LevelModel.ts 2.3 KB

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  1. import { JsonUtil } from "db://assets/core_tgx/base/utils/JsonUtil";
  2. import { Tablelevels_config } from "../../../module_basic/table/Tablelevels_config";
  3. import { Tablemain_config } from "../../../module_basic/table/Tablemain_config";
  4. import { GlobalConfig } from "../../../start/Config/GlobalConfig";
  5. import { sys } from "cc";
  6. import { CarCarColorsSysterm } from "../Systems/CarCarColorsSysterm";
  7. import { CarColorsGlobalInstance } from "../CarColorsGlobalInstance";
  8. /**道具类型
  9. * @param REVOKE 撤销
  10. * @param ADDNUT 增加螺丝
  11. */
  12. export enum TYPE_ITEM {
  13. REVOKE = 1,
  14. ADDNUT = 2,
  15. }
  16. export enum TYPE_GAME_STATE {
  17. GAME_STATE_INIT = 0, //准备阶段
  18. GAME_STATE_START = 1, //开始
  19. GAME_STATE_END = 2, //结束(倒计时结束)
  20. GAME_STATE_RESULT = 3, //结算
  21. GAME_STATE_PAUSE = 4, //暂停
  22. }
  23. /**关卡数据模型
  24. */
  25. export class LevelModel {
  26. public levelConfig: Tablelevels_config;
  27. /** 当前关卡等级*/
  28. public level: number = 1;
  29. /** 每关星星结算*/
  30. public star: number = 3;
  31. /** 储存每关星星结算*/
  32. public levelStarsMap: Map<number, number> = new Map<number, number>();
  33. /** 保存可随机的关卡*/
  34. public randomLevelList: number[] = [];
  35. /** 输赢*/
  36. public isWin: boolean = false;
  37. /** 是否结束*/
  38. public isEnd: boolean = false;
  39. /** 当前游戏状态*/
  40. public curGameState: TYPE_GAME_STATE = TYPE_GAME_STATE.GAME_STATE_INIT;
  41. constructor() {
  42. this.levelConfig = new Tablelevels_config();
  43. const isDebug = GlobalConfig.isDebug;
  44. if (isDebug) {
  45. this.level = GlobalConfig.initilizeLevel;
  46. } else {
  47. const level = sys.localStorage.getItem('level');
  48. this.level = level ? parseInt(level) : 1;
  49. };
  50. this.levelConfig.init(this.level);
  51. }
  52. /** 可随机的关卡合集*/
  53. getRandomLevelList() {
  54. const table = JsonUtil.get(Tablelevels_config.TableName);
  55. if (!table) {
  56. console.warn('Get level table is fail!');
  57. }
  58. this.randomLevelList = Object.values(table).filter(item => item['random'] == 1)
  59. .map(item => item['level']);
  60. }
  61. /** 清除关卡数据*/
  62. clearLevel() {
  63. CarColorsGlobalInstance.instance.carSysterm.clearAll();
  64. this.isWin = false;
  65. this.isEnd = false;
  66. this.star = 3;
  67. }
  68. }