LevelModel.ts 2.9 KB

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  1. import { JsonUtil } from "db://assets/core_tgx/base/utils/JsonUtil";
  2. import { Tablelevels_config } from "../../../module_basic/table/Tablelevels_config";
  3. import { Tablemain_config } from "../../../module_basic/table/Tablemain_config";
  4. import { GlobalConfig } from "../../../start/Config/GlobalConfig";
  5. import { sys } from "cc";
  6. import { TakeGobletGlobalInstance } from "../TakeGobletGlobalInstance";
  7. import { Tablecolor_config } from "db://assets/module_basic/table/Tablecolor_config";
  8. /**道具类型
  9. * @param FillUp 补满
  10. * @param MoveOut 移出
  11. * @param Disturb 打乱
  12. */
  13. export enum TYPE_ITEM {
  14. REVOKE = 1,
  15. MoveOut = 2,
  16. Disturb = 3,
  17. }
  18. /**颜色定义*/
  19. export enum TYPE_COLOR {
  20. Purple = "#D62F9C", // 紫
  21. Magenta = "#EE60FE", // 紫红
  22. Pink = "#FD9FD2", // 粉
  23. Red = "#FF3939", // 红
  24. Yellow = "#FEF344", // 黄
  25. Green = "#4CF02F", // 绿
  26. Cyan = "#37F5FD", // 青
  27. Blue = "#317EFE", // 蓝
  28. DarkBlue = "#3052A1", // 深蓝
  29. }
  30. export enum TYPE_GAME_STATE {
  31. GAME_STATE_INIT = 0, //准备阶段
  32. GAME_STATE_START = 1, //开始
  33. GAME_STATE_END = 2, //结束(倒计时结束)
  34. GAME_STATE_RESULT = 3, //结算
  35. GAME_STATE_PAUSE = 4, //暂停
  36. }
  37. /**关卡数据模型
  38. */
  39. export class LevelModel {
  40. public levelConfig: Tablelevels_config;
  41. /** 当前关卡等级*/
  42. public level: number = 1;
  43. /** 保存可随机的关卡*/
  44. public randomLevelList: number[] = [];
  45. /** 输赢*/
  46. public isWin: boolean = false;
  47. /** 是否结束*/
  48. public isEnd: boolean = false;
  49. /** 当前游戏状态*/
  50. public curGameState: TYPE_GAME_STATE = TYPE_GAME_STATE.GAME_STATE_INIT;
  51. constructor() {
  52. this.levelConfig = new Tablelevels_config();
  53. this.getRandomLevelList();
  54. const isDebug = GlobalConfig.isDebug;
  55. if (isDebug) {
  56. this.level = GlobalConfig.initilizeLevel;
  57. } else {
  58. const level = sys.localStorage.getItem('level');
  59. if (!level) {
  60. this.level = 1;
  61. } else {
  62. if (level > GlobalConfig.levelTotal) {
  63. const randomLevel = this.randomLevelList[Math.floor(Math.random() * this.randomLevelList.length - 1)];
  64. this.level = randomLevel;
  65. } else {
  66. this.level = parseInt(level);
  67. }
  68. }
  69. };
  70. this.levelConfig.init(this.level);
  71. }
  72. /** 可随机的关卡合集*/
  73. getRandomLevelList() {
  74. const table = JsonUtil.get(Tablelevels_config.TableName);
  75. if (!table) {
  76. console.warn('Get level table is fail!');
  77. }
  78. this.randomLevelList = Object.values(table).filter(item => item['random'] == 1)
  79. .map(item => item['level']);
  80. // console.log('随机关卡列表:', this.randomLevelList);
  81. }
  82. /** 清除关卡数据*/
  83. clearLevel() {
  84. this.isWin = false;
  85. this.isEnd = false;
  86. }
  87. }