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初始生成移动道具

woso_javan há 2 meses atrás
pai
commit
d214a5a999
26 ficheiros alterados com 287 adições e 2940 exclusões
  1. 0 286
      assets/module_storm_sunder/Prefabs/Props/cake.prefab
  2. 0 13
      assets/module_storm_sunder/Prefabs/Props/cake.prefab.meta
  3. 0 265
      assets/module_storm_sunder/Prefabs/Props/cheese.prefab
  4. 0 13
      assets/module_storm_sunder/Prefabs/Props/cheese.prefab.meta
  5. 0 265
      assets/module_storm_sunder/Prefabs/Props/chick.prefab
  6. 0 13
      assets/module_storm_sunder/Prefabs/Props/chick.prefab.meta
  7. 0 265
      assets/module_storm_sunder/Prefabs/Props/chocolates.prefab
  8. 0 13
      assets/module_storm_sunder/Prefabs/Props/chocolates.prefab.meta
  9. 0 265
      assets/module_storm_sunder/Prefabs/Props/circle.prefab
  10. 0 13
      assets/module_storm_sunder/Prefabs/Props/circle.prefab.meta
  11. 0 265
      assets/module_storm_sunder/Prefabs/Props/colo.prefab
  12. 0 13
      assets/module_storm_sunder/Prefabs/Props/colo.prefab.meta
  13. 0 265
      assets/module_storm_sunder/Prefabs/Props/cookies.prefab
  14. 0 13
      assets/module_storm_sunder/Prefabs/Props/cookies.prefab.meta
  15. 0 265
      assets/module_storm_sunder/Prefabs/Props/hamburger.prefab
  16. 0 13
      assets/module_storm_sunder/Prefabs/Props/hamburger.prefab.meta
  17. 0 265
      assets/module_storm_sunder/Prefabs/Props/steak.prefab
  18. 0 13
      assets/module_storm_sunder/Prefabs/Props/steak.prefab.meta
  19. 0 265
      assets/module_storm_sunder/Prefabs/Props/stick.prefab
  20. 0 13
      assets/module_storm_sunder/Prefabs/Props/stick.prefab.meta
  21. 2 3
      assets/module_storm_sunder/RoosterStormSunder.ts
  22. 9 0
      assets/module_storm_sunder/Script/Manager/GameMgr.ts
  23. 88 4
      assets/module_storm_sunder/Script/Manager/PropMgr.ts
  24. 0 1
      assets/module_storm_sunder/Script/Manager/TimerMgr.ts
  25. 6 1
      assets/module_storm_sunder/Script/StormSunderGlobalInstance.ts
  26. 182 130
      assets/module_storm_sunder/rooster_stormsunder.scene

+ 0 - 286
assets/module_storm_sunder/Prefabs/Props/cake.prefab

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-    "_castShadow": false,
-    "_receiveShadow": false,
-    "_recieveShadow": false,
-    "_lightmapSize": 64,
-    "_useLightProbe": false,
-    "_bakeToLightProbe": true,
-    "_reflectionProbeType": 0,
-    "_bakeToReflectionProbe": true
-  },
-  {
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-    "root": {
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-    "asset": {
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-    "fileId": "d6OeidY+dW7reLP8l0BFP7",
-    "instance": null,
-    "targetOverrides": null,
-    "nestedPrefabInstanceRoots": null
-  },
-  {
-    "__type__": "cc.RigidBody",
-    "_name": "",
-    "_objFlags": 0,
-    "__editorExtras__": {},
-    "node": {
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-    "_enabled": true,
-    "__prefab": {
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-    "_group": 16,
-    "_type": 4,
-    "_mass": 19,
-    "_allowSleep": true,
-    "_linearDamping": 0,
-    "_angularDamping": 0,
-    "_useGravity": true,
-    "_linearFactor": {
-      "__type__": "cc.Vec3",
-      "x": 1,
-      "y": 1,
-      "z": 1
-    },
-    "_angularFactor": {
-      "__type__": "cc.Vec3",
-      "x": 1,
-      "y": 1,
-      "z": 1
-    },
-    "_id": ""
-  },
-  {
-    "__type__": "cc.CompPrefabInfo",
-    "fileId": "53yMNPeBFDkq1yLtKXUJRS"
-  },
-  {
-    "__type__": "cc.CylinderCollider",
-    "_name": "",
-    "_objFlags": 0,
-    "__editorExtras__": {},
-    "node": {
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-    "_enabled": true,
-    "__prefab": {
-      "__id__": 10
-    },
-    "_material": null,
-    "_isTrigger": false,
-    "_center": {
-      "__type__": "cc.Vec3",
-      "x": 0,
-      "y": 0.95,
-      "z": 0
-    },
-    "_radius": 6.75,
-    "_height": 1.827,
-    "_direction": 1,
-    "_id": ""
-  },
-  {
-    "__type__": "cc.CompPrefabInfo",
-    "fileId": "47V8ZiMbRHzaUzkoivKaSr"
-  },
-  {
-    "__type__": "cc.PrefabInfo",
-    "root": {
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-    "asset": {
-      "__id__": 0
-    },
-    "fileId": "ac3C9KF61dV66LXZDSFU2/",
-    "instance": null,
-    "targetOverrides": null
-  }
-]

