组
-    //     const carSeats: CarColors[] = CarColorsGlobalInstance.instance.carSysterm.carSeats;
-    //     const findAllCars: CarColors[] = this.findCanOutCars();
-
-    //     // 获取显示层上所有钉子组件
-    //     for (const layer of layer_arr) {
-    //         if (layer.layer_status !== 1) continue; // 只检查当前显示的层级
-    //         const pins = layer.getComponentsInChildren(PinComponent)!;
-    //         activeLayerPins.push(...pins);
-    //     }
-
-    //     // 初始化一个颜色设置数组,优先从 findAllCars 取颜色
-    //     let colorPool: CarColors[] = [...findAllCars];
-
-    //     // 如果 findAllCars 的颜色不够,用 carSeats 的颜色补充,但排除 findAllCars 里已有的颜色
-    //     for (const seatColor of carSeats) {
-    //         if (!findAllCars.includes(seatColor)) {
-    //             colorPool.push(seatColor);
-    //         }
-    //     }
-
-    //     // 给 activeLayerPins 逐个分配颜色
-    //     activeLayerPins.forEach((pin, index) => {
-    //         if (index < colorPool.length) {
-    //             pin.pin_color = colorPool[index]; // 假设 PinComponent 有 setColor 方法
-    //         } else {
-    //             console.warn(`Not enough colors to assign to pin at index ${index}`);
-    //         }
-    //     });
-    // }
-
     //返回所有可以出车的车辆和停车位车辆 所有车辆钉子数组
     findCanOutCars() {
         const canOutCar: CarColors[] = [];

+ 1 - 1
assets/start/Config/GlobalConfig.ts

@@ -1,5 +1,5 @@
 export const GlobalConfig = {
     isDebug: true,
     initilizeLevel: 1,//初始关卡
-    levelTotal: 2,   //最大关卡等级
+    levelTotal: 10,   //最大关卡等级
 }