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- import { _decorator, Color, Component, Enum, Node, Sprite, tween, Vec3, UITransform, view } from 'cc';
- import { CupHeight, WaterColorHex, WaterColors } from '../TakeGobletGlobalInstance';
- import { Water } from './Water';
- import { EventDispatcher } from 'db://assets/core_tgx/easy_ui_framework/EventDispatcher';
- import { GameEvent } from '../Enum/GameEvent';
- import { OutArea } from './OutArea';
- import { GameUtil } from '../GameUtil';
- const { ccclass, property, executeInEditMode } = _decorator;
- /** 调酒杯组件脚本*/
- @ccclass('CocktailCup')
- @executeInEditMode
- export class CocktailCup extends Component {
- @property(Sprite)
- sprite: Sprite = null!
- @property({ type: Enum(CupHeight), displayName: '杯高度' })
- cupHeight: CupHeight = CupHeight.Two
- @property({ type: Enum(WaterColors) })
- private _cupColor: WaterColors = WaterColors.Blue
- @property({ type: Enum(WaterColors) })
- get cupColor() {
- return this._cupColor
- }
- set cupColor(value) {
- this._cupColor = value
- this.changeColor()
- }
- @property(Node)
- waters: Node = null!; //水节点
- currentLayers: number = 0;
- onLoad() {
- // 初始化时隐藏所有水层
- this.waters.children.forEach(water => water.active = false);
- }
- changeColor() {
- if (!this.sprite) return
- this.sprite.color = new Color(WaterColorHex[this._cupColor])
- }
- // 添加水层
- async addLayer(color: WaterColors) {
- const nextIndex = this.waters.children.filter(n => n.active).length;
- const waterNode = this.waters.children[nextIndex];
- if (waterNode) {
- const water = waterNode.getComponent(Water)!;
- water.color = color;
- waterNode.active = true;
- // 添加后检查是否满杯
- await this.checkAndDestroy(); // 等待销毁流程完成
- }
- }
- //补满水
- public async fillUp() {
- const currentActive = this.waters.children.filter(n => n.active).length;
- const layersToAdd = this.cupHeight - currentActive;
- for (let i = 0; i < layersToAdd; i++) {
- const waterIndex = currentActive + i;
- const waterNode = this.waters.children[waterIndex];
- const water = waterNode.getComponent(Water)!;
- water.color = this.cupColor;
- waterNode.active = true;
- waterNode.scale = Vec3.ZERO;
- await new Promise<void>(resolve => {
- tween(waterNode)
- .to(0.5 / layersToAdd, { scale: Vec3.ONE }, { easing: 'sineOut' })
- .call(() => resolve())
- .start();
- });
- }
- // 补满后执行移动销毁动画
- const uiTransform = this.node.getComponent(UITransform)!;
- const screenWidth = view.getVisibleSize().width;
- const targetX = screenWidth / 2 + uiTransform.width * 1.5;
- await new Promise<void>(resolve => {
- tween(this.node)
- .to(0.5, { position: new Vec3(targetX, 0, 0) }, { easing: 'sineIn' })
- .call(() => {
- this.node.destroy();
- resolve();
- })
- .start();
- });
- }
- // 清空水层(消除时调用)
- reset() {
- this.waters.children.forEach(water => water.active = false);
- this.currentLayers = 0;
- }
- get isFull(): boolean {
- return this.waters.children.every(node => node.active);
- }
- private async checkAndDestroy() {
- if (this.isFull) {
- await new Promise<void>(resolve => {
- tween(this.node)
- .to(0.3, { scale: Vec3.ZERO })
- .call(async () => {
- const outArea = this.node.parent?.parent?.getComponent(OutArea);
- if (outArea) {
- this.node.removeFromParent(); // 先从父节点移除
- this.node.destroy();
- await outArea.arrangeCups(); // 等待排列完成
- }
- resolve();
- })
- .start();
- });
- }
- }
- public get currentColor(): WaterColors {
- return this.cupColor;
- }
- public get remainingCapacity(): number {
- return this.cupHeight - this.waters.children.filter(n => n.active).length;
- }
- }
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