+ 0 - 13
assets/module_storm_sunder/Prefabs/Props/steak.prefab.meta

@@ -1,13 +0,0 @@
-{
-  "ver": "1.1.50",
-  "importer": "prefab",
-  "imported": true,
-  "uuid": "08247ce6-f70f-4045-ba86-76e5ebf15822",
-  "files": [
-    ".json"
-  ],
-  "subMetas": {},
-  "userData": {
-    "syncNodeName": "steak"
-  }
-}

+ 0 - 265
assets/module_storm_sunder/Prefabs/Props/stick.prefab

@@ -1,265 +0,0 @@
-[
-  {
-    "__type__": "cc.Prefab",
-    "_name": "stick",
-    "_objFlags": 0,
-    "__editorExtras__": {},
-    "_native": "",
-    "data": {
-      "__id__": 1
-    },
-    "optimizationPolicy": 0,
-    "persistent": false
-  },
-  {
-    "__type__": "cc.Node",
-    "_name": "stick",
-    "_objFlags": 0,
-    "__editorExtras__": {},
-    "_parent": null,
-    "_children": [
-      {
-        "__id__": 2
-      }
-    ],
-    "_active": true,
-    "_components": [
-      {
-        "__id__": 7
-      },
-      {
-        "__id__": 9
-      }
-    ],
-    "_prefab": {
-      "__id__": 11
-    },
-    "_lpos": {
-      "__type__": "cc.Vec3",
-      "x": 0,
-      "y": 0,
-      "z": 0
-    },
-    "_lrot": {
-      "__type__": "cc.Quat",
-      "x": 0,
-      "y": 0,
-      "z": 0,
-      "w": 1
-    },
-    "_lscale": {
-      "__type__": "cc.Vec3",
-      "x": 1,
-      "y": 1,
-      "z": 1
-    },
-    "_mobility": 0,
-    "_layer": 1073741824,
-    "_euler": {
-      "__type__": "cc.Vec3",
-      "x": 0,
-      "y": 0,
-      "z": 0
-    },
-    "_id": ""
-  },
-  {
-    "__type__": "cc.Node",
-    "_name": "stick",
-    "_objFlags": 0,
-    "__editorExtras__": {},
-    "_parent": {
-      "__id__": 1
-    },
-    "_children": [],
-    "_active": true,
-    "_components": [
-      {
-        "__id__": 3
-      }
-    ],
-    "_prefab": {
-      "__id__": 6
-    },
-    "_lpos": {
-      "__type__": "cc.Vec3",
-      "x": 3.35,
-      "y": 1,
-      "z": 0
-    },
-    "_lrot": {
-      "__type__": "cc.Quat",
-      "x": -0.5,
-      "y": 0.5,
-      "z": 0.49999999999999983,
-      "w": 0.5000000000000001
-    },
-    "_lscale": {
-      "__type__": "cc.Vec3",
-      "x": 10,
-      "y": 8.3,
-      "z": 11
-    },
-    "_mobility": 0,
-    "_layer": 1073741824,
-    "_euler": {
-      "__type__": "cc.Vec3",
-      "x": -90,
-      "y": 90,
-      "z": -6.3611093629270335e-15
-    },
-    "_id": ""
-  },
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-    "_name": "",
-    "_objFlags": 0,
-    "__editorExtras__": {},
-    "node": {
-      "__id__": 2
-    },
-    "_enabled": true,
-    "__prefab": {
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-    },
-    "_materials": [
-      {
-        "__uuid__": "3fdc4637-a5ce-4dd7-b07a-3110a2f4d77f",
-        "__expectedType__": "cc.Material"
-      }
-    ],
-    "_visFlags": 0,
-    "bakeSettings": {
-      "__id__": 5
-    },
-    "_mesh": {
-      "__uuid__": "fadd42ea-ef8f-404c-b07f-92727b917ca0@fc860",
