GameEvent.ts 1.4 KB

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  1. export class GameEvent {
  2. /** 通知UI实例化*/
  3. static readonly EVENT_UI_INITILIZE = 'EVENT_UI_INITILIZE';
  4. /** 游戏开始*/
  5. static readonly EVENT_GAME_START = 'EVENT_GAME_START';
  6. /** 点击原浆酒杯*/
  7. static readonly EVENT_CLICK_ORIGIN_CUP = 'EVENT_CLICK_ORIGIN_CUP';
  8. /** 刷新钉子颜色事件*/
  9. static readonly EVENT_REFRESH_PIN_COLORS = 'EVENT_REFRESH_PIN_COLORS';
  10. /** 按钮功能 颜色刷新事件*/
  11. static readonly EVENT_REFRESH_COLOR = 'EVENT_REFRESH_COLOR';
  12. /** 按钮功能 移出事件*/
  13. static readonly EVENT_MOVE_OUT = 'EVENT_MOVE_OUT';
  14. /** 按钮功能 补满事件*/
  15. static readonly EVENT_FILL_UP = 'EVENT_FILL_UP';
  16. /** 右侧杯子已补满*/
  17. static readonly EVENT_RIGHT_CUP_FULL = 'EVENT_RIGHT_CUP_FULL';
  18. /** 检测游戏是否结束*/
  19. static readonly EVENT_CHECK_GAME_OVER = 'EVENT_CHECK_GAME_OVER';
  20. /** 闯关成功 关卡升级*/
  21. static readonly EVENT_BATTLE_SUCCESS_LEVEL_UP = 'EVENT_BATTLE_SUCCESS_LEVEL_UP';
  22. /** 闯关失败 关卡重载*/
  23. static readonly EVENT_BATTLE_FAIL_LEVEL_RESET = 'EVENT_BATTLE_FAIL_LEVEL_RESET';
  24. /** 原浆杯销毁*/
  25. static readonly EVENT_ORIGIN_CUP_DESTROYED = 'EVENT_ORIGIN_CUP_DESTROYED';
  26. /** 调酒杯销毁*/
  27. static readonly EVENT_COCKTAIL_CUP_DESTROYED = 'EVENT_COCKTAIL_CUP_DESTROYED';
  28. /** 刷新剩余杯*/
  29. static readonly EVENT_REFRESH_REMAIN_CUP = 'EVENT_REFRESH_REMAIN_CUP';
  30. }