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@@ -51,7 +51,7 @@ export class GameMgr extends Component {
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}
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private static unlockedMode: Mode[] = []
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- public static mode: Mode = Mode.tp
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+ public static mode: Mode = Mode.ls
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private static _pickedGoods: Goods = null
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private static _holdGoods: Node = null
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@@ -116,11 +116,11 @@ export class GameMgr extends Component {
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}
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this.curLevel[this.mode]++
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StorageUtil.setObj('curLevel', this.curLevel)
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- if (this.mode === Mode.tp && this.curLevel[this.mode] >= 15) {
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- this.unlockMode(Mode.gs)
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- } else if (this.mode === Mode.gs && this.curLevel[this.mode] >= 10) {
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- this.unlockMode(Mode.ls)
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- }
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+ // if (this.mode === Mode.tp && this.curLevel[this.mode] >= 15) {
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+ // this.unlockMode(Mode.gs)
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+ // } else if (this.mode === Mode.gs && this.curLevel[this.mode] >= 10) {
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+ // this.unlockMode(Mode.ls)
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+ // }
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}
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public static quitGame(): void {
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