-      "__expectedType__": "cc.Mesh"
-    },
-    "_shadowCastingMode": 0,
-    "_shadowReceivingMode": 1,
-    "_shadowBias": 0,
-    "_shadowNormalBias": 0,
-    "_reflectionProbeId": -1,
-    "_reflectionProbeBlendId": -1,
-    "_reflectionProbeBlendWeight": 0,
-    "_enabledGlobalStandardSkinObject": false,
-    "_enableMorph": true,
-    "_id": ""
-  },
-  {
-    "__type__": "cc.CompPrefabInfo",
-    "fileId": "d1iR/gsu5fyK4ZjVsCLSMc"
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-    "texture": null,
-    "uvParam": {
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-      "x": 0,
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-    "_bakeable": false,
-    "_castShadow": false,
-    "_receiveShadow": false,
-    "_recieveShadow": false,
-    "_lightmapSize": 64,
-    "_useLightProbe": false,
-    "_bakeToLightProbe": true,
-    "_reflectionProbeType": 0,
-    "_bakeToReflectionProbe": true
-  },
-  {
-    "__type__": "cc.PrefabInfo",
-    "root": {
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-    "asset": {
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-    "fileId": "eey57WpfJdBaCVYbubLLcE",
-    "instance": null,
-    "targetOverrides": null,
-    "nestedPrefabInstanceRoots": null
-  },
-  {
-    "__type__": "cc.RigidBody",
-    "_name": "",
-    "_objFlags": 0,
-    "__editorExtras__": {},
-    "node": {
-      "__id__": 1
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-    "_enabled": true,
-    "__prefab": {
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-    },
-    "_group": 16,
-    "_type": 4,
-    "_mass": 17,
-    "_allowSleep": false,
-    "_linearDamping": 0,
-    "_angularDamping": 0,
-    "_useGravity": true,
-    "_linearFactor": {
-      "__type__": "cc.Vec3",
-      "x": 1,
-      "y": 1,
-      "z": 1
-    },
-    "_angularFactor": {
-      "__type__": "cc.Vec3",
-      "x": 1,
-      "y": 1,
-      "z": 1
-    },
-    "_id": ""
-  },
-  {
-    "__type__": "cc.CompPrefabInfo",
-    "fileId": "d7U2500BdMx5l4Ab1mS0gp"
-  },
-  {
-    "__type__": "cc.CylinderCollider",
-    "_name": "",
-    "_objFlags": 0,
-    "__editorExtras__": {},
-    "node": {
-      "__id__": 1
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-    "_enabled": true,
-    "__prefab": {
-      "__id__": 10
-    },
-    "_material": null,
-    "_isTrigger": false,
-    "_center": {
-      "__type__": "cc.Vec3",
-      "x": 0,
-      "y": 1.81,
-      "z": 0
-    },
-    "_radius": 4.25,
-    "_height": 3.556,
-    "_direction": 1,
-    "_id": ""
-  },
-  {
-    "__type__": "cc.CompPrefabInfo",
-    "fileId": "12jr08Tc9AIrymi9NPKAWg"
-  },
-  {
-    "__type__": "cc.PrefabInfo",
-    "root": {
-      "__id__": 1
-    },
-    "asset": {
-      "__id__": 0
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-    "fileId": "8fyWeLTHVb9LkMFa3gmMrj",
-    "instance": null,
-    "targetOverrides": null
-  }
-]

