Kaynağa Gözat

道具 模型修改

woso_javan 2 ay önce
ebeveyn
işleme
254e66f2bc

+ 1583 - 119
assets/module_storm_sunder/Prefabs/Map1.prefab

@@ -31,17 +31,20 @@
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+    "nestedPrefabInstanceRoots": [
+      {
+        "__id__": 263
+      },
+      {
+        "__id__": 255
+      },
+      {
+        "__id__": 247
+      },
+      {
+        "__id__": 239
+      },
+      {
+        "__id__": 231
+      },
+      {
+        "__id__": 223
+      },
       {
         "__id__": 215
       },

+ 4 - 4
assets/module_storm_sunder/Prefabs/Props/altman.prefab

@@ -52,9 +52,9 @@
     },
     "_lscale": {
       "__type__": "cc.Vec3",
-      "x": 3,
-      "y": 3,
-      "z": 3
+      "x": 1,
+      "y": 1,
+      "z": 1
     },
     "_mobility": 0,
     "_layer": 1073741824,
@@ -297,7 +297,7 @@
       "__id__": 18
     },
     "hp": 10,
-    "exp": 20,
+    "currentExp": 10,
     "isMove": true,
     "moveDistance": 20,
     "moveSpeed": 10,

+ 4 - 4
assets/module_storm_sunder/Prefabs/Props/aula.prefab

@@ -52,9 +52,9 @@
     },
     "_lscale": {
       "__type__": "cc.Vec3",
-      "x": 6,
-      "y": 6,
-      "z": 6
+      "x": 2,
+      "y": 2,
+      "z": 2
     },
     "_mobility": 0,
     "_layer": 1073741824,
@@ -279,7 +279,7 @@
       "__id__": 17
     },
     "hp": 10,
-    "exp": 10,
+    "currentExp": 10,
     "isMove": true,
     "moveDistance": 20,
     "moveSpeed": 20,

+ 3 - 5
assets/module_storm_sunder/Prefabs/Props/car1.prefab

@@ -377,7 +377,7 @@
     "fileId": "0dBf8bxPBGuZMGbE6+RY8c"
   },
   {
-    "__type__": "9765f4UAXVMHqaZF3DacQSU",
+    "__type__": "8be0ckT9/FGIp1+XQLXpbTU",
     "_name": "",
     "_objFlags": 0,
     "__editorExtras__": {},
@@ -390,14 +390,12 @@
     },
     "hp": 1,
     "currentExp": 10,
-    "isMove": true,
-    "moveDistance": 10,
-    "moveSpeed": 10,
+    "isMove": false,
     "_id": ""
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "284YxEtalNzJKcafMXTvEA"
+    "fileId": "fblcUW2GJL9YeDlt01Wuvr"
   },
   {
     "__type__": "cc.PrefabInfo",

+ 3 - 5
assets/module_storm_sunder/Prefabs/Props/car2.prefab

@@ -377,7 +377,7 @@
     "fileId": "7aYIrXOI9CzKTHmvg7AtOY"
   },
   {
-    "__type__": "9765f4UAXVMHqaZF3DacQSU",
+    "__type__": "8be0ckT9/FGIp1+XQLXpbTU",
     "_name": "",
     "_objFlags": 0,
     "__editorExtras__": {},
@@ -390,14 +390,12 @@
     },
     "hp": 1,
     "currentExp": 10,
-    "isMove": true,
-    "moveDistance": 10,
-    "moveSpeed": 20,
+    "isMove": false,
     "_id": ""
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "e0JKnnrzVMkbdAhC+kpKhT"
+    "fileId": "b4nimK/YRGQbsd9GxdEkz6"
   },
   {
     "__type__": "cc.PrefabInfo",

+ 4 - 4
assets/module_storm_sunder/Prefabs/Props/clown.prefab

@@ -52,9 +52,9 @@
     },
     "_lscale": {
       "__type__": "cc.Vec3",
-      "x": 2,
-      "y": 2,
-      "z": 2
+      "x": 1,
+      "y": 1,
+      "z": 1
     },
     "_mobility": 0,
     "_layer": 1073741824,
@@ -279,7 +279,7 @@
       "__id__": 17
     },
     "hp": 10,
-    "exp": 15,
+    "currentExp": 10,
     "isMove": true,
     "moveDistance": 20,
     "moveSpeed": 10,

+ 1 - 1
assets/module_storm_sunder/Script/Component/TornadoAIComponent.ts

@@ -61,7 +61,7 @@ export class TornadoAIComponent extends TornadoComponent {
         this.nextExp = this.attributeBonusMgr.getExpNeed(this.currentLv + 1);
         this.attack = this.attributeBonusMgr.getStormSunderAttack(this.currentLv, true);
         this.speed = this.attributeBonusMgr.getStormSunderSpeed(this.currentLv, true);
-        this.speed = Math.round((this.speed / 10) * 100) / 100;
+        this.speed = Math.round((this.speed / 2) * 100) / 100;
 
         // console.log(`AI 攻击力:${this.attack} 速度:${this.speed} 下一级经验:${this.nextExp}`);
     }

+ 2 - 2
assets/module_storm_sunder/Script/Component/TornadoComponent.ts

@@ -82,7 +82,7 @@ export class TornadoComponent extends Component {
         this.speed = this.attributeBonusMgr.getStormSunderSpeed(this.currentLv);
         this.nickName = userModel.nickName;
         this.height = userModel.game_tornado_base_height;
-        this.speed = Math.round((this.speed / 10) * 100) / 100;
+        this.speed = Math.round((this.speed / 2) * 100) / 100;
 
         console.log(`玩家的攻击力 :${this.attack}} 速度:${this.speed}`);
 
@@ -281,7 +281,7 @@ export class TornadoComponent extends Component {
         this.nextExp = attributeBonusMgr.getExpNeed(this.currentLv + 1);
         this.attack = attributeBonusMgr.getStormSunderAttack(this.currentLv);
         this.speed = attributeBonusMgr.getStormSunderSpeed(this.currentLv);
-        this.speed = Math.round((this.speed / 10) * 100) / 100;
+        this.speed = Math.round((this.speed / 2) * 100) / 100;
         this.currentExp = 0;
     }
 

+ 3 - 5
assets/module_storm_sunder/Script/Manager/PropMgr.ts

@@ -6,11 +6,9 @@ import { PlayerMgr } from "./PlayerMgr";
 import { GameMgr, GameStatus } from "./GameMgr";
 
 const propRes = [
-    // "Prefabs/Props/altman",
-    // "Prefabs/Props/aula",
-    // "Prefabs/Props/clown",
-    "Prefabs/Props/car1",
-    "Prefabs/Props/car2",
+    "Prefabs/Props/altman",
+    "Prefabs/Props/aula",
+    "Prefabs/Props/clown",
 ]
 
 /** 道具管理器*/