export class GameEvent { /** 通知UI实例化*/ static readonly EVENT_UI_INITILIZE = 'EVENT_UI_INITILIZE'; /** 游戏开始*/ static readonly EVENT_GAME_START = 'EVENT_GAME_START'; /** 点击原浆酒杯*/ static readonly EVENT_CLICK_ORIGIN_CUP = 'EVENT_CLICK_ORIGIN_CUP'; /** 刷新钉子颜色事件*/ static readonly EVENT_REFRESH_PIN_COLORS = 'EVENT_REFRESH_PIN_COLORS'; /** 按钮功能 颜色刷新事件*/ static readonly EVENT_REFRESH_COLOR = 'EVENT_REFRESH_COLOR'; /** 检测游戏是否结束*/ static readonly EVENT_CHECK_GAME_OVER = 'EVENT_CHECK_GAME_OVER'; /** 闯关成功 关卡升级*/ static readonly EVENT_BATTLE_SUCCESS_LEVEL_UP = 'EVENT_BATTLE_SUCCESS_LEVEL_UP'; /** 闯关失败 关卡重载*/ static readonly EVENT_BATTLE_FAIL_LEVEL_RESET = 'EVENT_BATTLE_FAIL_LEVEL_RESET'; /** 原浆杯销毁*/ static readonly EVENT_ORIGIN_CUP_DESTROYED = 'EVENT_ORIGIN_CUP_DESTROYED'; /** 调酒杯销毁*/ static readonly EVENT_COCKTAIL_CUP_DESTROYED = 'EVENT_COCKTAIL_CUP_DESTROYED'; }