woso_javan пре 2 месеци
родитељ
комит
1a53e18a22

+ 2 - 0
assets/module_storm_sunder/Script/Component/PropComponent.ts

@@ -1,5 +1,6 @@
 import { _decorator, CCBoolean, CCFloat, Collider, Component, ITriggerEvent, Node, PhysicsSystem, tween, Tween, Vec3 } from 'cc';
 import { Effect2DUIMgr } from '../Manager/Effect2DUIMgr';
+import { StormSunderAudioMgr } from '../Manager/StormSunderAudioMgr';
 const { ccclass, property } = _decorator;
 
 export enum PropStatus {
@@ -57,6 +58,7 @@ export class PropComponent extends Component {
 
         //小于0时死亡
         if (this.currentHp <= 0) {
+            StormSunderAudioMgr.playOneShot(StormSunderAudioMgr.getMusicIdName(4), 1.0);
             this.currentHp = 0;
             this.status = PropStatus.DIE;
             Effect2DUIMgr.Instance.removeBlood(this.node);

+ 2 - 1
assets/module_storm_sunder/Script/Component/TornadoComponent.ts

@@ -79,7 +79,7 @@ export class TornadoComponent extends Component {
         this.height = userModel.game_tornado_base_height;
         this.speed = Math.round((this.speed / 2) * 100) / 100;
 
-        console.log(`玩家的攻击力 :${this.attack}} 速度:${this.speed}`);
+        // console.log(`玩家的攻击力 :${this.attack}} 速度:${this.speed}`);
 
         this.playerInfo = {
             nickName: this.nickName,
@@ -105,6 +105,7 @@ export class TornadoComponent extends Component {
             if (!targetTornado) return;
 
             if (this.currentLv > targetTornado.currentLv) {
+                StormSunderAudioMgr.playOneShot(StormSunderAudioMgr.getMusicIdName(5), 1.0);
                 this.curHitObj = targetTornado.node;
                 this.addExpByKill();
                 this.killed(targetTornado.node);

+ 2 - 0
assets/module_storm_sunder/Script/Manager/Effect2DUIMgr.ts

@@ -9,6 +9,7 @@ import { TornadoComponent } from "../Component/TornadoComponent";
 import { GameUtil } from "../GameUtil";
 import { ExpPropComponent } from "../Component/ExpPropComponent";
 import { PkPropUI } from "../PkPropUI";
+import { StormSunderAudioMgr } from "./StormSunderAudioMgr";
 
 export class Effect2DUIMgr {
     private static _instance: Effect2DUIMgr;
@@ -149,6 +150,7 @@ export class Effect2DUIMgr {
 
     //目标添加升级特效
     async addLevelUp(target: Node) {
+        StormSunderAudioMgr.playOneShot(StormSunderAudioMgr.getMusicIdName(3), 1.0);
         const levelUpPrefab = await resLoader.loadAsync(
             resLoader.gameBundleName,
             "Prefabs/LevelUp",