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@@ -1,99 +0,0 @@
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-import { JsonUtil } from "db://assets/core_tgx/base/utils/JsonUtil";
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-import { Tablelevels_config } from "../../../module_basic/table/Tablelevels_config";
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-import { GlobalConfig } from "../../../start/Config/GlobalConfig";
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-import { sys } from "cc";
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-import { WaterColors } from "../StormSunderGlobalInstance";
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-
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-
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-export enum TYPE_GAME_STATE {
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- GAME_STATE_INIT = 0, //准备阶段
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- GAME_STATE_START = 1, //开始
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- GAME_STATE_END = 2, //结束(倒计时结束)
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- GAME_STATE_RESULT = 3, //结算
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- GAME_STATE_PAUSE = 4, //暂停
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-}
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-
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-/**关卡数据模型
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- */
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-export class LevelModel {
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- public levelConfig: Tablelevels_config;
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-
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- public levelColors: WaterColors[] = [];
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- /** 当前关卡等级*/
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- public level: number = 1;
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- /** 创建问号水的水量*/
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- public createQuestionCount: number = 0;
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- /** 当前创建的原浆杯*/
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- public currentOriginCup: number = 0;
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- /** 剩余杯子数量*/
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- public remainCupCount: number = 0;
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- /** 保存可随机的关卡*/
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- public randomLevelList: number[] = [];
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- /** 输赢*/
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- public isWin: boolean = false;
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- /** 是否结束*/
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- public isEnd: boolean = false;
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-
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- /** 当前游戏状态*/
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- public curGameState: TYPE_GAME_STATE = TYPE_GAME_STATE.GAME_STATE_INIT;
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-
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- constructor() {
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- this.levelConfig = new Tablelevels_config();
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-
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- this.getRandomLevelList();
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-
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- const isDebug = GlobalConfig.isDebug;
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- if (isDebug) {
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- this.level = GlobalConfig.initilizeLevel;
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- } else {
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- const level = sys.localStorage.getItem('level');
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- if (!level) {
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- this.level = 1;
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- } else {
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- if (level > GlobalConfig.levelTotal) {
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- const randomLevel = this.randomLevelList[Math.floor(Math.random() * this.randomLevelList.length - 1)];
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- this.level = randomLevel;
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- } else {
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- this.level = parseInt(level);
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- }
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- }
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- };
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- this.levelConfig.init(this.level);
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- this.initLevelColors();
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- }
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-
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- public initLevelColors() {
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- const count = this.levelConfig.color; //获取关卡颜色数
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- this.levelColors = [];
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- const allColors = Object.values(WaterColors).filter(v => !isNaN(Number(v)) && v != WaterColors.Black) as WaterColors[];
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- // Fisher-Yates 洗牌算法
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- for (let i = allColors.length - 2; i > 0; i--) {
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- const j = Math.floor(Math.random() * (i + 1));
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- [allColors[i], allColors[j]] = [allColors[j], allColors[i]];
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- }
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- this.levelColors.push(...allColors.slice(0, count))
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- }
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-
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- /** 可随机的关卡合集*/
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- getRandomLevelList() {
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- const table = JsonUtil.get(Tablelevels_config.TableName);
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- if (!table) {
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- console.warn('Get level table is fail!');
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- }
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- this.randomLevelList = Object.values(table).filter(item => item['random'] == 1)
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- .map(item => item['level']);
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-
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- // console.log('随机关卡列表:', this.randomLevelList);
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- }
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-
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- /** 清除关卡数据*/
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- clearLevel() {
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- this.levelColors = [];
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- this.createQuestionCount = 0;
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- this.remainCupCount = 0;
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- this.currentOriginCup = 0;
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- this.isWin = false;
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- this.isEnd = false;
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- }
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-
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-}
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