export class GameEvent { /** 通知UI实例化*/ static readonly EVENT_UI_INITILIZE = 'EVENT_UI_INITILIZE'; /** 游戏开始*/ static readonly EVENT_GAME_START = 'EVENT_GAME_START'; /** 点击汽车*/ static readonly EVENT_CLICK_CAR = 'EVENT_CLICK_CAR'; /** 更新Layer*/ static readonly EVENT_UPDATE_LAYER = 'EVENT_UPDATE_LAYER'; /** 刷新剩余钉子数量*/ static readonly EVENT_UPDATE_LEFT_NAIL = 'EVENT_UPDATE_LEFT_NAIL'; /** 检测是否有钉子可上车*/ static readonly EVENT_CHECK_MOVE_TO_CAR = 'EVENT_CHECK_MOVE_TO_CAR'; /** 检测element子节点长度*/ static readonly EVENT_CHECK_ELEMENT_CHILDREN = 'EVENT_CHECK_ELEMENT_CHILDREN'; /** 磁力事件*/ static readonly EVENT_MAGNET = 'EVENT_MAGNET'; /** 刷新钉子颜色事件*/ static readonly EVENT_REFRESH_PIN_COLORS = 'EVENT_REFRESH_PIN_COLORS'; /** 按钮功能 颜色刷新事件*/ static readonly EVENT_REFRESH_COLOR = 'EVENT_REFRESH_COLOR'; /** 检测游戏是否结束*/ static readonly EVENT_CHECK_GAME_OVER = 'EVENT_CHECK_GAME_OVER'; /** 闯关成功 关卡升级*/ static readonly EVENT_BATTLE_SUCCESS_LEVEL_UP = 'EVENT_BATTLE_SUCCESS_LEVEL_UP'; /** 闯关失败 关卡重载*/ static readonly EVENT_BATTLE_FAIL_LEVEL_RESET = 'EVENT_BATTLE_FAIL_LEVEL_RESET'; }