+ 0 - 13
assets/module_storm_sunder/Prefabs/Props/stick.prefab.meta

@@ -1,13 +0,0 @@
-{
-  "ver": "1.1.50",
-  "importer": "prefab",
-  "imported": true,
-  "uuid": "4d940616-c157-4c0e-be26-0301c03f6f47",
-  "files": [
-    ".json"
-  ],
-  "subMetas": {},
-  "userData": {
-    "syncNodeName": "stick"
-  }
-}

+ 2 - 3
assets/module_storm_sunder/RoosterStormSunder.ts

@@ -42,9 +42,8 @@ export class RoosterStormSunder extends Component {
         const battleUI = StormSunderGlobalInstance.instance.battleUI;
         homeUI.active = false;
         battleUI.active = true;
-
-        GameMgr.inst.setGameStatus(GameStatus.Playing);
-        TimerMgr.inst.startCountdown();
+        GameUtil.delay(0.2);
+        GameMgr.inst.startGame();
     }
 
     private onClickSet(): void {

+ 9 - 0
assets/module_storm_sunder/Script/Manager/GameMgr.ts

@@ -1,5 +1,8 @@
 /** 游戏管理器*/
 
+import { PropMgr } from "./PropMgr";
+import { TimerMgr } from "./TimerMgr";
+
 export class GameMgr {
     private static _instance: GameMgr;
     public static get Instance(): GameMgr {
@@ -20,6 +23,12 @@ export class GameMgr {
     public static get inst(): GameMgr {
         return this.Instance;
     }
+
+    public async startGame() {
+        GameMgr.inst.setGameStatus(GameStatus.Playing);
+        TimerMgr.inst.startCountdown();
+        await PropMgr.inst.genatorProp();
+    }
 }
 
 export enum GameStatus {

+ 88 - 4
assets/module_storm_sunder/Script/Manager/PropMgr.ts

@@ -1,6 +1,13 @@
-import { assetManager, instantiate, Prefab, Node, UITransform, Vec3, Vec2, view, game } from "cc";
+import { assetManager, instantiate, Prefab, Node, UITransform, Vec3, Vec2, view, game, PhysicsSystem, geometry } from "cc";
 import { resLoader } from "db://assets/core_tgx/base/ResLoader";
 import { StormSunderGlobalInstance } from "../StormSunderGlobalInstance";
+import { TornadoComponent } from "../Component/TornadoComponent";
+
+const propRes = [
+    "Prefabs/Props/altman",
+    "Prefabs/Props/aula",
+    "Prefabs/Props/clown",
+]
 
 /** 道具生成管理器*/
 export class PropMgr {
@@ -21,12 +28,16 @@ export class PropMgr {
     //数量上限
     public propMaxNum: number = 100;
     //生成周期
-    public propCreateCycle: number = 10;
+    public propCreateCycle: number = 1;
     //生成数量
-    public propCreateNum: number = 1;
+    public propCreateNum: number = 10;
 
     public tornadoNode: Node = null;//玩家节点
 
+    public spawnRadius: number = 20; // 生成范围半径
+    public raycastDistance: number = 1;//射线检测距离
+    currentPropsCount: number = 0; //当前道具数量
+
     public genaratorInitialData() {
         //DOTO 取配置 先定义假数据
 
