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- import { JsonUtil } from "db://assets/core_tgx/base/utils/JsonUtil";
- import { Tablelevels_config } from "../../../module_basic/table/Tablelevels_config";
- import { GlobalConfig } from "../../../start/Config/GlobalConfig";
- import { sys } from "cc";
- export enum TYPE_GAME_STATE {
- GAME_STATE_INIT = 0, //准备阶段
- GAME_STATE_START = 1, //开始
- GAME_STATE_END = 2, //结束(倒计时结束)
- GAME_STATE_RESULT = 3, //结算
- GAME_STATE_PAUSE = 4, //暂停
- }
- /**关卡数据模型
- */
- export class LevelModel {
- public levelConfig: Tablelevels_config;
- /** 当前关卡等级*/
- public level: number = 1;
- /** 保存可随机的关卡*/
- public randomLevelList: number[] = [];
- /** 输赢*/
- public isWin: boolean = false;
- /** 是否结束*/
- public isEnd: boolean = false;
- /** 当前游戏状态*/
- public curGameState: TYPE_GAME_STATE = TYPE_GAME_STATE.GAME_STATE_INIT;
- constructor() {
- this.levelConfig = new Tablelevels_config();
- this.getRandomLevelList();
- const isDebug = GlobalConfig.isDebug;
- if (isDebug) {
- this.level = GlobalConfig.initilizeLevel;
- } else {
- const level = sys.localStorage.getItem('level');
- if (!level) {
- this.level = 1;
- } else {
- if (level > GlobalConfig.levelTotal) {
- const randomLevel = this.randomLevelList[Math.floor(Math.random() * this.randomLevelList.length - 1)];
- this.level = randomLevel;
- } else {
- this.level = parseInt(level);
- }
- }
- };
- this.levelConfig.init(this.level);
- }
- /** 可随机的关卡合集*/
- getRandomLevelList() {
- const table = JsonUtil.get(Tablelevels_config.TableName);
- if (!table) {
- console.warn('Get level table is fail!');
- }
- this.randomLevelList = Object.values(table).filter(item => item['random'] == 1)
- .map(item => item['level']);
- // console.log('随机关卡列表:', this.randomLevelList);
- }
- /** 清除关卡数据*/
- clearLevel() {
- this.isWin = false;
- this.isEnd = false;
- }
- }
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