woso_javan преди 1 седмица
родител
ревизия
15fe167919
променени са 2 файла, в които са добавени 4 реда и са изтрити 4 реда
  1. 3 3
      assets/scripts/game/CommonShelve.ts
  2. 1 1
      assets/scripts/game/SmallShelve.ts

+ 3 - 3
assets/scripts/game/CommonShelve.ts

@@ -124,12 +124,12 @@ export class CommonShelve extends ShelveBase {
         const goods: Goods = goodsNode.getComponent(Goods)
         const layerNode: Node = this.layers[layer]
         const pos: Vec3 = v3()
-        pos.x = (slotId - 1) * (this.uiTrans.width - 25) / 3
+        pos.x = (slotId - 1) * (this.uiTrans.width - 10) / 3
         // pos.y = layer * Global.Goods_Offset
         const baseY = layer * Global.Goods_Offset
-        pos.y = slotId === 1 ? baseY + Global.Goods_Offset * 2 : baseY
+        pos.y = slotId === 1 ? baseY + Global.Goods_Offset * 2 : baseY - 20
         layerNode.addChild(goodsNode)
-        goodsNode.setScale(0.7, 0.7, 0.7)
+        goodsNode.setScale(0.6, 0.6, 0.6)
         goodsNode.setPosition(pos)
         goods.Id = goodsId
         goods.Layer = layer

+ 1 - 1
assets/scripts/game/SmallShelve.ts

@@ -70,7 +70,7 @@ export class SmallShelve extends ShelveBase {
         const goods: Goods = goodsNode.getComponent(Goods)
         const layerNode: Node = this.layers[layer]
         const pos: Vec3 = v3()
-        pos.y = layer * Global.Goods_Offset
+        pos.y = layer * Global.Goods_Offset - 10
         layerNode.addChild(goodsNode)
         goodsNode.setPosition(pos)
         goods.Id = goodsId