@@ -38,7 +49,80 @@ export class PropMgr {
 
     public update(deltaTime?: number) {
         //DOTO 生成道具
-        console.log('deltaTime:', deltaTime)
+        // console.log('deltaTime:', deltaTime);
+    }
+
+    public async genatorProp() {
+        if (this.currentPropsCount >= this.propMaxNum) return;
+
+        const propsUI = StormSunderGlobalInstance.instance.props!;
+        this.tornadoNode = this.getTornadoNode();
+
+        for (let index = 0; index < this.propInitNum; index++) {
+            let spawnPos = this.getValidSpawnPosition();
+            console.log(`随机点:${spawnPos.x},${spawnPos.y}}`)
+            // 进行四向物理检测
+            if (!this.isPositionBlocked(spawnPos)) {
+                const propPrefab = await resLoader.loadAsync(resLoader.gameBundleName, propRes[Math.floor(Math.random() * propRes.length)]);
+                let newMonster = instantiate(propPrefab) as any;
+                newMonster.setParent(propsUI);
+                newMonster.setWorldPosition(spawnPos);
+                this.currentPropsCount++;
+                console.log("怪物生成成功", spawnPos);
+            }
+
+            console.warn("未找到合适的怪物生成点");
+        }
+    }
+
+    /** 获取一个合法的生成位置 */
+    getValidSpawnPosition(): Vec3 | null {
+        const maxAttempts = 10;
+        for (let i = 0; i < maxAttempts; i++) {
+            let spawnPos = this.getRandomSpawnPosition();
+            if (!this.isPositionBlocked(spawnPos)) {
+                return spawnPos; // 当前位置没有障碍物,返回该位置
+            }
+        }
+        return null; // 失败,返回 null
+    }
+
+    /** 随机获取玩家附近的生成点 */
+    getRandomSpawnPosition(): Vec3 {
+        let playerPos = this.tornadoNode.worldPosition;
+        let angle = Math.random() * Math.PI * 2; // 随机角度
+
+        let distance = Math.random() * this.spawnRadius + this.spawnRadius;
+        let x = playerPos.x + Math.cos(angle) * distance;
+        let z = playerPos.z + Math.sin(angle) * distance;
+        let y = 0;
+        return new Vec3(x, y, z);
+    }
+
+    /** 检测当前位置是否有障碍物 */
+    isPositionBlocked(position: Vec3): boolean {
+        let ray = new geometry.Ray(position.x, position.y, position.z, 0, 0, 0);
+
+        if (PhysicsSystem.instance.raycastClosest(ray, this.raycastDistance)) {
+            let hit = PhysicsSystem.instance.raycastClosestResult;
+            if (hit && hit.collider) {
+                console.log("检测到障碍物", hit.collider.node.name, "位置", position);
+                return true; // 当前位置有障碍物
+            }
+        }
+
+        return false; // 没有检测到障碍物
+    }
+
+    //获取玩家龙卷风节点
+    getTornadoNode(): Node {
+        const playersUI = StormSunderGlobalInstance.instance.players!;
+        if (!this.tornadoNode) {
+            if (playersUI && playersUI.children.length > 0) {
+                this.tornadoNode = playersUI.children.filter(child => child.getComponent(TornadoComponent))[0]
+            }
+        }
+        return this.tornadoNode;
     }
 }
 

+ 0 - 1
assets/module_storm_sunder/Script/Manager/TimerMgr.ts

@@ -35,7 +35,6 @@ export class TimerMgr {
             }
         }, 1000); // 每秒减少一次
 
-
         Scheduler.enableForTarget(this);
         director.getScheduler().schedule(this.update, this, 0);
     }

+ 6 - 1
assets/module_storm_sunder/Script/StormSunderGlobalInstance.ts

@@ -19,8 +19,11 @@ export class StormSunderGlobalInstance {
 
     public async initUI() {
         this.camera = find("MainCamera").getComponent(Camera)!;
-        this.map = find("Canvas/Map");
         this.gameRoot = find("GameRoot");
+        this.map = find("GameRoot/Map");
+        this.players = find("GameRoot/Players");
+        this.props = find("GameRoot/Props");
+
         this.homeUI = find("Canvas/HomeUI");
         this.battleUI = find("Canvas/BattleUI");
         this.bloodUI = find("Canvas/BattleUI/Blood");
@@ -33,6 +36,8 @@ export class StormSunderGlobalInstance {
 
     public camera: Camera = null!; //3d相机
     public map: Node = null!;
+    public players: Node = null!;
+    public props: Node = null!;
     public gameRoot: Node = null!;
     public homeUI: Node = null!;
     public battleUI: Node = null!;

Diff do ficheiro suprimidas por serem muito extensas
+ 182 - 130
assets/module_storm_sunder/rooster_stormsunder.scene


Alguns ficheiros não foram mostrados porque muitos ficheiros mudaram neste diff