|
.to(0.2, { position: new Vec3(targetX, this.node.position.y, 0) }, { easing: 'sineIn' })
|
|
.to(0.2, { position: new Vec3(targetX, this.node.position.y, 0) }, { easing: 'sineIn' })
|
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EventDispatcher.instance.emit(GameEvent.EVENT_ORIGIN_CUP_DESTROYED, id);
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EventDispatcher.instance.emit(GameEvent.EVENT_ORIGIN_CUP_DESTROYED, id);
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