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@@ -88,9 +88,12 @@ export class UI_BattleResult_Impl extends UI_BattleResult {
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const wineglass = LevelManager.instance.levelModel.levelConfig.wineglass;
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const sum = wineglass.reduce((pre, cur) => pre + cur, 0);
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const remainCupCount = LevelManager.instance.levelModel.remainCupCount;
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- const progress = ~~((sum - remainCupCount) / sum * 100) / 100;
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- loseLevProgress.progress = Math.floor(progress * 100) / 100;
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- loseLevProgress.node.getChildByName('Label').getComponent(Label).string = `${progress * 100}%`
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+ // const progress = ~~((sum - remainCupCount) / sum * 100) / 100;
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+ // loseLevProgress.progress = Math.floor(progress * 100) / 100;
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+ // const progressStr = (progress * 100).toFixed(2);
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+ const progressStr = ((sum - remainCupCount) / sum * 100).toFixed(2);
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+ loseLevProgress.progress = Math.floor(Number(progressStr) * 100) / 100
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+ loseLevProgress.node.getChildByName('Label').getComponent(Label).string = `${progressStr}%`
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}
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}
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